MovingDay

版本 v1.4.0·更新於 2026-09-20

Relocate a structure you have already built - pick it up, place it somewhere else, and everything inside it comes along.

模組介紹 作者原文

Moving Day

New in 1.4.0

One-of-a-kind buildings can be moved. The Great Hall, build-once runestones and the Eye of

Odin now relocate like anything else, with no other mod needed. Very large buildings no

longer crash the game when you move them.

Buildings also bring their effects along. An outhouse arrives with the grass growing on it

and a stone lantern with its flame lit, instead of leaving them behind at the old spot.

If you are upgrading from version 1.0.2 or older, check your two settings after the first

launch: they go back to their defaults this once.

New in 1.3.0

Moves now start on the middle mouse button, not right-click. Right-click is the game's

strong attack, so fighting near your own buildings no longer starts a move by accident. Middle

click also cancels a move in progress, and you can put it on another button with the

MoveButton setting.

New in 1.2.0

Animal pens take their animals with them. Move a smolkr pen and the smolkrs are inside it at

the new spot, grazing as before. The same applies to any pen or kennel.

New in 1.1.1

Updated for the latest ASKA update - moving structures works again.

New in 1.1.0

Walls, fences, hedges and gates can be moved now. A section re-tilts to match the ground it

lands on, so a wall built on the flat can be moved onto a slope and it sits on that slope

properly.

Relocate a structure you have already built. Middle-click the building to start a move,

confirm in the dialog that opens, then position the game's own ghost preview and click to

place it. Everything the building holds - stored items, assigned workers, work queues, lit

fires, and any custom name you gave it - comes with it.

Composite buildings move as one unit. A longhouse, a warehouse or a workshop travels

together with all of its own extensions. Villagers occupying the building - sleeping in a

bed, or working at a station - are carried along and behave normally afterwards, and so are

the animals in a pen.

The ghost preview shows the whole building, extensions included, and opens already aligned

with the building it represents. Every part of the building is checked for collisions, so

you always see whether a spot is legal before you place it. Placement uses the game's own

validation rules, so it composes with other mods that change those rules.

Configuration

After first launch, edit BepInEx\config\mugsy33.movingday.cfg, section [MovingDay]:

| Setting | Default | Description |

|---|---|---|

| RequireConfirmation | true | Ask for confirmation before a structure is actually moved. |

| MoveButton | Mouse2 | The button that starts a move and cancels one in progress. Mouse2 is the middle mouse button. |

Installation

  • Install BepInEx (IL2CPP) first, if you

haven't already.

  • Extract this mod into your Aska game folder (the same folder as Aska.exe), so

the DLL ends up at:

BepInEx\plugins\MovingDay\MovingDay.dll

Compatibility

Incompatible with the GridSnapping mod. GridSnapping re-snaps every structure on its

own when the world loads, which pulls a moved multi-part building back apart. Do not run

both mods together.

Multiplayer

Works in single-player and for the host of a multiplayer game. If you join someone else's

game, you can't use this mod.

安裝與使用 安裝:按包內說明操作

  1. 解壓本站下載的壓縮包,先讀包內的 readme / 說明檔案。
  2. 多數模組依賴遊戲的模組載入器:常見做法是用社群模組管理器(如 r2modman)選中本遊戲安裝,由管理器自動處理載入器與依賴。
  3. 手動安裝時,把模組檔案放進遊戲目錄下對應的 Mod / plugins 資料夾。
  4. 啟動遊戲確認載入成功;帶「前置依賴」的模組需要把依賴一併安裝。

不同模組的安裝位置差異較大,包內說明是最可靠的依據。

前置依賴

下面這些內容需要先安裝,否則該模組不會生效:

BepInEx-BepInExPack_IL2CPP

檔案與校驗

檔案名稱
MovingDay-1.4.0.zip
檔案大小
174.5 KiB