迷路者-交替死亡
實現一個簡單的備用死亡機制,重點是穩定性。
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模組介紹 作者原文
實現一個簡單的備用死亡機制,重點是穩定性。
3369/5000非SE版本
即將被決定
要求
需要SKSE64:
用法
只需正常獲取rekt即可;受到致命傷害後,放氣狀態將觸發20秒鐘。
如果在此期間附近沒有友好的演員,放血會轉爲失敗狀態。
復活後,將對Magicka和耐力恢復施加疊加(20... 80%)的罰款。
如果被擊敗,您也將被轉移到一個隨機地點,並且所有裝備齊全的裝備都將被沒收。
一旦罰款到期,您可以投放“次冪”“回聲”以召集頻譜供應商。
該供應商允許您單獨購回聚會的設備,以換取黃金。
附加信息
只需在遊戲中休息4個小時(或每堆疊增加1個小時),就可以跳過流血懲罰。
但是,由於您不能在敵人附近休息,因此您可能需要首先解決一個糟糕的情況。
如果失敗了,可以使用尋路來避免其他無法到達的位置。
還嘗試避免將您投入戰鬥,最多放棄3次再試。
野獸轉換(例如,野獸形態)將簡單地還原而不會失敗。
但是,這些很難正確處理。請參閱下面的“兼容性”部分。
默認情況下,供應商將掛起您方沒收的所有物品。
隨着時間的流逝,這個列表可能會越來越大。如果要修剪,請參閱下面的“配置”部分。
組態
foxDeath帶有一些配置變量:
1foxDeathMaxDist-出血時最大盟友“保持活動”距離(默認4096.0)
1foxDeathDifficulty-難度設置-1... 2(默認0)
-1 =容易-失敗不會改變
0 =正常-擊敗時清除賣方金牌
1 =困難-擊敗時清除先前沒收的非任務裝備(靈魂般的感覺)
2 =野蠻-擊敗後清除所有沒收的非任務裝備
在控制台(〜鍵)中鍵入“ set someVar to someVal”以調整配置變量。
例如“將1foxDeathDifficulty設置爲1”以設置“困難”模式難度。
將1foxDeathMaxDist設置爲0將導致每次滲血失敗。
將1foxDeathMaxDist設置爲-1將完全禁用失敗情況。
雖然較難的模式會保留任務物品,但其他獨特物品可能會丟失!請謹慎使用。
兼容性
應該與任何不是大修模組的東西兼容。 (例如,死亡替代)
如果出血在6秒鐘之內使玩家恢復活力,那麼具有受限掉血場景的模組應該可以使用。
6秒鐘後,失敗情況可能觸發,這可能會導致奇怪的行爲。
有時間限制的轉化(例如,野獸形態和吸血鬼領主)需要特別注意才能正常工作。
添加這些的Mod將需要將其控制任務添加到FLST“ 1foxDeathTransformationQuests”中。
(該任務還必須遵循階段1 =轉換,階段100 =還原的原始任務模式)
卸載步驟
在控制台中輸入“ stopquest 1foxDeathQuest”(〜鍵)以恢復所有項目並刪除所有效果。
之後,只需正常刪除插件即可。
(可選)使用ReSaver(或類似方法)刪除保存中的所有剩餘引用:
警告:如果您在刪除插件之前沒有恢復所有項目,則它們將永久丟失。這可能包括任務項,這些任務項可能會永久停止您的任務進度。請避免這樣做!————————————————————————————————————————————
Non-SE Version
To Be Decided
Requirements
Requires SKSE64:
Usage
Simply get rekt as normal; upon taking fatal damage, a bleedout state is triggered for 20 seconds.
If no friendly actors are nearby during this time, bleedout instead transitions to a defeat state.
Upon revive, a stacking (20...80%) penalty to Magicka and Stamina regen is inflicted.
If defeated, you are also transported to a random location, and all equipped gear is confiscated.
Once that penalty has expired, you may cast the Lesser Power "Echoes" to summon a spectral vendor.
This vendor allows you to individually purchase back your party's equipment, in exchange for gold.
Additional Information
The bleedout penalty may be skipped by simply resting 4 hours in-game (or 1 extra hour per stack).
However, since you can't rest near enemies, you may need resolve a bad situation first.
If defeated, pathfinding is used for transportation to avoid otherwise inaccessible locations.
Attempts are also made to avoid placing you into combat, retrying up to 3 times before giving up.
Beast transformations (e.g. Beast Form) will simply be reverted without a defeat scenario.
However, these are tricky to handle correctly; please see the Compatibility section below.
By default, the vendor will hang on to every item ever confiscated from your party.
This list may grow large over time; if you'd like to prune it, see the Configuration section below.
Configuration
foxDeath comes with a few config variables:
1foxDeathMaxDist - max ally "keep alive" distance when bleeding out (default 4096.0)
1foxDeathDifficulty - difficulty setting -1... 2 (default 0)
-1
= Easy - no changes on defeat
0
= Normal - clear vendor gold on defeat
1
= Hard - clear previously confiscated non-quest equipment on defeat (souls-ish)
2
= Brutal - clear all confiscated non-quest equipment on defeat
Type "set someVar to someVal" in console (~ key) to adjust config variables.
e.g. "set 1foxDeathDifficulty to 1" to set Hard mode difficulty.
Setting 1foxDeathMaxDist to 0 will result in defeat upon every bleedout.
Setting 1foxDeathMaxDist to -1 will completely disable the defeat scenario.
While harder modes preserve quest items, other unique items may be lost! Use with caution.
Compatibility
Should be compatible with anything that isn't also a bleedout overhaul mod. (e.g. Death Alternate)
Mods with limited bleedout scenarios should work, provided they revive the player within 6 seconds.
After 6 seconds, the defeat scenario may trigger, which could cause strange behavior.
Time-limited transformations (e.g. Beast Form and Vampire Lord) need special care to work correctly.
Mods that add these will need …
安裝與使用 安裝:按包內說明操作
- 解壓本站下載的壓縮包,先讀包內的 readme / 說明檔案。
- 這類遊戲沒有通用的模組管理器:有的模組直接替換遊戲檔案、有的放進遊戲專屬的 Mods 資料夾、有的要先裝遊戲對應的社群載入器或工具,以包內說明為準。
- 嚴格按說明放置檔案;標註「前置依賴」的模組需要把依賴一併裝好。
- 啟動遊戲確認載入成功;部分遊戲需要在設定或模組選單裡手動啟用。
不同遊戲、不同模組的安裝位置差異很大,包內說明是最可靠的依據。