未發現的平均值未知-地圖標記
未發現的地圖標記(不包括城市標記)是模糊的或不可見的。
截圖 共 6 張
模組介紹 作者原文
未發現的地圖標記(不包括城市標記)是模糊的或不可見的。
有沒有想過您的角色怎麼知道前方某個未被發現的地方-仍然是看不見的-是洞穴,棚屋還是沉船?知道主要城市的大致位置是有道理的,但對於其他地方,似乎龍出生的人有一個奇怪的先知。這個mod的目的是解決這個問題。
所有未被發現的位置地圖標記(不包括城市)都被替換爲模糊的符號(選擇兩個選項之一)或使其不可見。作爲附加選項,我使用相同的方法(使地圖標記透明)從指南針和地圖上刪除敵人圖標和玩家位置標記。最後,我與幾種流行的UI mod具有內置的兼容性。
兼容性
由於編輯了hudmenu.gfx和map.swf,因此它將與其他修改過的Mod不兼容。這些文件包含HUD,指南針和地圖使用的圖標,但不包含地圖本身或地圖標記位置。
我在fomod兼容性文件中包含了幾個用於向地圖標記添加顏色的mod的模塊:Color Quest和Capital Map標記,Color Map標記和Pastel Map Markers,以及-從Skyrim LE-Limo的Map Markers和Not Another Color Map Icon Mod [NACMIM]。對於粉彩地圖標記,爲了保持主題不變,我創建了兩個模糊的未發現地圖標記選項的粉彩版本。
我還包括了SkyUI和SkyHUD的兼容性文件(同樣適用於香草以及上面列出的所有四個顏色選項)。 LIHUD2有一個可選文件,但僅限於香草色。
版本號
主要版本適用於SSE v1.5.3 +,但我保留了SSE v1.4.2的最新工作版本作爲可選文件。當前它們之間只有三個區別:較舊的版本仍支持Minimalistic HUD,不支持SkyUI SSE,而較新的版本則相反。兩種版本均支持SkyHUD和以下地圖標記着色模塊:彩色地圖標記,Limo地圖標記,NACMIM和柔和地圖標記,但較新的版本還支持Color Quest和Capital Map標記。
建議/學分
我鼓勵使用SkyUI和SkyHUD以及着色地圖標記模塊,例如Color Quest和Capital Map Markers,Color Map Markers,Pastel Map Markers或Simple Color Map Markers,因爲我從他們的mod修補文件來製作版本這個mod與他們的mod兼容。極簡HUD有時也很有趣。不幸的是,Limo的Map Markers和NACMIM都沒有移植到SSE,但我也應歸功於其創造者Limosk和SHiva64-他們爲地圖和指南針中使用的圖標着色的開拓性工作。柔和的地圖標記和EzEs的地圖標記都是基於他們的作品。
最終,儘管Skyrim SE不可用,但最初我受mod Immersive Undiscovered Locations的啓發,儘管我擴展了未預先發現的內容(不再包括Jarl的房屋,Winterhold學院等),創建了自己的變體的模糊地圖標記圖標,並包括不可見的未發現地圖標記和不可見的敵人標記的選項。
帶有警告聲明的建議
劇透:表演
————————————————————————————————
Ever wondered how your character knows that the undiscovered place somewhere ahead - still unseen - is a cave, a shack, or a shipwreck? While knowing the rough location of the major cities makes some sense, for other places it seems the dragonborn has a strange prescience. This mod aims to solve this issue.
All undiscovered location map markers - excluding the cities - are either replaced with an indistinct symbol (choose one of two options) or are rendered invisible. As additional options, I use the same method (making the map marker transparent) to remove enemy icons from the compass and the player location marker from the map. Finally, I have built-in compatibility with several popular UI mods.
Compatibility
Due to editing hudmenu.gfx and map.swf, it will not be compatible with other mods that alter the same. These files contain the icons used by the HUD, the compass, and the map, but not the map itself or map marker locations.
I have included in the fomod compatibility files for several mods that add color to map markers: Color Quest and Capital Map Markers, Colour Map Markers and Pastel Map Markers, and also - from Skyrim LE - Limo's Map Markers and Not Another Color Map Icon Mod [NACMIM]. For Pastel Map Markers, to keep with its theme, I have created pastel versions of the two options of indistinct undiscovered map markers.
I have also included compatibility files for SkyUI and SkyHUD (again for vanilla and for all four color options listed above). There is an optional file for LIHUD2, but it is limited to the vanilla colors.
Versions
The primary version is for SSE v1.5.3+, but I retain the last working version for SSE v1.4.2 as an optional file. Currently there are only three difference between them: the older version still supports Minimalistic HUD and does not support SkyUI SSE, while the newer version is the opposite. Both versions support SkyHUD and the following map marker coloration mods: Colour Map Markers, Limo Map Markers, NACMIM, and Pastel Map Markers, but the newer version also supports Color Quest and Capital Map Markers.
Recommendations / Credits
I encourage the use of SkyUI and SkyHUD and also a colorizing map marker mod such as Color Quest and Capital Map Markers, Colour Map Markers, Pastel Map Markers, or Simple Color Map Markers, as I patched files from their mods to make the versions of this mod that are compatible with their mods. Minimalistic HUD is also enjoyable from time to time. Unfortunately, neither Limo's Map Markers nor NACMIM have been ported to SSE, but I also give well deserved credit to their creators - Limosk and SHiva64 - for their pioneering work in colorizing the icons u …
安裝與使用 安裝:按包內說明操作
- 解壓本站下載的壓縮包,先讀包內的 readme / 說明檔案。
- 這類遊戲沒有通用的模組管理器:有的模組直接替換遊戲檔案、有的放進遊戲專屬的 Mods 資料夾、有的要先裝遊戲對應的社群載入器或工具,以包內說明為準。
- 嚴格按說明放置檔案;標註「前置依賴」的模組需要把依賴一併裝好。
- 啟動遊戲確認載入成功;部分遊戲需要在設定或模組選單裡手動啟用。
不同遊戲、不同模組的安裝位置差異很大,包內說明是最可靠的依據。