DetourContext Dispose Fix
A BepInEx patcher to fix MonoMod.RuntimeDetour's DetourContext.Dispose not working.
模組介紹 作者原文
DetourContext.Dispose Fix
This BepInEx Patcher applies the fix from Fix DetourContext.Dispose #102, which makes MonoMod.RuntimeDetour.DetourContext.Dispose work properly. This is only useful if you are using a version of MonoMod.RuntimeDetour which doesn't have this patch.
If the patcher doesn't find the IL code it is looking to patch, it will print Nothing to patch. to the BepInEx console. If this is the case, this patcher isn't needed.
Why This Matters
If you are using DetourContext, e.g.:
using(new DetourContext(){ Priority = 100 })
{
On.StartOfRound.Awake += Hook_2;
}
On.StartOfRound.Awake += Hook_1;
The DetourContext wouldn't dispose of itself, and Hook_1 would run before Hook_2 because it also got applied to it.
With this patcher, the DetourContext will dispose of itself and Hook_2 will run before Hook_1 like it should.
安裝與使用 安裝:按包內說明操作
- 解壓本站下載的壓縮包,先讀包內的 readme / 說明檔案。
- 多數模組依賴遊戲的模組載入器:常見做法是用社群模組管理器(如 r2modman)選中本遊戲安裝,由管理器自動處理載入器與依賴。
- 手動安裝時,把模組檔案放進遊戲目錄下對應的 Mod / plugins 資料夾。
- 啟動遊戲確認載入成功;帶「前置依賴」的模組需要把依賴一併安裝。
不同模組的安裝位置差異較大,包內說明是最可靠的依據。
下面這些內容需要先安裝,否則該模組不會生效: