MovingDay

v1.4.0·Updated 2026-09-20

Relocate a structure you have already built - pick it up, place it somewhere else, and everything inside it comes along.

About this mod Author’s original text

Moving Day

New in 1.4.0

One-of-a-kind buildings can be moved. The Great Hall, build-once runestones and the Eye of

Odin now relocate like anything else, with no other mod needed. Very large buildings no

longer crash the game when you move them.

Buildings also bring their effects along. An outhouse arrives with the grass growing on it

and a stone lantern with its flame lit, instead of leaving them behind at the old spot.

If you are upgrading from version 1.0.2 or older, check your two settings after the first

launch: they go back to their defaults this once.

New in 1.3.0

Moves now start on the middle mouse button, not right-click. Right-click is the game's

strong attack, so fighting near your own buildings no longer starts a move by accident. Middle

click also cancels a move in progress, and you can put it on another button with the

MoveButton setting.

New in 1.2.0

Animal pens take their animals with them. Move a smolkr pen and the smolkrs are inside it at

the new spot, grazing as before. The same applies to any pen or kennel.

New in 1.1.1

Updated for the latest ASKA update - moving structures works again.

New in 1.1.0

Walls, fences, hedges and gates can be moved now. A section re-tilts to match the ground it

lands on, so a wall built on the flat can be moved onto a slope and it sits on that slope

properly.

Relocate a structure you have already built. Middle-click the building to start a move,

confirm in the dialog that opens, then position the game's own ghost preview and click to

place it. Everything the building holds - stored items, assigned workers, work queues, lit

fires, and any custom name you gave it - comes with it.

Composite buildings move as one unit. A longhouse, a warehouse or a workshop travels

together with all of its own extensions. Villagers occupying the building - sleeping in a

bed, or working at a station - are carried along and behave normally afterwards, and so are

the animals in a pen.

The ghost preview shows the whole building, extensions included, and opens already aligned

with the building it represents. Every part of the building is checked for collisions, so

you always see whether a spot is legal before you place it. Placement uses the game's own

validation rules, so it composes with other mods that change those rules.

Configuration

After first launch, edit BepInEx\config\mugsy33.movingday.cfg, section [MovingDay]:

| Setting | Default | Description |

|---|---|---|

| RequireConfirmation | true | Ask for confirmation before a structure is actually moved. |

| MoveButton | Mouse2 | The button that starts a move and cancels one in progress. Mouse2 is the middle mouse button. |

Installation

  • Install BepInEx (IL2CPP) first, if you

haven't already.

  • Extract this mod into your Aska game folder (the same folder as Aska.exe), so

the DLL ends up at:

BepInEx\plugins\MovingDay\MovingDay.dll

Compatibility

Incompatible with the GridSnapping mod. GridSnapping re-snaps every structure on its

own when the world loads, which pulls a moved multi-part building back apart. Do not run

both mods together.

Multiplayer

Works in single-player and for the host of a multiplayer game. If you join someone else's

game, you can't use this mod.

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
  3. For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
  4. Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.

Install locations vary a lot between mods — the bundled readme is the most reliable guide.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack_IL2CPP

File & checksum

Filename
MovingDay-1.4.0.zip
File size
174.5 KiB