Preloading Splash
Shows a lil splash screen while ULTRAKILL is loading mods
模組介紹 作者原文
Preloading Splash!
Sick of seeing nothing (or a confusing console) while ULTRAKILL is loading?
No more thanks to PreloadingSplash!11!!11!11!1
Contact @triggeredidiot on discord if the mod crashes your game or otherwise has any other bugs!
Additionally, i haven't tested this mod on platforms other than windows, it could work but it might not.
PluginConfigurator
Preloading splash is pretty configurable via PluginConfigurator, you can configure
- Swap the splash screen out, random splash screens, gif splash screens
- Change the font size (and also the font file but i didn't add a button for that)
- Toggle the visibility of the loading indicators.
- Custom shaders
Custom shaders...?
Basically thanks to Preloading Splash not being connected to unity it supports a custom fragment shader so you can... uh have a cool shader splash screen?
Yeah, not even gonna lie I barely tested this, i setup a bunch of parameters that shadertoy has so have fun trying to port some basic shadertoy shaders i guess.
How?
Because I think its cool im going to explain how the mod works, BepInEx has a feature that lets mods run special code before anything else is loaded, this is technically for patching in advanced code into game files but I use it to spawn a splash screen on a separate thread(via Raylib-CsLo), then I relay BepInEx log messages that have the word "Loading" in and thats basically it. I obviously still needed to make a proper front-end sorta plugin so the config could be customised but its not really that special.
安裝與使用 安裝:BepInEx 外掛
- 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
- 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
- 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
- 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。
帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。
下面這些內容需要先安裝,否則該模組不會生效: