簡易伐木機
我個人從世界上樹木和岩石上進行動態木刻和石材收藏。 超輕巧,性能友好的單焦點
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模組介紹 作者原文
我個人從世界上樹木和岩石上進行動態木刻和石材收藏。 超輕巧,性能友好的單焦點
這是我個人的一個普遍想法,即分別在樹木和岩石上使用任何wood夫斧或鎬來挖掘柴火和採石場等材料。當然,在網絡上還有很多其他的mod可以做到這一點,並且還有更多,但是我一直在尋找更適合我的遊戲風格的東西。採取一個簡單的想法,集中精力很好地做一件事情,重點放在性能上,而不會對保存文件或格局進行永久更改。如果您正在尋找更強大的功能,我強烈建議您使用原始的伐木工mod(這真的很棒,並具有將FO4的構建系統幾乎帶到Skyrim的功能)或Dynamic效果也不錯!在決定從零開始製作自己精簡的性能友好型模組之前,我真的很喜歡。
這個mod做3件事
用任何標準的wood夫斧或鎬(不需要任何新的特殊版本)擊打世界上的樹木,木樁和岩石(不需要任何特殊的新版本),經過幾次擊中(隨機數),您就會得到柴火和採石
使用可配置的着色器輕鬆突出顯示可以從中挖掘材質的對象。如果您願意,可以在MCM中更改顏色並完全關閉着色器
避免一直在遊戲中運行腳本,或者用新的引用替換掉遊戲世界中的任何對象,而是選擇一種方法,使腳本僅在繪製斧頭時臨時運行,而不會在遊戲中添加任何新內容,因此無法保存膨脹或減速等。它也不會永久更改Skyrims的外觀,這在類似的mod中很常見(這對我來說是個大問題)
就是這樣。我一直在使用越來越簡化的mod配置,以追求性能和簡單性,並且一直在發佈一系列最適合我的遊戲風格的生活質量和沉浸式mod。我知道可以說有更好的選擇,但是更多選擇永遠不會傷害您!我希望其他人可以找到用處:)
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This is my personal take on a common idea, using any woodcutters axe or pickaxe on trees and rocks respectively, to mine materials like firewood and quarried stone. Of course there are a hand full of other mods that do this and MUCH more, but I was looking for something that fit my play-style a bit closer. Take a simple idea and concentrate on doing that one thing very well, with a strong focus on performance, and no permanent changes to the save file or landscape. If you are looking for something more robust, I highly suggest the original woodcutter mod (which is really amazing and packed with features like almost bringing FO4's build system to Skyrim) or Dynamic things which is also fantastic!! and I really enjoyed before deciding to make my own stripped down performance friendly mod from scratch.
This mod does 3 things
Hitting Trees, woodpiles and rocks in the world with any standard woodcutters axe, or pickaxe respectively (does not require any special new versions), will give you firewood and quarried stone after a few hits (random number)
Uses configurable Shaders to easily highlight the objects in the world that you can mine materials from. Color can be changed and shaders can be turned off altogether if you like in the MCM
Refrains from running scripts in your game all the time, or swapping out any objects in the game world with new references, instead choosing a method where the script only runs temporarily when you draw your axe, and doesn't add anything new in game whatsoever, so no possibility of save bloat or slowdown etc. It also does not permanently alter Skyrims landscape which is common in similar mods (This was a deal breaker for me)
That's pretty much it. I am playing with a more and more stripped down mod configuration all the time in favor of performance and simplicity, and have been releasing a series of quality of life and immersion mods that best suit my style of play. I know there is arguably better options, but more options never hurts! I hope others may find use for it:)
安裝與使用 安裝:按包內說明操作
- 解壓本站下載的壓縮包,先讀包內的 readme / 說明檔案。
- 這類遊戲沒有通用的模組管理器:有的模組直接替換遊戲檔案、有的放進遊戲專屬的 Mods 資料夾、有的要先裝遊戲對應的社群載入器或工具,以包內說明為準。
- 嚴格按說明放置檔案;標註「前置依賴」的模組需要把依賴一併裝好。
- 啟動遊戲確認載入成功;部分遊戲需要在設定或模組選單裡手動啟用。
不同遊戲、不同模組的安裝位置差異很大,包內說明是最可靠的依據。