Deathlink
Configurable death choices for all your players.
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模組介紹 作者原文
Deathlink - Configureable Death & Difficulty
Deathlink provides the ability to completely configure role specific difficulty, bonuses, penalties and death experience.
In addition to extensive configuration, death penalties and bonuses can be scaled by progression.
Bringing together players from many different experience levels often means that some players struggle while others are bored.
Deathlink provides a way to challenge and reward players based on their appetite for risk.
Example Deathlink Choices
| Vanilla | Minimal | Hardcore |
|:-:|:-:|:-:|
| | | |
Configuration
Deathlink has extensive yaml based configuration options. However it can be used with the default configuration.
A visual configuration UI is also available (to admins), allowing complete editing of death choices.
Each of these configuration sections below can be applied to any number of profiles which users can select.
Deathlink selection is one per character and is stored on the server the character is on,a character can have
different selections in singleplayer or multiplayer.
DeathChoices.yaml is written with a full explanation of every setting at the top of the file, so you can
configure it without coming back here. Edits are picked up while the game is running and are pushed to
connected clients automatically.
Settings are matched without regard to case, so files written by older versions keep working untouched.
A mistake costs you one setting rather than the whole file: an unknown setting or a misspelled value is
reported in the log with its line number and skipped, and if the file cannot be parsed at all, the levels
that last loaded cleanly stay in use and your file is left exactly as you wrote it.
Example Configuration
Click for full example
Rougelike3:
DisplayName: Berserker
DeathStyle:
FoodLossOnDeath: true
FoodLossUsesDeathlink: true
MaxEquipmentKept: 3
SkillLossOnDeath: true
MaxSkillLossPercentage: 0.2
MinSkillLossPercentage: 0.05
ItemLossStyle: DeathlinkBased
NonSkillCheckedItemAction: Tombstone
DeathSkillRate: 1
ResourceModifiers:
Wood:
Prefabs:
- Wood
- FineWood
- RoundLog
- YggdrasilWood
- Blackwood
BonusModifier: 1.5
BonusActions:
- Harvesting
Ore:
Prefabs:
- CopperOre
- TinOre
- IronScrap
- SilverOre
- BlackMetalScrap
- CopperScrap
- FlametalOreNew
BonusModifier: 1.5
BonusActions:
- Harvesting
SkillModifiers:
All:
Skill: All
BonusModifier: 1.2
DeathLootModifiers:
AmberPearl:
Prefab: AmberPearl
Chance: 0.05
Amount: 1
BonusActions:
- Kills
Deathstyle Configuration
Deathstyle configuration governs what happens when you die.
DeathStyle:
FoodLossOnDeath: true # Player will loose food on death or not
FoodLossUsesDeathlink: true # Food loss is based on skill level from loosing all foods, to none
MaxEquipmentKept: 3 # The maximum number of equiped items to keep on death
SkillLossOnDeath: true # Whether or not skill loss occurs on death
MaxSkillLossPercentage: 0.2 # The maximum percentage of skill lost on death (you start here, example is 20%)
MinSkillLossPercentage: 0.05 # The minimum skill loss, at max skill level (example is 5%)
ItemLossStyle: DeathlinkBased # Item loss style, can be None, DestroyNonWeaponArmor, DeathlinkBased, DestroyAll, ChooseEquipment
NonSkillCheckedItemAction: Tombstone # If items are set to avoid skillcheck, what happens to them, can be Destroy, Tombstone, Save
ItemSavedStyle: Tombstone # Items that are saved can be: OnCharacter, Tombstone
EquipmentSavedStyle: OnCharacter # Where saved equipment goes: SameAsItems (default, follows ItemSavedStyle), OnCharacter, Tombstone
DeathSkillRate: 1 # Rate at which Deathlink skill increases, higher is faster
Fallback: true # Marks the level players are moved to when the one they had
selected is renamed or removed. Set it on exactly one level.
Choosing gear from the tombstone
ItemLossStyle: ChooseEquipment destroys nothing. Everything goes to your tombstone, and after respawning you
open your inventory and choose som
安裝與使用 安裝:BepInEx 外掛
- 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
- 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
- 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
- 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。
帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。 多人連線時,主機與所有用戶端需要安裝一致的模組。
下面這些內容需要先安裝,否則該模組不會生效: