風暴之怒閃電-SSE
僅針對敵人的更智能版本的Storm Call(風暴呼叫),以及其他改進措施,例如更寬的半徑和更高的準確性:現在特別版!
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模組介紹 作者原文
僅針對敵人的更智能版本的Storm Call(風暴呼叫),以及其他改進措施,例如更寬的半徑和更高的準確性:現在特別版!
這是什麼?
該mod旨在改善龍吼風暴風暴的效果,該召喚從天空召喚閃電殺死事物。像許多其他人一樣,我討厭最初的喊話如何被視爲進攻性攻擊,以及閃電如何隨處可見,因此它將爲您贏得賞金,並打擊所有人,包括朋友。不能接受!
更改如下:
最初,暴風雨襲擊了所有人,朋友,敵對或中立的人,並襲擊了隨機地點。現在,風暴僅針對NPC對您有害的目標。
最初,暴風雨是靜止的,僅針對喊叫開始時附近的人。現在,風暴將跟隨您,並以任何進入射程的敵對爲目標。
最初,只有在您第一次大喊時靠近您的人才能成爲目標。現在,風暴使用一個腳本來動態搜索有效目標。
現在,風暴本身不被視爲敵對攻擊。這意味着您不會因喊叫而自動獲得賞金。另外,如果中立/友善的NPC被擊中的機率約爲0.001%(例如,螺栓未命中或它們以某種方式走進去),它們將不會自動攻擊您,因爲它們不應該怪您被閃電擊中。
對於每個新單詞,受到影響的區域比原始版本大3到6倍。
雷電走得更快,更遠,並在撞擊時產生強大的交錯效果。
雷電的損壞隨風暴的強度而隨機變化。
貝塞斯達的原始“風暴召喚”效果腳本中的許多錯誤已得到修復。
風暴呼喊的拼寫說明已用英語進行了修改。
請注意,此mod不會更改喊叫的傷害,持續時間或恢復時間。但是,據我所知,任何執行此操作的mod均與Storm Wrath Lightning兼容。只要確保將我的mod放在加載順序之後即可。
此mod也是Dajemic製作的Storm Wrath Lightning mod的轉換。我對它進行了徹底的測試,重新編譯並對其進行了稍微的編輯,確保插件和記錄更改與香草遊戲中的所有內容兼容,並與USSEP修補程序兼容,並且不時出現其他問題。但是,將大部分功勞歸功於那個傢伙,他在原來的mod中完成了大部分工作。盡力支持。
兼容性
據我所知,這應該與Storm Call Plus之外的幾乎任何東西兼容。我已經看到了許多其他會影響Storm Call喊話的mod,但是沒有一個與此衝突。只要確保將.esp文件放在加載順序中的其他mod之後即可。
已知的問題
這並不是真正的問題,但是如果您在調試日誌中看到此問題,可能有些人會擔心:
錯誤:無法在None對象上調用GetSize(),正在中止函數調用
[(00000014)上的活動效果1].magicSetWeatherScript.OnEffectStart()-“ magicSetWeatherScript.psc”第50行
警告:將“無”分配給名爲“:: temp0”的非對象變量
錯誤:無法調用RegisterForSingleUpdate-沒有本機對象綁定到腳本對象,或者對象的類型不正確
[None].ultrastormcalla.RegisterForSingleUpdate()-“ <native>”行?
這些消息是預期的,並且完全無害。遊戲引擎只是說腳本與原始版本不同。這不會導致CTD。
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What is This?
This mod is meant to improve the effects of the dragon shout, Storm Call, which summons lightning bolts from the sky to kill things. Like many others, I hated how the original shout is considered an offensive attack, and how the lightning just went everywhere, so it would earn you a bounty and hits everyone, including friends. Unacceptable!
Here are the changes:
Originally, the storm hit everyone, friend, hostile, or neutral, and struck random spots. Now, the storm only targets NPCs when they are hostile to you.
Originally, the storm was stationary and only targets people who were nearby when the shout started. Now, the storm follows you, and targets any hostile who enters range.
Originally, only those who were near you when you first shouted can be targeted. Now, the storm uses a script that dynamically searches for valid targets.
Now, the storm itself is not considered a hostile attack. This means that you won't automatically get a bounty from shouting. Also, on the ~0.001% chance that neutral/friendly NPCs get hit (example: the bolt misses or they somehow walk into it), they won't automatically attack you, because they shouldn't blame you for being struck by lightning.
For each new word, the area affected by the shout is 3x-6x larger than the vanilla version.
Lightning bolts travel faster, further, and deal a powerful stagger effect upon impact.
The damage of lightning bolts vary randomly, depending on the strength of the storm.
A number of bugs from Bethesda's original Storm Call effect script have been fixed.
The spell description for the Storm Call shout is modified, in English.
Note that this mod does not alter the damage, duration, or recovery time of the shout. However, any mod that does this, as far as I am aware, are compatible with Storm Wrath Lightning. Just make sure to put my mod after them in the load order.
This mod is also a conversion of the Storm Wrath Lightning mod, by Dajemic. I thoroughly tested it, recompiled and slightly edited the scripts, made sure the plugin and record changes were compatible with everything in the vanilla game as well as compliant with USSEP fixes, and a few other things here and there. However, give most of the credit to that guy, he did the bulk of the work in his original mod. Endorse it, as hard as you can.
COMPATIBILITY
As far as I'm aware, this should be compatible with nearly anything, other than Storm Call Plus. I have seen a number of other mods that affect the Storm Call shout, but none of them conflict with this. Just make sure to put the.esp file after those other mods in your load order.
KNOWN ISSUES
This isn't really an issue, but some of you might be …
安裝與使用 安裝:按包內說明操作
- 解壓本站下載的壓縮包,先讀包內的 readme / 說明檔案。
- 這類遊戲沒有通用的模組管理器:有的模組直接替換遊戲檔案、有的放進遊戲專屬的 Mods 資料夾、有的要先裝遊戲對應的社群載入器或工具,以包內說明為準。
- 嚴格按說明放置檔案;標註「前置依賴」的模組需要把依賴一併裝好。
- 啟動遊戲確認載入成功;部分遊戲需要在設定或模組選單裡手動啟用。
不同遊戲、不同模組的安裝位置差異很大,包內說明是最可靠的依據。