Scout

v1.0.4·Updated 2026-09-01

Discover map areas of interest from farther away, with per-type distances.

About this mod Author’s original text

Scout

Updating from an earlier version

This version renames the mod folder. Delete BepInEx/plugins/AskaScout before you install. If you leave it in place, the game can load the old copy instead of the new one. Mod managers remove the old files for you. Your settings are safe either way, because the config file name has not changed.

A BepInEx mod for Aska that lets you discover map areas of interest from farther away, so exploration feels like scouting rather than stumbling.

What it does

Wolf dens, cemeteries, draugr fields, islands, caves, fishing grounds — anything world-gen spawns — can be spotted from a greater distance. The discovery distance is tweakable per area type, so you can push the ranges you care about and leave the rest alone.

This is not a full map reveal. Out of the box the mod defaults every type to its vanilla discovery radius, so nothing changes until you raise the numbers you want. Caves have their own separate setting.

Install

  • Install BepInEx 6 (IL2CPP) into your Aska game folder.
  • Drop Scout.dll into BepInEx\plugins\Scout\.
  • Launch the game once to generate BepInEx\config\mugsy33.scout.cfg.
  • Edit the config and raise the distances you want, then restart the game.

Config

Each area-of-interest type gets its own multiplier, applied to that type's vanilla discovery distance. A value of 1.0 means unchanged; 2.0 means you spot it from twice as far.

| Setting | Default | Description |

|---|---|---|

| Enabled | true | Master on/off switch |

| Per-type multipliers | 1.0 | One entry per area-of-interest type — raise the ones you care about |

| Cave distance | vanilla | Caves are handled separately from surface areas of interest |

Start modest. Very large multipliers reveal big stretches of the map at once and take the discovery pacing out of the game.

Multiplayer

Discovery is evaluated for the local player only. Untested in multiplayer.

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
  3. For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
  4. Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.

Install locations vary a lot between mods — the bundled readme is the most reliable guide.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack_IL2CPP

File & checksum

Filename
Scout-1.0.4.zip
File size
133.3 KiB