Storehouse
Managed chests that sort themselves into groups, plus orders and keep-in-stock run through your own stations.
模組介紹 作者原文
Storehouse
Version 0.5.2. Storage management for Valheim.
- Managed chests inside a workbench network sort themselves into groups built from tags when you close them.
- Group menu (the button on the chest): groups, tags, and a ledger of everything stored in the base.
- Orders and keep in stock belong to groups. Orders make the requested additional amount; stock targets
refill shortages using ingredients from managed storage and the stations in the network.
- Output made for a one-off group order stays with that group until you interact with the delivered stack; an amber pulse marks it.
- Production supports smelters, kilns, crafting stations, fermenters, cooking stations and ovens.
- Order timers under the minimap.
Modded item tags
Open the TAGS set dropdown and choose Mods to see items grouped by their adding mod. To sort all items from one
mod into a group, tick that mod's tag in the group's TAGS checklist. To make a hand-picked tag, create a custom tag and
search for the item there. Named modded item prefabs loaded by the game are listed even when they only come from loot.
Installation
Install BepInEx for Valheim, then extract the archive into your Valheim folder so Storehouse.dll is under
BepInEx/plugins. Remove any older Storehouse DLL from other plugin folders to avoid loading it twice.
Mod manager users can import this ZIP as a local mod.
Quick Stack Store and Recipe Pinner are optional. Storehouse includes integration code for these mods;
current-version compatibility still needs in-game testing. Disable competing smelter auto-fuel and auto-deposit
features when testing Storehouse production.
Saved data
Groups, custom tags and requests use BepInEx/config/Storehouse/world_.json. Chest settings and pending bench
crafts are saved with the world. Preserve the world and its matching configuration when moving installations.
Multiplayer status
Multiplayer remains unverified. If testing multiplayer, install this same version on the host or dedicated
server and all clients. Dedicated-server object loading and inventory ownership handoffs remain unresolved;
this update does not establish server support. Test in a disposable world before using valuable inventories.
Validation
The release build is compiled locally. Sorting and order behavior, world reloads, station destruction and
multiplayer still require in-game validation.
安裝與使用 安裝:BepInEx 外掛
- 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
- 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
- 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
- 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。
帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。 多人連線時,主機與所有用戶端需要安裝一致的模組。
下面這些內容需要先安裝,否則該模組不會生效: