獨特的城鎮紋理xEdit腳本
一個xEdit腳本,用於自動化替代紋理集的創建。
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模組介紹 作者原文
一個xEdit腳本,用於自動化替代紋理集的創建。
所以,這個腳本有點不同。它沒有目標受衆,沒有滿足要求,其用例非常有限,但概念可以大大擴展。
我製作這個劇本的原因是因爲我真的很喜歡Oldrim上的Better Town Textures。後來在路上有Tamriel Reloaded Mountains and Rocks(?)和Spice of Life:Forts也提供了一些願望。
知道這些兼容地獄,並且想要使用我的視差和/或ELFX網格,我想找到一個完美的動態解決方案。
嗯,我做到了,但現在我不知道該怎麼做。它適用於我的測試框架,但它需要一個想要創建類似上面mod的東西的作者,但有些需要一些重組。
對於面值,此腳本將搜索“Data \ Textures \ UTT”以查找城鎮的某些“關鍵字”,例如riverwood或ivarstead。
然後將這些目錄中的紋理應用於支持的網格文件路徑。
最後它將改變受影響的受支持網格的基本記錄,以使對象具有城鎮的替代紋理。
我發佈這個的原因是因爲我想要一個有能力利用它的作者。我願意重新調整一些腳本,爲該作者提供一些更簡單的功能。
它可以使用,但我真的沒有展示。
嘗試使用類似的東西:
對於Tamriel Reloaded HD,將紋理文件夾放在“Textures \ UTT \ falkreath”中
嘗試Noble Skyrim,將紋理文件夾放在“Textures \ UTT \ riverwood”中
嘗試Vivid Landscapes AIO,將紋理文件夾放在“Textures \ UTT \ morthal”中
如果您有其他建議,請告訴我。
要使用它,有一些重要的部分需要注意......
UTT目錄中的文件夾是影響哪些位置的“關鍵”。
通過檢查每個位置記錄來查看“密鑰”是否是名稱或記錄或父母中的子字符串。
只有有效的紋理路徑纔會實際具有替代紋理集,否則使用默認網格集。
支持的nifs文件設置爲查看給定對象是否使用網格,其文件路徑的子字符串與列表中的子字符串匹配。
MISC對象將顯示爲重複但具有唯一紋理。
根據設置,xEdit可能會凍結,給它一些時間。
這是一個ulitlity並不適合最終用戶,在建議下使用因爲我不執行我應該執行的所有檢查和xEdit腳本是可怕的*聳肩*
注意你使用的xEdit版本,這個東西很新。如果有疑問,請抓住最新的github。
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So, this script is a little different. It doesn't have a target audience, it doesn't fill a requirement, and its use case is very limited but the concept can be expand greatly.
The reason I made this script is because I really liked the idea of Better Town Textures on Oldrim. Later down the road there was Tamriel Reloaded Mountains and Rocks(?) and Spice of Life: Forts also provided some desire.
Knowning that these would be compatibility hell and also wanting to use my parallax and/or ELFX meshes, I wanted to find a perfect dynamic solution.
Well, I made it, but now I have no idea what to do with it. It works for what my testing framework was, but it needs an author that would like to create something similar as the mods above, but some will require some retooling.
For face value, this script will search "Data\Textures\UTT\" for certain "keywords" for towns, like that of riverwood or ivarstead.
Then apply the textures in those directories to supported mesh file paths.
Last it will alter the base record of the affected supported meshes to have the object with the town's alternate textures.
The reason I am releasing this is becasue I want an author that has the ability to utilize it. I am willing to retool some of the script to provide some easier functionality for that author.
Its usable but I don't really have a showcase.
Try using something like:
For Tamriel Reloaded HD, put the textures folder in "Textures\UTT\falkreath\"
Try Noble Skyrim, put the textures folder in "Textures\UTT\riverwood"
Try Vivid Landscapes AIO, put the textures folder in "Textures\UTT\morthal"
If you have other suggestions let me know.
To use this there are a few important bits to pay attention to...
The folder inside the UTT directory is the "key" for what locations to affect.
The "key" is used by checking each location record to see if the "key" is a substring in the name or the record or the parents.
Only valid texture paths will actualy have the alternate texture set, otherwise the default mesh set is used.
The supported nifs file is setup to see if a given object uses a mesh where its filepath has a substring that matches one in the list.
MISC objects will show up as duplicates but with unique textures.
Depending on the setup, xEdit may appear to freeze, give it some time.
This is a ulitlity and is not intended for the end user, use under advisement because I don't perform all the checks I should and xEdit scripts are scary *shrug*
Watch out for what version of xEdit you use, this stuff is pretty new. If in doubt grab the latest off github.
If you have a question feel free to ask. I tend to not lurk on here all that often but I am on discord Hishy#9646
安裝與使用 安裝:按包內說明操作
- 解壓本站下載的壓縮包,先讀包內的 readme / 說明檔案。
- 這類遊戲沒有通用的模組管理器:有的模組直接替換遊戲檔案、有的放進遊戲專屬的 Mods 資料夾、有的要先裝遊戲對應的社群載入器或工具,以包內說明為準。
- 嚴格按說明放置檔案;標註「前置依賴」的模組需要把依賴一併裝好。
- 啟動遊戲確認載入成功;部分遊戲需要在設定或模組選單裡手動啟用。
不同遊戲、不同模組的安裝位置差異很大,包內說明是最可靠的依據。