WeaponStatsPlus
Shows hidden weapon stats in tooltips: real fire interval (bolt actions included), time until you can shoot after reloading, muzzle velocity, bullet speed, drop, landing distance, recoil. Fixes mislea
模組介紹 作者原文
Weapon Stats Plus
Adds the numbers SULFUR hides to weapon tooltips, in absolute units so you can compare guns directly.
| Line | What it means |
|---|---|
| Fire interval | Replaces RPM with the real seconds between shots (RPM kept in brackets). Bolt, pump and lever actions that block the next shot longer than the RPM allows are included and marked "action-limited". Also shown for guns that hide RPM (flintlocks etc.). |
| Charge (D4RT) | Charge-up time and full shot cycle; scales with fire rate. |
| Recoil | Final kick value after all attachments/oils. |
| Muzzle velocity | Raw launch speed from bullet force and bullet mass, then the 200 m/s engine cap it gets clamped to (e.g. 260 → 200 m/s). |
| Bullet speed | Real travel speed in m/s after the "bullet speed" (time-scale) modifier. Beams and the railgun are marked as instant. |
| Drop @ 50 m | How far the round falls over 50 m, including air drag ("-" if drag stops it before 50 m). |
| Flat shot lands | How far a level shot flies before it has dropped 1.5 m (about muzzle height when standing). Every gun gets a number, so drag guns and normal guns compare directly. |
| Reload | Seconds until you can shoot again, including chambering or bolt work after the ammo goes in (partial and empty, or per-round and empty-to-full for tube/clip loaders), with your reload-speed bonuses applied. |
All values follow your current attachments, oils and enchantments.
Oil and attachment tooltips
Some vanilla modifier lines are misleading or missing. These are rewritten:
| Vanilla | Weapon Stats Plus |
|---|---|
| Bullet drop x15 | Bullet mass +15 (regular bullets: muzzle velocity x0.17). Mass divides launch speed; drop grows because the bullet is slower. |
| Bullet speed +50% | Bullet speed +50% (same trajectory) |
| More drag | Drag +7: -7 m/s speed per metre flown. A 200 m/s bullet stops after 200 / 7 = 29 m. |
| More / less force speed, or nothing at all (Force Oil) | Muzzle velocity x3 |
Notes
- "Bullet speed" oils only speed up the projectile's clock; they do not change the trajectory, so drop per metre is unchanged. Bullet-mass/drop oils lower muzzle velocity.
- Reload times are computed from the game's reload animations and its reload rules, not measured live. A game update that changes animations can make them slightly off until the mod is updated.
- Tooltip only; the mod doesn't change gameplay and is safe to add or remove at any time.
Language
Follows the game language automatically (Chinese when the game is in Chinese, English otherwise). To force one, set Language = Auto / English / Chinese in BepInEx/config/ericszh.sulfur.weaponstats.cfg (or in your mod manager's config editor).
中文說明
在武器提示框裏顯示遊戲隱藏的數值,全部用絕對單位(秒、米/秒),方便橫向對比。
- 射擊間隔:用兩發之間的實際秒數代替 RPM(括號保留 RPM)。拉栓、泵動等動作比射速更慢時按動作算,並標註"受動作限制"。燧發槍等不顯示射速的槍也會顯示。
- 蓄力(D4RT):蓄力時間和完整一發的週期,受射速影響。
- 後坐力:計入配件和油之後的最終後坐。
- 出膛速度:按子彈推力和子彈質量算出的原始速度,以及被引擎 200 m/s 上限截斷後的值。
- 彈速:計入"子彈速度"(時間縮放)後的實際飛行速度 m/s,光束和磁軌炮標爲瞬間命中。
- 50 米下墜:飛 50 米掉多少,計入空氣阻力(阻力大到飛不滿 50 米時顯示 "-")。
- 平射落地:水平開槍,子彈掉 1.5 米(約站立時槍口高度)前能飛多遠。每把槍都有這個數,可以直接橫向比較。
- 換彈:從開始換彈到能再次開火的秒數,包含子彈裝進去之後的上膛、拉栓動作(未打空/打空,或逐發/整夾裝填),已計入換彈速度加成。
魔油和配件的提示也做了修正:
- "子彈下墜 x15" 改爲 "子彈質量 +15 (普通子彈出膛速度 x0.17)"。質量是除在出膛速度上的,下墜變大是因爲子彈變慢了。
- "子彈速度" 後面標註 "(彈道不變)"。
- "更多阻力" 改爲具體數值,例如 "空氣阻力 +7: 每飛 1 m 速度 -7 m/s",200 m/s 的子彈飛 29 m 就停了。
- 推力類魔油(原版不顯示或只寫"更多推力")顯示爲 "出膛速度 x3"。
語言默認跟隨遊戲,可在配置文件中把 Language 改爲 Chinese 或 English 來強制指定。
安裝與使用 安裝:按包內說明操作
- 解壓本站下載的壓縮包,先讀包內的 readme / 說明檔案。
- 多數模組依賴遊戲的模組載入器:常見做法是用社群模組管理器(如 r2modman)選中本遊戲安裝,由管理器自動處理載入器與依賴。
- 手動安裝時,把模組檔案放進遊戲目錄下對應的 Mod / plugins 資料夾。
- 啟動遊戲確認載入成功;帶「前置依賴」的模組需要把依賴一併安裝。
不同模組的安裝位置差異較大,包內說明是最可靠的依據。
下面這些內容需要先安裝,否則該模組不會生效: