DLSS Frame Generation for Mirage
This MOD replaces the game's native FSR2 with DLSS and implements support for frame generation. Additionally, a hotkey (F6) is provided for disabling chromatic aberration.
About this mod Machine translation
This MOD replaces the game's native FSR2 with DLSS and implements support for frame generation. Additionally, a hotkey (F6) is provided for disabling chromatic aberration.
Author: LukeFZ
N network:
This MOD replaces the game's native FSR2 with DLSS and implements support for frame generation.
Additionally, a hotkey (F6) is provided for disabling chromatic aberration.
IMPORTANT NOTE:
While the frame generation part of the mod requires an RTX 40 series graphics card to run, the rest can be used with any DLSS-capable card. However, since the game supports DLSS2, you should use it directly.
Also note that since the game uses scRGB instead of HDR10, using HDR and frame generation is not supported.
Installation method
If you do not have ASI Loader installed (or are not using SpecialK):
- Download the latest version.
- Unzip everything and place it in the game root directory.
- Download the latest DLSS and DLSS frame generation DLLs and place them in the "streamline" folder.
- Start the game.
If you have ASI Loader installed (or are using SpecialK):
- Download the latest version.
- Extract the "streamline" folder and place it in the game executable directory.
- Extract FSR2Streamline.asi and place it in the directory the loader loads from.
- Download the latest DLSS and DLSS frame generation DLLs and place them in the "streamline" folder of your game directory.
- Start the game.
DLSS DLLs download address:
DLSS:
DLSS Frame Generation:
How to configure:
- Enable FSR2 in in-game settings (now replaced by DLSS-FG).
- Configure DLSS using regular in-game FSR settings.
- (Optional) Use the built-in color difference toggle hotkey (F6) to enable or disable it according to your preference.
- (Optional) Use the built-in frame generation toggle hotkey (END) to toggle at runtime.
Notice:
This mod does not currently support NIS sharpening. (The game offers its own sharpening pass anyway)
You can configure various settings for this mod by launching the game once and then editing the FSR2Streamline_config.json file in the game directory.
Instructions for setting up are provided below:
```json
{
// Whether color difference should be disabled or enabled. Defaults to false (so color difference is enabled)
// The F6 hotkey toggles this setting.
"disableChromaticAberration": true,
// DLSS mode to use. Since the game uses dynamic resolution,
// This has no impact on image quality other than changing the preset used.
// Only relevant for people with custom DLSSTweaks/profile settings, everyone else should use the default settings.
"dlssMode": "MaxPerformance",
// DLSS preset to use.
//"Default" selects a preset based on the "dlssMode" setting,
// Otherwise it should be set to the desired preset letter. (A-F)
"dlssPreset": "Default",
// Whether frame generation should be enabled or disabled.
// END hotkey toggles this setting.
"enableFrameGeneration": true,
// Used to set FPS cap via reflection. 0 means no frame cap.
"reflexFpsCap": 0,
// Reflection mode to use. Valid options: Low Latency, Low Latency with Boost
"reflexMode": "LowLatencyWithBoost",
// Whether reflective sleep should be turned on or off. Unless you know what you're doing, just leave.
"enableReflexSleep": true,
// Whether this mod should be enabled.
"enabled": true,
// Whether over-the-air (OTA) updates should be enabled for Streamline (DLSS/DLSSG) components. Default is false.
"enableStreamlineOta": false,
// Do not modify.
"version": 8
}
```
Third-party libraries used
- MinHook
- Ultimate ASI Loader (to inject FSR2Streamline.asi).
- NVIDIA Streamline
- nlohmann::json for parsing the config file
- sapeaob
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.