Golden Spin
Tusk Act 4 for V1: a golden nail that spins enemies to death, pierces walls, nails coins, opens wormholes and black holes, and ends big fights with a cinematic ORA ORA ORA rush.
模組介紹 作者原文
Golden Spin
Tusk Act 4 for V1. Fire a golden nail that sets enemies spinning in an infinite rotation, then chain it into
wall-piercing shots, coin turrets, wormhole slams, black holes and a cinematic ORA ORA ORA rush.
Press V to fire the nail.
Features
Golden Rectangle: the nail
- Fire while sliding, dashing or moving fast: golden rotation (Act 4). The target gets the Infinite Spin, a
golden spiral drawn from golden rectangles that drills into the hit spot and damages the enemy every 0.5 s until
it dies. Armor and resistances are ignored, and bosses take the damage through the normal damage path, so their
phases play out normally. Style: GOLDEN NAIL.
- Fire standing still or too slow: imperfect rotation (Act 3). One burst of damage, no spin.
Style: IMPERFECT ROTATION.
Dimensional Breach
The nail goes through walls and floors and hits the first enemy on the line. If there was a wall in between:
DIMENSIONAL BREACH.
Chumimin Singularity
An enemy killed by the spin cries チュミミ〜ン (CHUMIMIN) and is swallowed by a black hole. For 3 seconds it
pulls in every enemy within 20 m, then explodes: heavy damage, a storm of gore, +50 HP for V1, ARIGATO GYRO.
Golden Coin
Nail a Marksman coin: it freezes in mid-air, spins and fires homing nails at every enemy it can see for 2 seconds,
then explodes (enemies only). Style: RICH ROTATION.
Act 3 Wormhole
Shoot the floor right below you to open a wormhole for 4 seconds. Ground-slam into it and V1 is teleported up
and launched into the air. Style: WORMHOLE SLAM.
ORA ORA ORA
A big enemy that the spin pushes below 10% HP glows magenta and is held at the brink for a few seconds.
Punch it with the Feedbacker for a cinematic stand rush:
- the world freezes, letterbox bars and manga speed lines close in, the camera locks onto the enemy;
- V1's arm opens with the parry punch and jabs again and again;
- a final blow launches the enemy. Style: ORA ORA ORA.
Optional: your own ORA voice clip
The mod does not ship a voice clip. Without one the rush uses its own punch sounds. To add one, put an.mp3,.ogg or.wav file next to GoldenSpin.dll and set OraSoundFile in the config to its file name (or to a full
path). The punches automatically sync to the shouts in the clip, and the last loud shout becomes the final blow.
Installation
Install with r2modman or the Mod Manager (BepInExPack is installed automatically).
Manual: install BepInExPack and copy GoldenSpin.dll
into BepInEx/plugins.
Configuration
Everything is in BepInEx/config/com.zylow7000.tuskact4.cfg (created on first launch):
Compatibility
- Single-player mod, built for ULTRAKILL as of October 2026 with BepInEx 5.
- Works next to other mods that patch the punch or the camera; nothing is replaced, only added.
- Hit V once and check BepInEx/LogOutput.log if something does not work: every hit, black hole and beatdown is logged.
Credits
- Made by Zylow7000. Idea and design: Zylow7000.
- Code written with Claude Code (Anthropic's AI coding agent) under Zylow7000's direction.
- Built on BepInEx and Harmony.
- All visual effects and the mod's own sounds are generated at runtime; no game files are included.
- Inspired by Tusk from JoJo's Bizarre Adventure Part 7: Steel Ball Run by Hirohiko Araki. Fan mod, not affiliated
with the JoJo franchise or with New Blood / Arsi "Hakita" Patala.
安裝與使用 安裝:BepInEx 外掛
- 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
- 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
- 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
- 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。
帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。
下面這些內容需要先安裝,否則該模組不會生效: