靜態天際大修
歡迎來到靜態天際大修。 此mod適用於希望在角色升級,任務升級和戰鬥戰術方面擁有更經典和身臨其境的角色扮演體驗的人。
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模組介紹 作者原文
歡迎來到靜態天際大修。 此mod適用於希望在角色升級,任務升級和戰鬥戰術方面擁有更經典和身臨其境的角色扮演體驗的人。
主要目標:
使世界幾乎完全處於“靜態”狀態(即NPC和怪物在整個遊戲中保持在同一水平)
創造更現實,更有意義的戰鬥體驗
更改特權以使升級更加重要,並使NPC能夠獲得與玩家大部分相同的特權
使用免費的,輕量級的多合一模塊(通常與內容模塊完全兼容)來實現所有這些。
變更詳情
敵人:
大多數獨特的NPC都有設定的級別。有些人,例如隨從,將具有設定的最低和最高等級,但這在敵人中很少見。
敵人具有明顯的弱點和優勢。例如。 Dwemer的構造對近戰和神射手具有強大的抵抗力,但對某些元素魔法卻無能爲力。
地下城也將擁有更嚴格的等級範圍。
我們已詳細研究了任務和其他因素,以使世界上的敵人和地牢在遊戲和沉浸感方面達到適當的強度。
戰鬥:
爲了使升級變得更加重要,許多特權進行了更改。只要滿足等級要求,敵人也可以使用大多數特權。
武器,盔甲和魔術關係重新平衡。如果您沒有魔法,那麼擁有防具穿透力與重型裝甲(和高端輕型裝甲)相比至關重要。很高的裝甲將使大多數箭頭無用。
魔術很難維持。這意味着早期的法師可能會感覺力量不足,甚至在遊戲中期和後期,缺少法術也會使您失去魔法和脆弱性。
健康再生大大降低。
治療藥和魔法藥水的治療量要低得多,並且會在一段時間內恢復。沒有藥水!一次食用多種保健/魔力藥水無濟於事。低水平的治療法術已被削弱,以確保
任務和經驗值
任務獎勵有時會帶給您xp的某些技能。
獲得的經驗值降低,因此升級所需時間更長。來訪的培訓人員在提高性格力量方面起着更重要的作用。
未來的計劃:
魔術的平衡需要大量的工作,儘管我確實認爲它已經比香草更好。
重新平衡XP-我想勸阻打磨技巧,並鼓勵他們完成任務,拜訪培訓師或進行探索以求升級。
我意識到不太可能有很多人下載此文件,但是我已經花了很多時間來創建此mod,因此,非常感謝任何反饋!我打算在可預見的將來繼續努力。
相容性:
這個mod不應破壞任何內容mod。魔術和武器強度的改變幾乎全部是通過編輯特權來完成的,因此新的魔術和物品應能很好地放置而不會造成巨大的失衡。
添加新任務,地域或NPC的內容mod可以正常工作,但是任何添加的NPC都不會像我對所有普通NPC所賦予的特權。這意味着與所有原始NPC /敵人/玩家相比,它們的能力將大大降低。
特權-此mod基本上會更改所有香草特權,但不會添加任何新特權。可以在擁有任何振興模組後加載,應該沒問題,但要記住,它將覆蓋任何振興模組對香草振作的任何更改。
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Main aims:
Make the world almost entirely 'static' (i.e., NPCs and monsters remain at the same level throughout the game)
Create a more realistic and rewarding combat experience
Change perks to make level ups more momentous, and give NPCs access to most of the same perks as the player
Achieve this all with a script free, lightweight all-in-one mod that is generally quite compatible with content mods.
Details of changes
Enemies:
Most unique NPCs have a set level. Some, such as followers, will have a set minimum and maximum level, but this is rare in enemies.
Enemies have more pronounced weaknesses and strengths. E.g. Dwemer constructs will be incredibly strong against melee and marksman, but weak against certain elemental magic.
Dungeons will also have tighter level ranges.
Quests and other factors have been looked at in detail so as to make enemies and dungeons in the world the right level of strength for both gameplay and immersion.
Combat:
Many perks changed in order to make leveling up feel more momentous. Enemies will also have access to most perks, as long as they meet the level requirements.
Weapons, armour and magic relationships rebalanced. Having armour penetration will be essential vs. heavy armour (and high end light armour) if you do not have magic. Very high end armours will render most arrows useless.
Magic is very hard to maintain. This means that early level mages may feel vastly underpowered, and even into the mid and late game missing spells can leave you without magicka and vulnerable.
Health regeneration lowered massively.
Healing and magicka potions heal much lower amounts, and do so over a period of time. No potion chugging! Consuming multiple health/magicka potions at a time will not help. Low level healing spells have been weakened to ensure
Quests and XP
Quest rewards will occasionally give you xp in certain skills.
XP gained is lowered so it takes a little longer to level things up. Visiting trainers is meant to play a more important role in increasing character strength.
Future plans:
Rebalancing of magic needs plenty of work, though I do think it is already much better than vanilla.
Rebalancing XP - I would like to discourage grinding skills, and encourage instead completing quests, visiting trainers, or exploring in order to level up.
I realise it's unlikely many people will download this, but I have already put quite a lot of hours into creating this mod, so any feedback is highly appreciated! I intend to keep working on it for the foreseeable future.
Compatibilities:
This mod shouldn't break any content mods whatsoever. Changes to magic and weapon strength are pretty much ALL done by editing perks, so new magic and items should fit in fine without causing huge imbalances.
Content mods adding new quests, lands, or NPCs will work okay, but any added NPCs will not have the perks that …
安裝與使用 安裝:按包內說明操作
- 解壓本站下載的壓縮包,先讀包內的 readme / 說明檔案。
- 這類遊戲沒有通用的模組管理器:有的模組直接替換遊戲檔案、有的放進遊戲專屬的 Mods 資料夾、有的要先裝遊戲對應的社群載入器或工具,以包內說明為準。
- 嚴格按說明放置檔案;標註「前置依賴」的模組需要把依賴一併裝好。
- 啟動遊戲確認載入成功;部分遊戲需要在設定或模組選單裡手動啟用。
不同遊戲、不同模組的安裝位置差異很大,包內說明是最可靠的依據。