Wabbajack效果調整
Wabbajack工件對效果的一些小改動和修復。
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模組介紹 作者原文
Wabbajack工件對效果的一些小改動和修復。
Wabbajack效果調整
Wabbajack,主Sheogorath的神器,可以對它擊中的那些產生許多不同的效果。這大部分都是無趣的,以至於所謂的強大神器很快就會落到一邊。
這個mod沒有成爲“大修”的標籤,因爲我沒有真正添加任何新的神器,但由於我沒有注意到其他項目糾正我的抱怨,我已經設置修復我的結束。所以這就是Wabbajack曾經做過的事情,現在它可以做些什麼:
- 由於除了玩家以外的任何人都使用Wabbajack是不可能的,因此腳本只是阻止了觸發的任何影響,如果是這樣的話。不再了,如果你的同伴解僱Wabbajack,他們可以對你的目標產生同樣的效果。
- 默認情況下,如果演員對另一個演員無效,更多的滑稽效果(必不可少,巨人,龍......),Wabbajack似乎會釋放一個元素爆炸...這只是爲了表演。從字面上看。它只會對健康造成60次腳傷,實際上並不影響附近的任何人。來吧。
元素爆炸現在是實際的法術爆炸,會引起相應的火焰,霜凍或衝擊傷害和效果,並且會影響距離爆炸15英尺的任何人。但要放心,只有那些對施法者有敵意的人才會受到影響,所以你和你的同伴......有點安全(爆炸的次要影響可能仍會觸發)。
- 對於其他有效的演員,Wabbajack的工作方式有很多修正和變化。最令人眼花繚亂的是“變形”,目標顯然是變成無害的動物或肆虐的Dremora。事實證明,這種轉變實際上是一個臨時的演員與另一個演員的替代,帶來了圖形效果。舞臺魔術,如果你願意的話。替換實際上是無懈可擊的,一旦它被擊中,原始演員就會逐漸退回,而不是更糟糕的磨損。
因爲這是關於Wabbajack的主要協議,所以我決定嚴重破壞這種效果。首先,可能的替代品隨着各種可能的生物而擴大。這種轉變不僅可以是雞,泥鰍或兔子,而且可以帶來像山羊,巨魔或者chaurus這樣的東西,基本上幾乎任何以“Enc(ounter)”ID開頭並且看起來像動物的東西。在Dremora方面,轉換也可能導致Atronach,對於遊戲提供的所有非對齊的daedra變種。
其次,替換現在只持續10秒,但不再是無懈可擊的,當你擊中它時不會結束,並且它繼承了對原始造成的傷害,反之亦然。是的,殺死更換會殺死原件。因此,變身爲兔子或類似物現在對你的敵人來說是一場輕鬆的遊戲。制服?我不這麼認爲。畢竟它應該是一個daedric-mf-artifact,你不能保證它的效果。
注意:由於替換通過暫時禁用原始actor來工作,因此如果他定義了父引用,它將無法工作。同樣,在這種情況下,它默認爲元素爆炸。
- 其他效果也得到了修復和優化,現在它們應該更加一致。狀態吸收效應將目標的基礎生命值,魔法和耐力的一半轉移給你,但如果目標的剩餘量少於目標,則現在有上限。或者,目標可能被徹底殺死,接受治療爆炸,隱形效果,變成甜味或分解成金幣。最後一個現在產生隨機數量的硬幣而不是固定的50,你可以啓用一個設置來直接掏錢而不是使區域混亂:將WabbaGoldPocket設置爲1.如果無法解體,現在將被簡單地殺死目標由於其他保障措施。
- Wabbajack現在每次爆炸消耗150個固定費用,這使得在3000個武器裝備時可以使用20次,不再受你的毀滅技能和額外津貼的影響。總的來說,這可能不是平衡,但有了這樣一個奇怪的概念,我不知道應該是什麼“平衡”。
希望,享受。
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Wabbajack Effect Tweaks
Wabbajack, the artifact of lord Sheogorath, can produce a number of different effects on those it strikes. Which for the most part are uninteresting enough that the supposedly mighty artifact falls to the side quickly enough.
This mod doesn't beget the label of "overhaul", because I haven't really added anything new to this artifact, but since I didn't notice other projects correcting my gripes with it, I've set to fix them on my end. So here's what Wabbajack used to do, and what it can now do:
- As impossible as Wabbajack is to be used by anyone other than the player, the script simply prevented any effects from triggering if that were ever the case. Not anymore, should your companions fire Wabbajack, they can cause the same effects onto their targets that you do.
- By default, if the actor isn't valid for the other, more zany effects (essential, giants, dragons...), Wabbajack appears to release an elemental blast... which is only for show. Literally. It only does 60 scripted damage to health, and doesn't actually affect anyone nearby. Come on.
The elemental blasts are now actual spell explosions that cause the corresponding fire, frost or shock damage and effects, and will affect anyone in 15 feet from the blast. But be at ease, only those hostile to the caster are affected, so you and your companions are... somewhat safe (secondary effects from explosions may still trigger).
- For the rest of valid actors, many fixes and changes were made in how Wabbajack works. The most glaring is the "transmogrification" one, were the target is, apparently, turned in either a harmless animal or a raging Dremora. As it turns out, this transformation is actually a temporary replacement of the actor with another, brought in with a graphic effect. Stage magic, if you will. And the replacement is actually invulnerable, as soon as it gets hit, the original actor gets phased back in, not worse for the wear.
Because this is kinda the main deal about Wabbajack, I've decided to severely un-nerf this effect. First, the possible replacements are expanded with a variety of possible critters. Instead of just either a chicken, mudcrab or rabbit, the transformation can bring things like a goat, a troll, or a chaurus, basically almost anything that starts with thee "Enc(ounter)" ID and looks like an animal. On the Dremora side, the transformation may also result in an Atronach, for all the non-aligned daedra variety that the game offers.
Second, the replacement no …
安裝與使用 安裝:按包內說明操作
- 解壓本站下載的壓縮包,先讀包內的 readme / 說明檔案。
- 這類遊戲沒有通用的模組管理器:有的模組直接替換遊戲檔案、有的放進遊戲專屬的 Mods 資料夾、有的要先裝遊戲對應的社群載入器或工具,以包內說明為準。
- 嚴格按說明放置檔案;標註「前置依賴」的模組需要把依賴一併裝好。
- 啟動遊戲確認載入成功;部分遊戲需要在設定或模組選單裡手動啟用。
不同遊戲、不同模組的安裝位置差異很大,包內說明是最可靠的依據。