RandomSpawnPointBruh
Allows players to specify a random spawn point or static spawn point. Dedicated Server friendly!
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模組介紹 作者原文
📍 Random Spawn Point Bruh!
Customized player spawn positioning, dynamic biome distance ranging, and biome starting kits for Valheim.
Random Spawn Point Bruh! gives server administrators and solo players control over player spawn locations and initial survival loadouts. The mod supports randomized biome spawns with mathematical distance bands, fixed coordinates for community hubs, special trader POI protection buffers, terrain altitude validation, and optional starting equipment kits tailored to each biome.
🧭 Spawn Modes & Features
| Spawn Mode | Description |
|:--- |:--- |
| Random | Places new players at a randomized location within targeted biome boundaries and search ranges. |
| Static | Spawns all incoming players at a fixed, predefined coordinate. Ideal for servers with a central starter town or community hub. |
| Vanilla | Preserves the default sacrificial stones circle at the center of the world. |
Smart Spawn Placement & Safeguards
- Natural Biome Targeting: Spawn generation respects authentic world geography, naturally placing Ashlands spawns in the far south and Deep North in the far north.
- Trader Protection: Automatically keeps spawn points and opening flight paths away from Haldor, Hildir, and the Bog Witch so their map markers aren't accidentally revealed early.
- Safe Ground Validation: Ensures players always spawn on dry land at a safe elevation above the water—never underwater, in deep marshland, or embedded in cliffsides.
- Player & Base Separation: Keeps new spawns at a configurable distance away from active players, player bases, beds, and wards.
- Flight Path Fog-of-War: Keeps the opening Valkyrie flight corridor covered by fog of war until you touch down.
🎒 Biome Starting Kits
When spawning outside the peaceful Meadows, surviving the elements and local creatures requires immediate equipment. The optional Biome Starting Kits system delivers gear, tools, and provisions upon touchdown.
- Server-Synced & Optional: Disabled by default (Enable Starting Kits = false) to preserve vanilla progression until enabled by the server admin.
- First Spawn Only: Kits are delivered only once when a new character first arrives in the world. They are never repeated on deaths, bed respawns, or world re-joins.
- Auto-Equip Gear: Armor, shields, weapons, and utility belts are automatically equipped upon landing (Auto-Equip Gear = true).
- Auto-Consume Foods & Meads: Immediately consumes one of each food and protective mead in the kit upon touchdown (Auto-Consume Foods and Meads = true), granting instant health, stamina, and resistances (e.g. Frost, Poison, or Fire Resistance) before local hazards take effect.
- Admin / Testing Command: Server admins and solo testers can run rspb_resetkit (requires devcommands) in the in-game console to re-queue starting kit delivery on demand.
📋 Starting Kit Loadouts by Biome
Each kit is fully customizable via server configuration. The default loadouts are detailed below:
Meadows
| Icon | Item | Quantity | Level | Purpose / Role |
|:---: |:--- |:---: |:---: |:--- |
| | Rag Tunic (ArmorRagsChest) | 1 | Level 1 | Armor (Chest) - Auto-equipped |
| | Rag Pants (ArmorRagsLegs) | 1 | Level 1 | Armor (Legs) - Auto-equipped |
| | Club (Club) | 1 | Level 1 | Weapon - Auto-equipped |
| | Torch (Torch) | 1 | Level 1 | Tool |
| | Wood (Wood) | 10 | Level 1 | Building Material |
| | Stone (Stone) | 6 | Level 1 | Building Material |
| | Raspberry (Raspberry) | 5 | Level 1 | Food (1 Auto-consumed) |
| | Cooked Meat (CookedMeat) | 3 | Level 1 | Food (1 Auto-consumed) |
Black Forest
| Icon | Item | Quantity | Level | Purpose / Role |
|:---: |:--- |:---: |:---: |:--- |
| | Leather Tunic (ArmorLeatherChest) | 1 | Level 1 | Armor (Chest) - Auto-equipped |
| | Leather Pants (ArmorLeatherLegs) | 1 | Level 1 | Armor (Legs) - Auto-equipped |
| | Leather Helmet (HelmetLeather) | 1 | Level 1 | Armor (Helmet) - Auto-equipped |
| | Deer Hide Cape (CapeDeerHide) | 1 | Level 1 | Armor (Cape) - Auto-equip
安裝與使用 安裝:BepInEx 外掛
- 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
- 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
- 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
- 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。
帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。 多人連線時,主機與所有用戶端需要安裝一致的模組。
下面這些內容需要先安裝,否則該模組不會生效: