的瑣碎冶煉廠(可能是YASM - 又是另一家冶煉廠)
在沒有它們的城鎮和城市添加幾個冶煉廠。
截圖 共 5 張
模組介紹 作者原文
在沒有它們的城鎮和城市添加幾個冶煉廠。
正如副標題所示,這是另一個將冶煉廠添加到遊戲中的模式。雖然還有很多其他選擇可供選擇,但我仍然覺得我需要一個
嚴格添加冶煉廠,沒有別的;
不接觸navmesh,保持最大兼容性;
使用現有的導航,或將冶煉廠放置在導航邊緣,這樣NPC就不會卡在試圖“交叉”它們。
那麼,爲什麼Adrianne在Whiterun附近有一家冶煉廠工作,但天際的大多數其他鐵匠不這樣做?我的觀點是,鐵匠們擁有它們是有道理的,因爲冶煉廠是多功能的硬件,使他們既可以使用粗糙的礦石,也可以分解舊的或有缺陷的裝備。出於這個原因,最重要的是,因爲它對玩家來說很方便,所以我向Riften,Solitude,Falkreath和Riverwood添加了冶煉廠。在沒有鐵匠的城鎮沒有新的冶煉廠; Sky Forge沒有冶煉廠(Eorlung可以依靠Adrianne,爲什麼不呢?每個城鎮/城市一個就足夠了,當然?)。
許多城鎮大修,例如JK的Skyrim,已經在所有這些地方添加了冶煉廠。如果您使用它們,則不需要它。
ETaC - 擴建的城鎮和城市也爲Riverwood增添了一個冶煉廠。由於ETaC是一個WiP,並且Riverwood是唯一一個擁有香草史密斯的城鎮,通過該mod獲得了一個新的冶煉廠,我選擇添加一個補丁,簡單地刪除這個mod對Riverwood所做的所有編輯。
我還提供了一個向Morthal添加冶煉廠的文件 - 用於有趣的NPC(非鏈接),因爲這個mod在那裏添加了一個史密斯,但沒有冶煉廠,所以我把它稱爲3dNPC附加組件;但它幾乎可以在沒有3dNPC的情況下使用,如果你真的需要在Morthal(那裏沒有鐵匠)有一個冶煉廠。冶煉廠的位置可能看起來很奇怪,但我選擇堅持使用現有導航切割的意圖,這是最適合該法案的地方。如果你願意的話,可以把它想像成Falion的火葬場。
我可以爲添加史密斯但沒有冶煉廠的其他mod做類似的附加組件,如果你讓我知道你希望看到哪個改裝位置添加了冶煉廠。想到的是Arthmoor的Rorikstead;我可以很快添加一個,因爲我在我的LO中使用它。
正如你現在已經意識到的那樣,這個mod的目標是“保持簡單”。我做了一些微小的調整,以便在冶煉廠周圍混亂,這樣一切仍然有意義。
應該在更改單元格記錄的mod之前加載此mod,例如“現實水二”或天氣模型。
所有文件都是輕量級插件,所有文件都可以安全地合併。
請享用!如果您喜歡這款mod並將其保留在您的LO中,請不要忘記留下您的認可。謝謝!
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As the subtitle indicates, this is yet another mod adding smelters to the game. While there are plenty of other options to choose from, I still felt I needed one that
strictly adds smelters and nothing else;
doesn't touch navmesh, preserving maximum compatibility;
uses existing navcuts, or places the smelters on navmesh edges, so that NPCs will never get stuck trying to "cross" them.
So, why does Adrianne in Whiterun have a smelter close by to work with, but most other smiths in Skyrim don't? My point was that it makes sense for smiths to have them, because smelters are versatile hardware that allow them both to make use of rough ore and to break down old or defective gear. For that reason and, most of all, because it's convenient to the player, I added smelters to Riften, Solitude, Falkreathand Riverwood. No new smelters in towns that don't have smiths; no smelter in the Sky Forge (Eorlung can rely on Adrianne's, why not? One per town/city is enough, surely?).
Many town overhauls, such as JK's Skyrim, already add smelters to all of these places. If you use them, you don't need this.
ETaC - Expanded Towns and Cities also adds a smelter to Riverwood. Since ETaC is a WiP, and Riverwood is the only town with a vanilla smith that gets a new smelter by that mod, I chose to add a patch that simply removes all edits made by this mod to Riverwood.
I also provided a file adding a smelter to Morthal - made it for Interesting NPCs (non link), because this mod adds a smith there, but no smelter, so I called it a 3dNPC add-on; but it can pretty much be used without 3dNPCs, if you really need to have a smelter in Morthal (where there is no blacksmith). The smelter's location may look strange, but I chose to stick with my intention of using existing nav cuts and that was the closest place that fit the bill. Think of it as Falion's crematorium, if you will.
I can do similar add-ons for other mods that add smiths but no smelters, if you let me know which modded locations you'd like to see a smelter added to. One that comes to mind is Arthmoor's Rorikstead; I may add that one soon because I use it in my LO.
As you will have realised by now, the goal of this mod was to "keep it simple". I did minor adjustments to clutter around the smelters so that everything still makes sense.
This mod should be loaded before mods that make changes to cell records, such as Realistic Water Two, or weather mods.
All files are light plugins, and all can be safely merged.
Enjoy! If you like the mod and keep it in your LO, don't forget to leave your endorsement. Thank you!
安裝與使用 安裝:按包內說明操作
- 解壓本站下載的壓縮包,先讀包內的 readme / 說明檔案。
- 這類遊戲沒有通用的模組管理器:有的模組直接替換遊戲檔案、有的放進遊戲專屬的 Mods 資料夾、有的要先裝遊戲對應的社群載入器或工具,以包內說明為準。
- 嚴格按說明放置檔案;標註「前置依賴」的模組需要把依賴一併裝好。
- 啟動遊戲確認載入成功;部分遊戲需要在設定或模組選單裡手動啟用。
不同遊戲、不同模組的安裝位置差異很大,包內說明是最可靠的依據。