恐懼之夜-具有多個生成物的簡單夜之扳手
hyperdeath666對Simple Night Spawner的修改,應該通過產生越來越多的生物來追捕玩家,使夜間遊蕩變得越來越困難。
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模組介紹 作者原文
hyperdeath666對Simple Night Spawner的修改,應該通過產生越來越多的生物來追捕玩家,使夜間遊蕩變得越來越困難。
這是hyperdeath666對Simple Night Spawner的修改,它應該通過產生越來越多的生物來追捕玩家,使夜間遊蕩變得越來越困難。
需要PapyrusUtil SE和SKSE。
我僅使用SkyrimVR測試了此功能,但它應與SE一起使用。
那怎麼辦呢?它使用與原始mod相同的機制,但不是在夜間生成單個生物,而是通過以下公式逐步增加每次生成後的生物數量:
生成數量=先前生成的數量(從0開始)+天氣類型修飾符
(1表示令人愉快,2表示多雲,3表示多雨或下雪天)
在大多數情況下,生物應該消失並且不會被玩家看見(除非您來回頻繁)。生成後,會爲他們分配一個程序包替代,以趕向玩家。如果玩家被追逐到室內,他們應該停止追隨(無法保證),然後在室外或
返回其原始生成位置。
如果產生的生物總數達到128,則啓動清理並將它們從遊戲中移除。在清理完成之前,不會觸發任何進一步的生成。
儘管mod將從MCM配置菜單中受益,但我從未寫過一個菜單,並且可能現在不會開始。但是您至少可以更改最大組生成
通過在控制台中輸入以下內容來計數和產生機會:
將NSMaxWaveSize設置爲20(默認值20,最小值2最大值32)
將NSSpawnChanceMod設置爲100(默認爲100,最小值爲0,最大值爲100)
以下是產生的生物列表:
查爾·狼人
吸血鬼
查爾·古格勒
LCharSkeletonMelee混合
LCharDraugrMelee1H男
吸血狼狼
查爾·沃爾夫
LCharFrostbiteSpiderNoGiant
前三個以組大小一半的數字生成。蜘蛛只會在下雨和下雪的天氣中產卵,因此蜘蛛恐懼症可能想避免這些情況。
我計劃進行一段時間的遊戲測試後再添加更多生物。
兼容性應該不是問題,但是結果可能會有所不同,具體取決於安裝的其他模塊。例如,使用具有使您與其他吸血鬼派系結盟的mod的吸血鬼玩法,將使這些生物不會與您戰鬥,而是會跟隨您(這可能是理想的結果)。
使用此模組前,請先進行遊戲備份。
儘管mod似乎按預期工作,但我的腳本知識是相當基礎的,它有可能對您的保存造成嚴重破壞。隨着同一個單元中產生的生物數量增加,通常和異常的故障(如飛行生物或破碎的havok和尋路)的機會也會增加。將亡靈部落帶入人口稠密的地區也可能產生不良後果。
在清理生成物之前將其卸載可能會在您的保存中留下大量垃圾,從而導致膨脹和運行速度降低。
提示:將NSSpawnChanceMod設置爲1982,以進行測試,VR鍛鍊等。從夜晚開始,這將開始產生16個生物,並且您將知道何時產生。
歸功於hyperdeath666的出色創意,並允許我以他的mod爲基礎。
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This is a modification of Simple Night Spawner by hyperdeath666 that should make wandering at night increasingly difficult by spawning ever larger groups of creatures that will hunt the player.
Requires PapyrusUtil SE and SKSE.
I tested this with SkyrimVR only but it should work with SE.
So what does it do? It uses same mechanics as original mod but instead of spawning a single creature during night, it progressively increases number of creatures after every spawn by this formula:
spawn count = previous spawn count (starting from 0) + weather type modifier
(1 for pleasant, 2 for cloudy and 3 for rainy or snowy weather)
Creatures should in most cases spawn away and out of sight of player (unless you go back and forth a lot). After spawning they are assigned a package override to rush the player. If player is chased into interior they should stop following (can't guarantee that) and then wait outside or
return to their original spawn location.
If total number of spawned creatures reaches 128 then cleanup is initiated and they get removed from the game. No further spawns will trigger until cleanup is completed.
While mod would benefit from a MCM configuration menu i never wrote one and probably will not start now. But you can at least change max group spawn
count and spawn chance by typing this into console:
set NSMaxWaveSize to 20 (20 default, min 2 max 32)
set NSSpawnChanceMod to 100 (100 default, min 0 max 100)
Here's list of creatures spawned:
LCharWerewolf
LCharVampire
LCharGargoyle
LCharSkeletonMeleeMixed
LCharDraugrMelee1HMale
LCharVampireWolf
LCharWolf
LCharFrostbiteSpiderNoGiant
First 3 spawn at half group size numbers. Spiders will spawn only during rainy and snowy weather so arachnophobes might want to avoid these conditions.
I plan to add more creatures after i playtest this for a while.
Compatibility should not be a problem but results may vary depending on other mods installed. For example, playing as a vampire with a mod that makes you allied with other vampire factions would make those creatures not fight you but instead follow you around (this may be a desired result).
Please MAKE SAVE GAME BACKUP before using this mod.
While mod appears to be working as intended, my scripting knowledge is rather basic and it has potential to wreak havoc on your save. The chance of usual and unusual glitches, like flying creatures or broken havok and pathfinding, increases with number of spawned creatures in the same cell. Also leading undead horde into populated areas may have undesired consequences.
Uninstalling before spawns are cleaned up can leave large amount of garbage in your save, causing bloat and slowdowns.
Tip: Set NSSpawnChanceMod to 1982 for testing, VR workout and whatnot. …
安裝與使用 安裝:按包內說明操作
- 解壓本站下載的壓縮包,先讀包內的 readme / 說明檔案。
- 這類遊戲沒有通用的模組管理器:有的模組直接替換遊戲檔案、有的放進遊戲專屬的 Mods 資料夾、有的要先裝遊戲對應的社群載入器或工具,以包內說明為準。
- 嚴格按說明放置檔案;標註「前置依賴」的模組需要把依賴一併裝好。
- 啟動遊戲確認載入成功;部分遊戲需要在設定或模組選單裡手動啟用。
不同遊戲、不同模組的安裝位置差異很大,包內說明是最可靠的依據。