慢速影響攻擊速度
毒藥和冰霜傷害的緩慢效果不僅會降低受災者的移動速度,還會降低他們的攻擊速度。 使用SKSE腳本和虛擬法術實現來克服攻擊速度actor值的陷阱,並且應該使用各種攻擊速度修復。
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模組介紹 作者原文
毒藥和冰霜傷害的緩慢效果不僅會降低受災者的移動速度,還會降低他們的攻擊速度。 使用SKSE腳本和虛擬法術實現來克服攻擊速度actor值的陷阱,並且應該使用各種攻擊速度修復。
緩慢影響攻擊速度
ARPGS使用“火霜衝擊”元素三分法來緩解受苦的各種動作的速度似乎是很常見的。天際確實實現了類似的東西,它的各種霜魔法物品使用隱藏的“慢速”效果,同時將目標的移動速度降低50%,加上一些鍊金術效果也會這樣做。對於右手和左手來說,缺少的是攻擊速度,但是由於遊戲控制這些統計數據的方式,這實際上並不是那麼簡單。
所以我所做的就是讓我第一次接觸紙莎草紙腳本系統成爲一個解決這個限制的項目。各種慢速效果現在使用自定義腳本,允許它們還將目標的武器速度乘數降低到與其移動速度相同的因子。因此,默認情況下,遊戲中的所有霜魔法物品和法術都會使目標移動並且比平常攻擊速度慢50%,並根據阻力進行調整。這當然包括玩家角色,所以現在霜凍傷害是近戰角色可能想要特別避免的東西。緩慢的毒藥有更多的用途,在交易打擊時可以佔上風。
遊戲中的一些魔法物品也已被修補,即冰風暴法術的各種實例在15英尺的效果區域使用霜凍傷害,但附加的慢速效果僅對直接命中有效。冰風暴的法術,滾動和工作人員結界版本現在也將減緩該地區捕獲的所有目標。
腳本可以識別目標的右或左攻擊速度值是否大於0,以便在魔法效果持續時決定是使用強化還是消耗,並使用SKSE函數動態調整所選的虛擬法術達到預期結果所需的幅度。這應該確保它在使用修復攻擊速度基礎值的mod時正常工作,例如Attack Speed Fix。
但是,請注意攻擊速度AV對非武裝戰鬥沒有影響。它只能改變實際武器擺動的速度,因此與四肢或其他“假”武器作戰的生物和類人生物不會受到這種模式的影響。對不起,我能想到的,對不起。
這個mod編輯了幾個魔法效果來附加新腳本,因此它很可能與其他mod以任何方式改變它們不兼容,並且只有魔法咒語和使用常規遊戲的慢速效果的物品才能從其增加的功能中受益。但是,如果需要,可以使用包含的腳本修補其他mod的魔術效果。
該腳本還包含與更改actor的SpeedMult值相關的修復程序,如Frost Magic BugFixes和Ordinator mods也可以。你可以在Ordinator之後加載這個mod而沒有問題。修復將更新受影響的速度倍增器,使得它們在慢速開始影響它們之後無法保持其動量,並且還將阻止它達到0並且像在100%速度下一樣移動,將最小速度倍增器限制在1。
該mod還改變了一些具有新AoE Slow效果的魔法物品,如上所述。 SSEdit可用於發現任何衝突。刪除Data文件夾中的內容並激活MigSlowAtk.esp進行安裝。
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Slow Affects Attack Speed
It seems kinda common for ARPGS using the "fire frost shock" elemental trifecta for frost to slow down the afflicted's speed of his various actions. Skyrim does implement something like that, and its various frost magical items use a hidden "Slow" effect also lowering the movement speed of the target by 50% for a few seconds, plus a few alchemical effects also doing such. What'd be missing from it would be attack speed, for both the right and left hands, but due to the bonkers way in which the game controls these stats, this was not really straightforward to implement.
So what I've done is make my first contact with the papyrus scripting system into a project to work around this limitation. The various Slow effects now use a custom script which allows them to also lower the weapon speed multipliers of their target by the same factor that their movement speed is. So by default, all frost magic items and spells in the game will make the targets move and attack 50% slower than usual, adjusted for resistances. This includes the player character of course, so now frost damage is something a melee character might want to especially avoid. And Slow poisons have a little more use, allowing to get the upper hand when trading blows.
Some magic items in the game have also been patched, namely, the various instances of the Ice Storm spell were using frost damage over an area of effect of 15 feet, but the attached slow effect only worked on a direct hit. The spells, scroll and staff enchantment versions of Ice Storm will now also slow all targets caught in the area.
The script can recognize whether the target's right or left attack speed value is above 0 or not in order to decide whether to use a fortification or drain to it when the magic effects take hold, and uses SKSE functions to dynamically adjust the chosen dummy spells to the needed magnitude to achieve the desired results. This should ensure it works correctly when using mods that fix the attack speed base values on actors, like Attack Speed Fix.
HOWEVER, do note that the attack speed AVs have no effect on unarmed combat. It can only alter the speed of actual weapon swings, so creatures and humanoids that fight with their limbs or other 'fake' weapons will not be affected by this mod's features. Not much to do about it that I can think of, sorry.
This mod edits several magic effects to attach the new script to, as such it will likely be incompatible with other mods altering those in any way, and only magic spells and items using the regular game's Slow effects can benefit from the added features to it. However other mods' magic effects can be patched with the included script if needed be.
The script also incorporates fixes related to altering the SpeedMult value of actors, li …
安裝與使用 安裝:按包內說明操作
- 解壓本站下載的壓縮包,先讀包內的 readme / 說明檔案。
- 這類遊戲沒有通用的模組管理器:有的模組直接替換遊戲檔案、有的放進遊戲專屬的 Mods 資料夾、有的要先裝遊戲對應的社群載入器或工具,以包內說明為準。
- 嚴格按說明放置檔案;標註「前置依賴」的模組需要把依賴一併裝好。
- 啟動遊戲確認載入成功;部分遊戲需要在設定或模組選單裡手動啟用。
不同遊戲、不同模組的安裝位置差異很大,包內說明是最可靠的依據。