振興天際-重新分配獎勵和集成DLC

作者 Mikaela·版本 v1.0.2·更新於 2019-10-16

是否曾經想過找到龍語牆並想知道您會得到什麼? 感覺好像您正在超速駕駛Skyrim嗎? 是否曾經希望Solstheim不會與大陸如此孤立? 我的mod通過謹慎地圍繞獎勵移動,使遊戲煥然一新,從而帶回了一些不知道未來會發生什麼的小幅度變化。

截圖 共 1 張

模組介紹 作者原文

是否曾經想過找到龍語牆並想知道您會得到什麼? 感覺好像您正在超速駕駛Skyrim嗎? 是否曾經希望Solstheim不會與大陸如此孤立? 我的mod通過謹慎地圍繞獎勵移動,使遊戲煥然一新,從而帶回了一些不知道未來會發生什麼的小幅度變化。

重要說明:需要新遊戲。

在現有角色上,某些方面可能仍會按預期工作,但大多數方面不會起作用,從而導致很多不一致之處。

卸載播放中途也很可能會引起問題,因此在備份之前請先保存您的保存。

我的模組有5個主要功能:

隨機播放不重要的Dragon Word Wall位置。

洗洗龍祭司面具上的附魔(Miraak,Konahrik和木製除外)。

隨機播放不重要的黑皮書位置。

隨機播放站立石位置。

在天際的Dwemer廢墟中隱藏了大約十二個Kagrumez共鳴寶石。

這些更改使許多DLC喊話可用而無需前往Solstheim / Starting Dawnguard,並且在保留豐富的遊戲玩法的同時,儘可能保留沉浸感和知識。

添加的Kagrumez共鳴寶石可讓您有機地完成Kagrumez試用,而不必從根本上清除Solstheim的全部。

集成這些更改的一個小更改是從Kagrumez內的Reaver中移除一個Resonance Gems。即使進行了此更改,僅Solstheim上就有足夠的寶石來完成試驗,但是如果將所有遺蹟添加到天際廢墟中,則完成起來將變得非常容易。

如果要還原此更改,除非使用Mod Organizer 2,否則在安裝v1.0.1之前,請從.rar文件中刪除scripts文件夾。

此mod中的所有操作都是手動完成的,以確保對所有內容仍有一種意圖,並確保所有內容始終如一。但是,這意味着在安裝了mod的每個文件中,事物的位置將相同。我的腳本編寫能力不是很好,所以無論如何我都無法做到真正隨機。

我已經爲自己修改了一段時間,但這是我公開發布的第一個mod。我可能花了更多的時間來測試它,而不是製作它,所以不應該有任何錯誤(只要您使用新的charcter文件)

儘管正好站在一堵牆前,但有時一堵牆卻不會教你大喊大叫,這可能毫無價值。

此錯誤存在於香草中,並且有一個簡單的遊戲內修復程序:

打開控制台,輸入“ tcl”以關閉碰撞,然後逐步瀏覽單詞,進入牆壁本身。擊中一個最佳聽音點後,您將正常學習該單詞。

此mod最好在盲目的情況下使用,否則沒有什麼意義,但是如果仍然有需求,我將爲所有新位置創建一個標記豐富的標記列表。

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IMPORTANT: Requires a NEW GAME.

On an existing character, some aspects may still work as intended but most will not, causing a lot of inconsistencies.

Uninstalling mid playthrough will very likely cause problems as well, so back up your saves before doing so.

My mod has 5 main features:

Shuffles Non-quest-important Dragon Word Wall locations.

Shuffles Enchantments on Dragon Priest Masks (except Miraak, Konahrik, and wooden).

Shuffles Non-quest-important Black Book locations.

Shuffles Standing Stone locations.

Adds about a dozen Kagrumez Resonance Gems hidden across Skyrim's Dwemer Ruins.

These changes make many of the DLC shouts available without travelling to Solstheim / Starting Dawnguard, as well as preserving immersion and lore as much as possible while boosting gameplay variety.

The added Kagrumez Resonance Gems allows you to organically finish the Kagrumez Trials without having to basically clear out the entirety of Solstheim.

One small change to integrate these changes is the removal of one of the Resonance Gems from the Reaver inside of Kagrumez. There are enough Gems on Solstheim alone to finish the trials, even with this change, but with all the added gems to the Skyrim ruins, it would become too easy to finish.

If you want to revert this change, delete the scripts folder from the.rar file before installing v1.0.1 unless using Mod Organiser 2.

Everything in this mod has been done manually, ensuring that there's still a sense of intent to everything, and that it all works consistently. However, it means that the locations of things will be same on every file with the mod installed. My scripting abilities aren't great so I couldn't make it truly randomised anyway.

I've been modding for myself for a while now, but this is my first mod I've released publicly. I probably spent more time testing it than making it, so there shouldn't be any bugs (so long as you use a fresh charcter file)

It's probably worth nothing that sometimes a word wall won't teach you the shout, despite standing directly in front of it.

This bug exists in vanilla, and has a simple in-game fix:

Open the console and type 'tcl' to turn off collision, then walk through the word, into the wall itself. There's a sort of sweet spot that once you hit, you'll learn the word as normal.

This mod is best used going in blind, otherwise there's not much point, but if there's demand for it anyway, I'll make a heavily spoiler tagged list of all the new locations for things.

安裝與使用 安裝:按包內說明操作

  1. 解壓本站下載的壓縮包,先讀包內的 readme / 說明檔案。
  2. 這類遊戲沒有通用的模組管理器:有的模組直接替換遊戲檔案、有的放進遊戲專屬的 Mods 資料夾、有的要先裝遊戲對應的社群載入器或工具,以包內說明為準。
  3. 嚴格按說明放置檔案;標註「前置依賴」的模組需要把依賴一併裝好。
  4. 啟動遊戲確認載入成功;部分遊戲需要在設定或模組選單裡手動啟用。

不同遊戲、不同模組的安裝位置差異很大,包內說明是最可靠的依據。

檔案與校驗

檔案名稱
振兴天际-重新分配奖励和集成DLC
檔案大小
76.2 KiB