拉特韋重新定位-破爛的旗子竊賊公會捷徑
在粗糙的旗子和膛線之間剪下一個裝彈網。
截圖 共 2 張
模組介紹 作者原文
在粗糙的旗子和膛線之間剪下一個裝彈網。
我認爲貝塞斯達有人討厭小偷行會,因爲他們讓你爲德爾文和威克斯做至少20個可重複的任務,但把粗糙的旗子放在兩個裝彈屏幕後面。他們甚至做了一個超甜的墓地蝙蝠洞入口,但讓它把你倒進水池而不是酒壺。不管怎樣,它總是至少有一個內部區域從外部移除。不再!
說明
誠然,解決這個問題的簡單方法是在破爛的旗子上再加一扇門,讓它把你扔到外面。毫無疑問,許多現有的mod都能做到這一點。這個mod把它帶到一個不同的方向上;相反,通向粗糙旗子的主門現在直接通向riften。
現在,不僅僅是這樣。當從即興時裝表演臺進入通道時,它會通向一個走廊,這個走廊被添加到破爛的旗子牢房裏。你可以直接走進去,但是那些卑鄙的低賤的德拉夫和休農把門關上了。唯一的辦法是採取一個側門,帶你通過原來的通道區,這是不變的。查看包含的地圖瞭解詳細信息。一旦你通過了通道,你就可以從另一邊打開門,隨心所欲地進進出出。
常見問題解答
問:這會與其他模式衝突嗎?
A:可能,但不太可能。這個mod只修改了一些普通的參考記錄,大部分是DOORS,讓它們指向正確的單元格。這個mod主要是對參差不齊的flagon單元的添加,它應該與大多數東西兼容。唯一的主要衝突是與NavMesh的衝突。一個主要的衝突點是臥室被非官方的Skyrim SE補丁添加到了粗糙的旗子上;我有一個補丁修復了NavMesh,但它會導致的唯一真正問題是NPC無法找到由USSEP添加的牀。任何其他衝突都應該是類似的良性衝突。燈光檢修應該是可以的,因爲它們並沒有真正接觸到導航網。
問:爲什麼這個模型添加的區域這麼暗?
A:我想這種情況可能會發生在那些進行燈光檢修,使室內更暗的人身上。在測試這個模塊的時候,我開始閃爍,所以我減少了我添加的燈的數量。我個人用的是elfx,我覺得它看起來不錯。
問:有時當我進入通道區域時,我的隨從走錯了門。什麼給予?
答:我在測試中遇到過這個問題,但無法持續地複製它。坦率地說,我認爲有兩個細胞通過多個門連接是一個普遍存在的問題,就像Whiterun的商店。我盡我所能阻止它發生;如果有人知道一個可靠的解決辦法,請告訴我。
問:那些門在地圖上沒有排成一行!
A:我打賭你在聚會上一定很有趣。你必須運用你的想像力;我不想增加一堆無關的走廊,特別是當我希望球員基本上只需要進入一次通道。
安裝
使用NMM安裝或將.esp放到數據文件夾中。
如果您爲USSEP使用補丁,請確保它是在主文件之後加載的;它沒有命名爲主文件,但會被主文件的navmesh覆蓋。
我的其他模型
工件轉換
銀匕首
地牢地圖
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I think someone at Bethesda hated the Thieves' Guild because they make you do at least twenty repeatable quests for Delvin and Vex, but put the Ragged Flagon behind two loading screens. They even made a super-sweet graveyard batcave entrance, but made it dump you into the Cistern instead of the Flagon. Either way, it's always at least one interior zone removed from the outside. No more!
Description
Admittedly the simple way to fix this would be to add another door to the Ragged Flagon and have it drop you outside. There are no doubt many existing mods that do that. This mod takes it in a different direction; instead, the main door to the Ragged Flagon now leads right outside to Riften.
Now, it doesn't quite do just that. When entering the Ratway from the Riften catwalk level, it leads to a hallway added to the Ragged Flagon cell. You could walk right in, but those dastardly lowlifes Drahff and Hewnon have barred the door. The only way around is to take a side door which takes you through the original Ratway zone, which is unchanged. Check the included map for details. Once you have made your way through the Ratway, you can unbar the door from the other side and come and go as you please.
FAQ
Q: Will this conflict with other mods?
A: Possibly, but unlikely. This mod only modifies a few vanilla reference records, mostly doors to get them to point to the right cells. This mod is mostly additions to the Ragged Flagon cell, which should be compatible with most everything. The only major conflicts will be with navmeshes. One major conflict point is the bedroom added to the Ragged Flagon by the Unofficial Skyrim SE Patch; I have a patch that fixes the navmeshes, but the only real issue it will cause are the NPCs being unable to pathfind to their beds added by the USSEP. Any other conflicts should be similarly benign. Lighting overhauls should be okay since they don't really touch navmeshes.
Q: Why is the area added by this mod so dark?
A: I expect this might happen for those with lighting overhauls that make interiors darker. While testing this mod I started getting flickering, so I reduced the number of lights I added. I personally use ELFX and I think it looks pretty alright.
Q: Sometimes when I enter the Ratway zone my follower goes through the wrong door. What gives?
A: I encountered this in testing but was unable to consistently replicate it. Frankly I think it's a problem endemic to having two cells connected by multiple doors, like the stores in Whiterun. I did what I can to keep it from happening; if anyone knows a surefire fix, let me know.
Q: Those doors don't line up on the map!
A: I bet you're real fun at parties. You'll have to use your imagination; I didn't want to add a bunch of extraneous hallways, especially when I expect the player to only have to go into the Ratway basical …
安裝與使用 安裝:按包內說明操作
- 解壓本站下載的壓縮包,先讀包內的 readme / 說明檔案。
- 這類遊戲沒有通用的模組管理器:有的模組直接替換遊戲檔案、有的放進遊戲專屬的 Mods 資料夾、有的要先裝遊戲對應的社群載入器或工具,以包內說明為準。
- 嚴格按說明放置檔案;標註「前置依賴」的模組需要把依賴一併裝好。
- 啟動遊戲確認載入成功;部分遊戲需要在設定或模組選單裡手動啟用。
不同遊戲、不同模組的安裝位置差異很大,包內說明是最可靠的依據。