簡單封頂慢
在所有慢速效果(有增加/縮放幅度的方法)上應用(用戶可通過控制台配置)硬帽。 Primarilly的動機是希望避免由於縮放造成的影響。 需要SKSE。
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模組介紹 作者原文
在所有慢速效果(有增加/縮放幅度的方法)上應用(用戶可通過控制台配置)硬帽。 Primarilly的動機是希望避免由於縮放造成的影響。 需要SKSE。
LE版本在這裏
它能做什麼:
對慢速效果的強大功能實施硬性限制。默認情況下,上限設置爲80以匹配我的個人偏好,但可以使用控制台進行調整。只需打開控制台並鍵入“將SCS_MagnitudeCap設置爲x”,x是您想要允許的最大緩慢速度。這個上限既可以作爲平衡調整,也可以作爲一種平衡調整,以避免將角色放在適當位置的荒謬緩慢效果,以及一種修復錯誤的方法,當效果達到100級時效果會停止運作。
此mod還應用一個常見的修復方法,使慢速效果在適當的時間開始和停止以觸及效果。
目前由此mod處理的效果:
所有香草霜慢效變種。這是主要的焦點,因爲它是迄今爲止展示失控縮放/幅度問題的最可能的緩慢效果。
慢毒鍊金效果。這包括在內,因爲儘管意圖不在規模上進行擴展,但“毒害弱點”效應仍然會增加其幅度。
所有插件都是esl-flagged / espfe,以避免計入255插件限制。
要求:
SKSE
兼容性:
通常,這種方法應該與尚未嘗試操縱慢速效果的任何東西高度兼容。請注意,編輯vanilla慢效果的任何其他mod都需要一個補丁或在此mod之前加載。此外,任何添加其自己的新緩慢效果的mod都需要一個針對這裏介紹的限制的補丁來處理這些新效果。
有關具有已知兼容性的特定mod的詳細信息,請參閱兼容性說明文章。
問題和解答:
問:此問題以前是否已經修復過?
答:是的,不是。停止/啓動計時問題在作爲其他mod的一部分之前已經完美地修復,所以這並不是什麼新鮮事。雖然驅動這個mod的主要錯誤並不容易解決。還有其他mod以不同的方式解決它,但我所知道的所有mod都有某些怪癖和/或嚴重的錯誤條件。我將此作爲一個簡單而重要的解決方案,而不必涉及任何其他可能不需要的遊戲效果。
問:你有沒有讓Frost Slow Tweaks解決這個問題?
答:是的,我做到了。見上文。 Frost Slow Tweaks仍然處於花哨/古怪的類別,因爲它要麼強制一個固定的幅度慢,沒有任何尺度,或者它會導致效果放大,目標缺失耐力。這些影響都不是僅僅解決實際問題的焦點。這個實現也會導致非常奇怪的兼容性情況,任何mod都希望以稍微不同的方式應用於香草法術,例如一個想要使用香草霜緩慢施加更弱但更持久的運動debuff的法術包。這促使我重新考慮解決方案,但我唯一能找到的更好的方法是SKSE。因此,我將此作爲單獨的mod而不是Frost Slow Tweaks的更新/選項發佈。
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LE Version Here
What it Does:
Implement a hard cap on how powerful slow effects can be. By default, the cap is set to 80 to match my personal preferences, but it can be adjusted using the console. Simply open the console and type "set SCS_MagnitudeCap to x" with x being the maximum amount of slow you want to allow. This cap both acts as a balance tweak to avoid ridiculous levels of slow effect holding characters in place, and a means of fixing the bug where the effect simply ceases functioning when it reaches a magnitude of 100.
This mod also applies a common fix to make slow effects start and stop at the proper times for the effects it touches.
Effects currently handled by this mod:
All vanilla frost slow effect variants. This is the main focus as it is by far the most likely slow effect to exhibit runaway scaling/magnitude issues.
The slow poison alchemy effect. This is included because despite being intended to not scale in magnitude, "weakness to poison" effects still increase its magnitude anyway.
All plugins are esl-flagged/espfe to avoid counting towards the 255 plugin limit.
Requirements:
SKSE
Compatibility:
Generally, this approach should be highly compatible with anything that isn't already trying to manipulate slow effects. Just note that any other mod that edits the vanilla slow effects will either need a patch or to be loaded prior to this mod. Also, any mod that adds its own new slow effects will need a patch for the cap introduced here to work on those new effects.
See the compatibility notes article for details on specific mods with known compatibility.
Questions and Answers:
Q: Hasn't this issue already been fixed before?
A: Yes and no. The stop/start timing problem has been flawlessly fixed before as part of other mods, so that is nothing new. The main bug that motivated this mod was not so easy to simply solve though. There are other mods that address it in different ways, but all of the ones I am aware of have certain quirks and/or critical error conditions involved. I made this as a simple and to the point no-nonsense solution without having to involve any other potentially unwanted gameplay effects.
Q: Didn't you make Frost Slow Tweaks to address this already?
A: Yes I did. And see above. Frost Slow Tweaks is still in the gimmicky/quirky category as it either forces a fixed magnitude slow that scales with nothing or it causes the effect to amplify with target missing stamina. Neither of these effects stay within the focus of just fixing the actual problem. The implementation also leads to really weird compatibility situations with any mod that wants to apply slow in even a slightly different way to the vanilla spells, such as a spell pack that wants to use the vanilla frost slow to apply a weaker but longer lasting movement debuff. This motivated me to revisit the …
安裝與使用 安裝:按包內說明操作
- 解壓本站下載的壓縮包,先讀包內的 readme / 說明檔案。
- 這類遊戲沒有通用的模組管理器:有的模組直接替換遊戲檔案、有的放進遊戲專屬的 Mods 資料夾、有的要先裝遊戲對應的社群載入器或工具,以包內說明為準。
- 嚴格按說明放置檔案;標註「前置依賴」的模組需要把依賴一併裝好。
- 啟動遊戲確認載入成功;部分遊戲需要在設定或模組選單裡手動啟用。
不同遊戲、不同模組的安裝位置差異很大,包內說明是最可靠的依據。