真正的獵人SE - 每平方米更少的動物
通過可定製的產卵機會減少動物數量。 動輒不再有掠奪者。
截圖 共 6 張
模組介紹 作者原文
通過可定製的產卵機會減少動物數量。 動輒不再有掠奪者。
我爲什麼要?
1)如果你厭倦了你走進森林的任何一場與狼,熊等的無休止的戰鬥
2)增加現實主義和沉浸感。
3)使用增加毛皮價格的mod來平衡遊戲。
4)使遊戲不那麼可預測
這個怎麼運作?
在森林,山脈,雪原 - 無處不在 - Bethesda開發商放置了水平動物的產卵點。
“水平”意味着該動物將從一些列表(水平列表)中隨機選擇,也基於玩家等級(例如,1級狼和10級熊)。當你足夠接近這個產卵點時,它會產生一隻動物。首次加載此位置時,總會發生這種情況。此外,如果動物死亡,它會在一段時間後重新生成。
這個mod增加了一個很大的機會,可以通過簡單的腳本在細胞加載時消滅動物。
目前的產卵機會(香草100%):
捕食者產卵機會是12%(包括狼,sabrecats,熊,蜘蛛,巨魔等)。
鹿/山羊產卵機會是45%。
狐狸/兔子產卵幾率爲20%。
還將狐狸和兔子之間的比例從3:2改爲1:5(我正在談論它們,因爲它們在共同的水平列表中)。
不要害怕一個小機會,世界上確實有很多產卵點。你也可以在TES5Edit(或更多)或可選的MCM(它是可選的,因爲我建議不要用一堆MCM混亂遊戲,但手動改變機會,消除需要)改變產生你的品味的機會改變每場新比賽的機會。
這個mod只改變了水平動物。這意味着mod只會影響隨機產卵的動物。直接定位的動物,如Riverwood附近的狼,不會受到影響。這也意味着如果你把機會設定爲0%,你仍會發現動物。
兼容性:
我不知道影響相同條目的mod。它與安魂曲,不兼容的mods,SkyTEST,Wild World,Animallica,動物不是怪獸,沒有掠奪者在路上等等兼容。
但它只編輯了香草動物類型,並且對於將新動物添加到非香草級別列表的mod,你將需要一個補丁來使mod影響它們。
您可以獲得有關mod如何工作以及如何在文章中修補\自定義mod的信息。
安裝:
這個mod需要USSEP。
對於可選的MCM,您需要最新的SKSE和SkyUI。
與您的mod管理器一起安裝。 Mod Organizer很酷。
點擊頁面頂部的“跟蹤”即可開始跟蹤mod更新。
我的其他方式
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(sorry for half-machine translation)
Why would I?
- If you are tired that any of your walk through the forest becomes an endless battle with wolves, bears, etc.
- To increase the realism and immersion.
- Balance the game with mods that increase the pelt prices.
- Make the game less predictable
How it works?
In forests, mountains, snow plains - everywhere - the spawn points of leveled animals are placed by Bethesda developers.
"leveled" means that this animal will be selected from a some list (leveled list) randomly, also based on player level (for example, a wolf at level 1 and a bear at level 10). When you get close enough to this spawn point, it will generate an animal. This will always happen when you first load this location. Also if the animal dies, it respawn after a while.
This mod adds a big chance to despawn animal on cell loading with simple script.
Current spawn chances (100% in vanilla):
Predator spawn chance is 12% (includes wolves, sabrecats, bears, spiders, trolls, etc.).
Deer/Goat spawn chance is 45%.
Fox/Rabbit spawn chance is 20%.
Also changed the ratio between foxes and rabbits from 3:2 to 1:5 (I'm talking about them together as they are on the common leveled list).
Do not be afraid of a small chance, there are really a lot of spawn points in the world. You can also change the chances of spawn to your taste in TES5Edit (more on that) or with optional MCM (it is optional, as I recommend not cluttering up the game with a bunch of MCM, but changing the chances manually, removing the need to change chances with each new game.).
This mod only changes the leveled animals. This means that the mod will only affect animals that spawn randomly. Animals that are located directly, such as wolves near Riverwood, will not be affected. It also means that if you set the chance to 0%, you will still find animals.
Compatibility:
I don't know mods that affect the same entries. It's compatible with Requiem, unleveling mods, SkyTEST, Wild World, Animallica, Animals are not Monsters, No Predators on roads and etc.
But it only edits vanilla animal types and for mods that add new animals to non-vanilla leveled lists you will need a patch to make the mod affect them.
You can get information about how the mod works and how to patch\customize the mod in the article.
Installation:
This mod require USSEP.
For optional MCM you need latest SKSE and SkyUI.
Install with your mod manager. Mod Organizer is cool.
Click "Track" at the top of the page to start tracking mod updates.
MY OTHER MODS
安裝與使用 安裝:按包內說明操作
- 解壓本站下載的壓縮包,先讀包內的 readme / 說明檔案。
- 這類遊戲沒有通用的模組管理器:有的模組直接替換遊戲檔案、有的放進遊戲專屬的 Mods 資料夾、有的要先裝遊戲對應的社群載入器或工具,以包內說明為準。
- 嚴格按說明放置檔案;標註「前置依賴」的模組需要把依賴一併裝好。
- 啟動遊戲確認載入成功;部分遊戲需要在設定或模組選單裡手動啟用。
不同遊戲、不同模組的安裝位置差異很大,包內說明是最可靠的依據。