DyrnwynQuenched
Removes fire particle animation from the Dyrnwyn sword while keeping the blade glow.
模組介紹 作者原文
DyrnwynQuenched
Removes the fire particle animation from the Dyrnwyn sword in Valheim.
The blade's emissive glow and point light are preserved — the sword still looks hot, just without the animated flames.
This is the author's continuation of mex-DyrnwynQuenched under the mihanixa1 team. When switching, uninstall the old package first: both packages use the same plugin ID and should not be installed together.
Version 1.0.3 targets Valheim 1.0.16 (Deep North). It quenches the sword in both the item database (including character selection) and the world prefab database. Damage and other gameplay stats are unchanged.
Verified with an automated runtime check in Valheim 1.0.16 / Unity 6000.0.75f1 / BepInEx 5.4.22 on macOS (x64 through Rosetta): five particle systems disabled, both lights and mesh materials preserved, equipped clones and repeated database copying checked. Windows/Linux were not runtime-tested.
Requirements
- BepInExPack Valheim 5.4.2202+
Installation
r2modman Mod Manager (recommended)
Install via the mod manager — dependencies are handled automatically.
Manual
- Install BepInExPack Valheim.
- Copy DyrnwynQuenched.dll to /BepInEx/plugins/DyrnwynQuenched.
- Launch the game through BepInEx.
If the flames remain, check BepInEx/LogOutput.log for Loading [DyrnwynQuenched 1.0.3]. An absent line, or an old log timestamp, means you should check the BepInEx launch configuration first.
On Apple Silicon, an x64 BepInEx/Doorstop installation requires running the Intel version of Valheim through Rosetta. Launching the native ARM version will not load an x64 Doorstop library. Use the BepInEx distribution and launch method appropriate for your platform.
Building from source
macOS: defaults to the Steam install path
dotnet build DyrnwynQuenched/DyrnwynQuenched.csproj -c Release
Windows / Linux: set your Valheim install path
dotnet build DyrnwynQuenched/DyrnwynQuenched.csproj -c Release -p:ValheimDir="C:\...\Valheim"
Output: DyrnwynQuenched/bin/Release/DyrnwynQuenched.dll
The build detects the macOS app layout or valheim_Data/Managed. If needed, override ManagedDir and BepInExDir separately. Game and BepInEx DLLs are used only as references and are not redistributed.
Development runtime checks are documented in tests/README.md; their plugin is not part of the release.
安裝與使用 安裝:BepInEx 外掛
- 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
- 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
- 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
- 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。
帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。 多人連線時,主機與所有用戶端需要安裝一致的模組。
下面這些內容需要先安裝,否則該模組不會生效: