VHModpackFix
Lightweight compatibility fixes for Epic Loot, bows, backpacks, storage, armor, dungeons, locations, and smoother Wisplight mist.
模組介紹 作者原文
VHModpackFix
VHModpackFix is a lightweight collection of optional compatibility fixes for a heavily modded Valheim setup. It makes Epic Loot windows, bow aiming, backpacks, nearby storage, Wisplight mist clearing, armor visuals, dungeons, locations, and several other mod interactions behave more reliably.
The mod does not add items, recipes, creatures, or locations of its own. A compatibility fix stays inactive when its related mod is not installed, and every major group can be turned off separately.
What does it fix?
| Fix | What players will notice | Effect on worlds and saves | Install on |
|---|---|---|---|
| Epic Loot result windows | Enchanting and rune results keep the correct item icon, name, description, layout, button style, and working button. The replace-effect window shows the selected item and all choices without empty or overlapping areas. | Interface only. Items change only after the player confirms the normal Epic Loot action. | Client |
| Epic Loot material amounts | Enchanting costs show available / required, for example 192/1. With AzuCraftyBoxes, allowed nearby chests are included in the available amount. | Display only. No resources are created, moved, or spent by the fix. | Client |
| AzuCraftyBoxes container safety | Crafting and enchanting checks continue to work after an old or unloaded chest disappears. | Does not alter chest contents, crafting costs, or saves. | Client |
| Sunken Crypt room connection | Prevents one broken vanilla room connection from causing warnings or unreliable crypt generation. | Only future crypt generation can benefit; existing generated crypts remain unchanged. | Host/server |
| Expanded procedural dungeons | New procedural interiors can use more vertical space and aim for a configurable number of successfully placed rooms. Difficult layouts stop safely instead of retrying forever. Special boss and quest layouts keep their normal behavior. | Only dungeons generated or deliberately regenerated after enabling the feature are affected. Existing saved layouts are not rebuilt. Larger layouts use more one-time generation time, memory, and save space. | Same version on host/server and clients |
| Bow aiming | Aim can be activated during a draw without turning the shot into a block. Zoom stays active while its button remains held, even after firing or while moving. Secondary bow attacks are supported, including Magic Supremacy's Crystaldraw. | Controls only; no character, item, or save changes. | Client |
| Arrow flight | Arrow speed, drop, accuracy, and a small aim correction can be configured. Epic Loot projectile bonuses still apply normally. | Affects only arrows fired while the option is enabled. | Client |
| Wisplight mist clearing | Radius and dispersal strength have separate multipliers. Both default to 1. A default-enabled optimization corrects Valheim's FPS-dependent mist updates and spreads ground checks and particle preparation across nearby frames. An enlarged radius keeps its real clearing area and movement response without multiplying the boundary workload. Mistwalker, wisp torches, creatures, and world devices are not changed. | Local mist presentation only. The Wisplight item, world, save, and network format are untouched. | Client |
| AAABuildMenu after changing worlds | Search, filters, expanded grid, key hints, and pinned recipes appear correctly after leaving one world and joining another. | Interface only. Favorites, pins, settings, worlds, and saves are preserved. | Client |
| AdventureBackpacks + AzuAutoStore | Automatic storage reliably moves eligible backpack items to nearby storage. It no longer reports moves that did not happen, leaves empty stacks, gets stuck on early slots, or redirects normal inventory items back into the backpack. | Moves existing items only when the player uses automatic storage. | Client |
| Backpack beside an opened container | The equipped backpack can stay visible as a third panel beside a chest or other opened container. Drag
安裝與使用 安裝:BepInEx 外掛
- 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
- 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
- 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
- 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。
帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。 多人連線時,主機與所有用戶端需要安裝一致的模組。
下面這些內容需要先安裝,否則該模組不會生效: