DeathRecap
Find out exactly what killed you: the killing blow, damage by attacker and by type, and every hit from your last 30 seconds. Also marks where your friends died on your map until they get their things
模組介紹 作者原文
DeathRecap
Find out exactly what killed you, and see where your friends died.
DeathRecap records the damage you take. When you die, a What killed you window shows:
- The killing blow: who or what dealt it, and how much.
- Damage by attacker: creatures with their star level, other players or the world itself. That covers falls, drowning, burning, poison, freezing, smoke, lava, the boiling Ashlands sea, falling trees, falling building pieces and more.
- Damage by type: blunt, slash, pierce, fire, frost, lightning, poison and spirit, before armour and resistances.
- Every hit from the last 30 seconds, newest first: when it landed, how much it took off you compared with how hard it hit (so you can see what your armour and block stopped), and the health you had left.
Your friends' graves on your map. When another player dies, you're told who and in which biome, and their grave gets a skull on your map. It stays until they've taken their things back. Players who join later see the graves too.
How to use
- The window opens by itself when you die and closes when you respawn.
- End opens your last recap again at any time, or closes it.
Settings (anwo.DeathRecap.cfg)
| Setting | Default | What it does |
|---|---|---|
| Recap key | End | Opens or closes the last recap |
| Show on death | true | Open the recap automatically when you die |
| Keep open after respawn | false | Keep the window open after you're back |
| Seconds of history | 30 | How far back the recap goes (5-300) |
| Max hits listed | 25 | Length of the hit list |
| Scale | 1 | Size of the window |
| Show graves of other players | true | Skull pins on your map where the others died |
| Announce deaths | true | Says on screen and in the chat when another player dies, and where |
Multiplayer
The recap is client-side: each player who wants it installs it, whether they host or join.
The graves on the map need DeathRecap on the host (or the dedicated server) too, because the host is the one that knows where every grave is. Players without the mod aren't affected.
Removing the mod
Nothing is saved anywhere (the grave pins aren't saved either), so you can remove it at any time.
About
Made with Claude (Anthropic's AI model) and tagged AI Generated, as 's rules ask.
Built for Valheim 1.0.17 (Deep North; also 1.0.16) with BepInEx 5.4.2351.
安裝與使用 安裝:BepInEx 外掛
- 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
- 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
- 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
- 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。
帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。 多人連線時,主機與所有用戶端需要安裝一致的模組。
下面這些內容需要先安裝,否則該模組不會生效: