DetourContext Dispose Fix
A BepInEx patcher to fix MonoMod.RuntimeDetour's DetourContext.Dispose not working.
About this mod Author’s original text
DetourContext.Dispose Fix
This BepInEx Patcher applies the fix from Fix DetourContext.Dispose #102, which makes MonoMod.RuntimeDetour.DetourContext.Dispose work properly. This is only useful if you are using a version of MonoMod.RuntimeDetour which doesn't have this patch.
If the patcher doesn't find the IL code it is looking to patch, it will print Nothing to patch. to the BepInEx console. If this is the case, this patcher isn't needed.
Why This Matters
If you are using DetourContext, e.g.:
using(new DetourContext(){ Priority = 100 })
{
On.StartOfRound.Awake += Hook_2;
}
On.StartOfRound.Awake += Hook_1;
The DetourContext wouldn't dispose of itself, and Hook_1 would run before Hook_2 because it also got applied to it.
With this patcher, the DetourContext will dispose of itself and Hook_2 will run before Hook_1 like it should.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
- For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
- Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.
Install locations vary a lot between mods — the bundled readme is the most reliable guide.
Install these first, or the mod will not work: