ValheimVRM

版本 v1.0.2·更新於 2024-08-04

I'm not the creator of this mod. All credits go to aMidnightNova fork.

模組介紹 作者原文

Fork of the original ValheimVRM by aMidnightNOVA

Installation

  • Install the mod throught mod manager.
  • Get a 3D.VRM model an place it in ''\DataFolder\Valheim\profiles\\ValheimVRM'' (character model and in-game player character should have the same name)
  • make a.txt file named 'settings_.txt' and place it in the same folder as the VRM file.
  • paste the following into the txt and edit to your liking: (There is an example of it inside the ValheimVRM folder)

Config

//--- Player size settings ---//

// VRM model scale

ModelScale=1.1

// Y-coordinate offset of the model

ModelOffsetY=0

// Player collider height

PlayerHeight=1.85

// Player collider radius

PlayerRadius=0.5

// Nice for smol characters, so they could sit on the edge and do not clip in chairs

SittingOnChairOffset=(0, 0, 0)

// Offset when sitting on throne

SittingOnThroneOffset=(0, 0, 0)

// Offset when sitting in a ship

SittingOnShipOffset=(0, 0, 0)

// Offset when holding the mast

HoldingMastOffset=(0, 0, 0)

// Offset when standing on a ship front

HoldingDragonOffset=(0, 0, 0)

// Use this to offset yourself when you're sitting on the ground

SittingIdleOffset=(0, 0, 0)

// Use that if your smol character stuck in air while sleeping

SleepingOffset=(0, 0, 0)

//--- Equipment transformation ---//

// Offset of the equipment position of the right hand

RightHandItemPos=(0, 0, 0)

// Offset of the equipment position of the left hand

LeftHandItemPos=(0, 0, 0)

// Offset of back item position of the right hand. (+Y is forward, +Z is down, +X is right)

//right back items(when you press R)

RightHandBackItemPos=(0, 0, 0)

KnifeSidePos=(0, 0, 0)

KnifeSideRot=(0, 0, 0)

StaffPos=(0, 0, 0)

StaffRot=(0, 0, 0)

// Offset of back item position of the left hand. (+Y is forward, +Z is down, +X is right)

//left back items(when you press R)

LeftHandBackItemPos=(0, 0, 0)

BowBackPos=(0, 0, 0)

StaffSkeletonPos=(0, 0, 0)

//--- Misc ---//

// VRM model brightness

ModelBrightness=0.8

// This will process and turn textures into standard textures. it will take some time, like 20 seconds or so if your avatar has a lot of textures.

// cannot be used at the same time as UseMToonShader, and will override the UseMToonShader setting

AttemptTextureFix=true

// Adjust the camera position to the height of the VRM model

FixCameraHeight=true

// Use the MToon shader

// If you want to use it, set "SSAO" to Off in the graphics settings

UseMToonShader=false

// Make the player fade out when the camera gets close

// It is recommended to disable it on smol characters

EnablePlayerFade=true

// Can we send this vrm to other players

// Currently unsupported

AllowShare=true

//--- SpringBone settings ---//

// Stiffness scale of SpringBone

SpringBoneStiffness=1.0

// Gravity strength scale of SpringBone

SpringBoneGravityPower=1.0

//--- Scaling ---//

// Scale for the equipment in hands

EquipmentScale=1.0

// Scale for the interaction distance

InteractionDistanceScale=1.0

// Scale for attack distance

AttackDistanceScale=1.0

// Depth on which your character starts swiming

SwimDepthScale=1.0

安裝與使用 安裝:BepInEx 外掛

  1. 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
  2. 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
  3. 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
  4. 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。

帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。 多人連線時,主機與所有用戶端需要安裝一致的模組。

前置依賴

下面這些內容需要先安裝,否則該模組不會生效:

denikson-BepInExPack_Valheim

檔案與校驗

檔案名稱
ValheimVRM-1.0.2.zip
檔案大小
4.5 MiB