藍色宮殿露臺的LOTD博物館裝扮
龍之遺產(Legacy of the Dragonborn)在孤獨城(Solitude)增添了一個新畫廊,該畫廊旨在存儲和保護Nirn上最危險的文物。 它方便地隱藏在大型且守衛的藍色宮殿後面。 有了Drengin的Blue Palace Terrace,它變得更加暴露-也許要求進行“翻新”,以使其與
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模組介紹 作者原文
龍之遺產(Legacy of the Dragonborn)在孤獨城(Solitude)增添了一個新畫廊,該畫廊旨在存儲和保護Nirn上最危險的文物。 它方便地隱藏在大型且守衛的藍色宮殿後面。 有了Drengin的Blue Palace Terrace,它變得更加暴露-也許要求進行“翻新”,以使其與
Yarl Elisif Fair決定進行一些房屋建築,並在她的宮殿中增加了一個新的壯觀露臺,以適應她通過狡猾的外交,盛大遊行和令人敬畏的公共工程在天際實現和平與統一的目標。進入Blue Palace Terrace(在此處下載)。
只要...
輸入龍之傳承。
改裝是件棘手的事情。不同的mod爭奪同一個空間,儘管我們暗中想要“全部添加”,但出於多種原因,這通常是不可能的。有時,可以使它們一起工作,但它們仍然是在mod本身內部以不同的標準,聲音和邏輯製作的mod,但是放在一起並整體看時可能不會產生最佳效果。我覺得建築模型在粘貼在一起時對此特別敏感。
這就是我對這兩個偉大的mod的看法。傳統博物館具有與其歷史和功能相適應的結構邏輯。很少有窗戶,堅固的牆壁使其成爲放置無價危險物品的安全位置,並且在內部和外部體積之間進行了艱苦的工作。擁有該建築物的Auryen在需要時進行了管理和擴展:這裏的天文館,那裏的化石畫廊,無需添加浪費的建築細節,因爲他的建築羣被遮擋了,無法看到城市街道。
但是現在不再了!隨着藍色宮殿的擴建,伊麗絲夫人(Elisif)女士和她的宮廷每天都會注視着博物館的後方!博物館建設的安全隱患現在變得極爲突出-奧林和妓女都不希望這樣做。
因此,精靈決定是時候進行一些裝修,遵守城市的建築標準並將他的博物館藏在新立面的後面了,新立面與Elisif的大廳相得益彰。由Dragonborn積累財富的獨特能力提供,這根本沒有問題!
不用擔心許多新窗戶可能在夜深人靜時讓強盜闖入!這是一種幻覺,立面,展覽,目的是轉移人們對敏感畫廊的關注,讓法院欣賞他們新的露臺,其中大部分都看不到了如此危險的文物。
這個mod增加了一些外部單元的靜態架構。它對性能的影響應該不大,對遊戲玩法的影響也不大。儘可能尊重原始建築的輪廓,並且沒有從原始博物館中移除任何東西-只是在其上方和周圍構建了一個外層。 Navmesh未被感動。 LOTD的《博物館之夜》任務不受此mod影響。這是一個輕型(帶有esl標誌)的插件,不計入常規活動文件的限制。
它是要被查看,而不是逐步通過。您可以跳到建築物周圍的岩石上併到達立面。即使在那兒,您也不會注意到比穿過建築物的一兩個岩石更奇怪的東西。坦白說,我並不在乎隱藏它-我的意思是說這要儘可能簡單,不要接觸原始的mods-當然也不要接觸構成岩石的大型山脈和懸崖網格。這是一個簡單的覆蓋物,從宮殿看起來就不錯。但是我確實嘗試以邏輯和謹慎的方式添加內容,並稍微抵消了所有疊加的靜態元素,以免在同一平面上渲染紋理時出現閃爍。
Drengin的Blue Palace Terrace和LOTD不兼容。您需要打補丁或使用此站點上可用的補丁之一。此MOD不會修補它們,我從這裏使用修補程序。
加載順序不重要。使用戰利品來對主人進行排序,否則,您應該在加載順序的頂部加載此mod,讓其他mod贏得衝突。
如果需要一致的LOD,請運行DynDOLOD。
欣賞美景!
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Yarl Elisif the Fair decided to do some home-building and added a new, spectacular terrace to her palace, fit to her goals of achieving peace and unity in Skyrim by cunning diplomacy, grand parades and awe inspiring public works. Enter the Blue Palace Terrace (download here).
Only...
Enter Legacy of The Dragonborn.
Modding is tricky business. Different mods compete for the same space and, while we secretly want to "add them all", it's often impossible for a good number of reasons. Other times, it's possible to make them work together, but they're still mods made with different criteria, sound and logical within the mod itself, but may not yield the best result when put together and seen as a whole. I feel like architectural mods are particularly sensitive to this, when pasted together.
That's how I feel about these two great mods. The Legacy museum has a structural logic that befits its history and function. Few windows, sturdy walls that make it a secure location for priceless and dangerous artifacts, and a hard worked correspondence between interior and exterior volumes. Auryen, coming into possession of the building, managed and expanded where needed: a planetarium here, a fossil gallery there, safe from the necessity of adding wasteful architectural details because his complex was shielded from view off the city's streets.
But not anymore! With the expansion of the Blue Palace, Lady Elisif and her court would be looking at the rear of the museum every day! The security concerns that presided to the museum's construction were now making it extremely conspicuous - something that neither Auryen nor the courtesans desired.
So, the Elf decided it was time to do some renovations, adhere to the city's architectural standards and hide his museum behind a new façade, a fitting match to Elisif's halls. Supplied by the Dragonborn's peculiar ability to amass wealth, this was no problem at all!
Worry not that the many new windows might let would-be bandits in, in the dead of night! It's an illusion, a façade, a show to divert attention from the sensitive gallery and let the court enjoy their new terrace, oblivious, most of them, of the dangerous relics that lie so close.
This mod adds static architecture to a few exterior cells. Its impact on performance shouldn't be great and on gameplay, none whatsoever. The contours of the original building were respected as much as possible and nothing was removed from the original museum - just an outer layer built over and around it. Navmesh was not touched. The quest Night in The Museum …
安裝與使用 安裝:按包內說明操作
- 解壓本站下載的壓縮包,先讀包內的 readme / 說明檔案。
- 這類遊戲沒有通用的模組管理器:有的模組直接替換遊戲檔案、有的放進遊戲專屬的 Mods 資料夾、有的要先裝遊戲對應的社群載入器或工具,以包內說明為準。
- 嚴格按說明放置檔案;標註「前置依賴」的模組需要把依賴一併裝好。
- 啟動遊戲確認載入成功;部分遊戲需要在設定或模組選單裡手動啟用。
不同遊戲、不同模組的安裝位置差異很大,包內說明是最可靠的依據。