Sovngarde紋理路徑修復(用於Whiterun重塑)
多個Sovngarde網格使用Whiterun的紋理wrslate02。 因此,如果您使用Whiterun重塑紋理,則wrslate02的外觀可能與Sovngarde中其餘的石材紋理截然不同,從而使內部看起來非常難看。 這爲所有這些網格提供了唯一的紋理路徑。
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模組介紹 作者原文
多個Sovngarde網格使用Whiterun的紋理wrslate02。 因此,如果您使用Whiterun重塑紋理,則wrslate02的外觀可能與Sovngarde中其餘的石材紋理截然不同,從而使內部看起來非常難看。 這爲所有這些網格提供了唯一的紋理路徑。
很難解釋這個mod的作用。如果您的Whiterun紋理看起來不像您的Sovngarde紋理(例如,我正在使用Sovngarde HD和Vivid Landscapes-Whiterun),則Sovngarde中的多個網格看起來會很奇怪且不匹配。有些組合顯然會比其他組合更糟糕。我的不是不能容忍的,但就我個人而言,我不能放任這種小事情。最好的解決方案是隻給網格提供自己的獨特紋理路徑(textures \ architecture \ whiterun \ sovslate02),然後選擇合適的紋理集並將其適當地重命名。我個人所做的是從Skyland Whiterun獲得wrslate02和wrslate02_n並對其進行修改以匹配Sovngarde HD的紋理。我會上傳它們,但是我沒有權限。
有多種不同紋理的wrslate02紋理可供選擇。從理論上講,您可以完全使用其他紋理,但我找不到與步驟的確切模式匹配的紋理。 SMIM的圖像非常適合Sovngarde HD或香草紋理,順便說一句。就我的口味而言,它們的分辨率略低。無論如何,一旦找到想要的對象,只需將它們重命名爲sovslate02.dds和sovslate02_n.dds並將它們放在textures \ architecture \ whiterun中。如果可以,我將上傳我的照片,您可以使用它們,我調整了鏡面反射,使其更適合sovngarde的真正閃亮的石頭,並使散光效果非常完美,因此,如果得到許可,這可能是最佳選擇。但是,我現在將它們上傳給其他修改者或更高級的玩家,如果他們想選擇自己的紋理以用於sovslate02。
網格還包括一些較小的UV和切線空間法線固定。據我所知,它們不會與任何SMIM或其他高多邊形網格替換物發生衝突。 Sovngarde在mods中的犯罪人數不足,因此這並不奇怪。我提供了兩個虛擬貼圖,真實貼圖應該只是在偶然的情況下出現,因爲有人對放置它們的位置感到困惑。再加上使用“虛擬紋理”的想法對我來說很幽默。
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It's kinda hard to explain what this mod does. If your Whiterun textures don't look a lot like your Sovngarde textures (I'm using Sovngarde HD and Vivid Landscapes - Whiterun, for example) several meshes in Sovngarde are gonna look weird and mismatched. Some combinations will obviously be worse than others. Mine's not intolerable but personally, I can't let little things like this go. The best solution is to just give the meshes their own unique texture path (textures\architecture\whiterun\sovslate02) and then pick a fitting texture set and rename it appropriately. What I personally did was take the wrslate02 and wrslate02_n from Skyland Whiterun and modify them to match the textures from Sovngarde HD. I would upload them but I don't have permission yet.
There are a lot of wrslate02 textures from various retextures to pick from. In theory you could use another texture entirely, I just wasn't able to find any that matched the exact pattern of steps. The ones from SMIM are a really good match for Sovngarde HD or the vanilla textures, btw. They just were a bit low res for my taste. Anyway once you find the ones you want just rename them to sovslate02.dds and sovslate02_n.dds and put them in textures\architecture\whiterun. If I can, I'll upload mine and you can use those, I adjusted the specular to better fit with sovngarde's really shiny stone and made the diffuse fit pretty perfectly, so that will probably be the best option if I get permission. But I'm uploading these now for other modders or more advanced players to use if they want to pick their own textures to use for sovslate02.
The meshes also include some minor UV and tangent space normal fixes. They don't conflict with any SMIM or other high poly mesh replacements as far as I know. Sovngarde is criminally underrepresented in mods, so that's not a huge surprise. I've included two dummy textures where the real ones are supposed to go just on the off chance that someone gets confused about where to put them. Plus the idea of using "dummy textures" is just humorous to me.
安裝與使用 安裝:按包內說明操作
- 解壓本站下載的壓縮包,先讀包內的 readme / 說明檔案。
- 這類遊戲沒有通用的模組管理器:有的模組直接替換遊戲檔案、有的放進遊戲專屬的 Mods 資料夾、有的要先裝遊戲對應的社群載入器或工具,以包內說明為準。
- 嚴格按說明放置檔案;標註「前置依賴」的模組需要把依賴一併裝好。
- 啟動遊戲確認載入成功;部分遊戲需要在設定或模組選單裡手動啟用。
不同遊戲、不同模組的安裝位置差異很大,包內說明是最可靠的依據。