傳奇的武器和外衣
認爲英雄的裝備應該更有價值? 希望武器的傷害隨着聲譽的增長而增加? 這個mod是給你的。
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模組介紹 作者原文
認爲英雄的裝備應該更有價值? 希望武器的傷害隨着聲譽的增長而增加? 這個mod是給你的。
經典版
需要SKSE64。 SKSE64是Alpha版本。我們應該假定此發行版不僅可能破壞您的保存,而且很有可能。我正在爲願意承擔這個風險的好奇者準備這個mod。
對於一般用途,我建議完全不使用SKSE64。
如果MCM仍無法正常工作,則仍可以調整進度和上限。輸入“將_ProgressionCap設置爲x”以設置武器可以造成的最大額外傷害。值爲0表示不限制進度。
鍵入“將_ProgressionSpeed設置爲x.y”以設置設備的改進速度。 “將_ProgressionSpeed設置爲1.0”是標準配置,“將_ProgressionSpeed設置爲0.5”是標準配置的一半,“將_ProgressionSpeed設置爲2.0”是標準配置的兩倍。
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有時,英雄的聲望增長得如此之快,以至於他們的武器和盔甲也成爲傳奇。
這個mod確實是它的近似值。
[這個Mod的作用]
當您成爲傳奇人物時,您的設備將擁有自己的聲譽。鐵劍不值錢,但是那把鐵劍被大地的救世主刺入了無數龍的心中?現在值得。
簡而言之,該mod通過成就而不是鍛造來提高武器和盔甲(和衣服!)。對於每一個被殺死的敵人,您使用的設備都會越來越受到控制。成就越大,成就者就越有傳奇色彩,因此擊敗比您強得多的敵人會導致調和過程成倍增長。
在實踐中,這意味着您使用武器和裝甲的次數越多,它們就會變得越堅固,越有價值。這使喜歡的早期遊戲武器成爲與您的角色成比例的簽名武器。也許您的角色可能故意建立武器的聲譽,以出售武器以牟取暴利。或者,也許您喜歡武器的外觀,但其傷害無法跟上。這個mod不再是問題!
您可能會說:“是的,有價值的商品變得有意義,但是您如何解釋它變得更強大?”
爲此,我用字面意義上的古老的諾德諺語回應。戰鬥的熱量是鍛造最堅固劍刃的火焰。還有安慰劑作用。
[如何使用]
如果您想隨時啓用或禁用此效果,則爲播放器添加了切換功能。默認情況下啓用。
要建立設備的聲譽,您所要做的就是使用它。殺死一些強大的敵人,或者殺死數百個脆弱的敵人。你會到達那裏。
要實現設備的新聲譽,您必須從庫存中刪除設備。我知道那很糟糕,但這是我最終能做到的唯一方法。如果您在掉落之前用另一件設備替換了另一件設備,然後殺死了另一個敵人,那麼舊設備的聲譽就會丟失。
從1.1版開始,已添加MCM菜單。此菜單允許您配置設備改進的速度,並限制武器和裝甲的強度。
感謝Sinitar Gaming的展示!該Mod顯示在開頭。
[安裝+兼容性]
需要SKSE。 MCM菜單也需要SkyUI。安裝是標準的。
這個mod應該與所有東西兼容,但是我會根據需要在這裏更新。
[其他模組]
開獎-決鬥Mod(經典或SE)
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Classic Version
Requires SKSE64. SKSE64 is in an alpha release. We should assume that it is not only possible for this release to destroy your saves, but that it is very likely. I'm putting this mod up for the curious who are willing to take that risk.
For general use, I recommend not using SKSE64 at all.
If the MCM doesn't work yet, the progression rate and cap can still be tweaked. Type "set _ProgressionCap to x" to set the max extra damage a weapon can do. A value of 0 means progression is uncapped.
Type "set _ProgressionSpeed to x.y" to set the rate at which your equipment improves. "set _ProgressionSpeed to 1.0" is standard, "set _ProgressionSpeed to 0.5" is half as fast, "set _ProgressionSpeed to 2.0" is twice as fast.
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Sometimes a hero's reputation grows so much that even their weapons and armor become legendary.
This mod is a confidently rough approximation of that.
[What This Mod Does]
As you become a legend, your equipment will take on a reputation of its own. An iron sword isn't worth much, but an iron sword that was plunged through the hearts of countless dragons by the savior of the land? Now that's worth something.
Put simply, this mod improves weapons and armor (and clothes!) through achievement rather than forging. For every enemy killed, the equipment you were using is tempered more and more. The greater the achievement, the more legendary the achiever, so defeating enemies that are significantly stronger than you will result in multipliers to the tempering process.
In practice this means that the more you use your weapons and armor, the stronger and more valuable they become. This allows for a favorite early game weapon to become a signature weapon that scales with your character. Maybe your character might intentionally build up the reputation of a weapon to sell it for a profit. Or maybe you like the way a weapon looks, but its damage just can't keep up. That's no longer an issue with this mod!
You might be saying, "Yeah, an item becoming more valuable makes sense, but how do you explain it becoming stronger?"
To that I respond with an old Nord proverb taken literally. The heat of battle is the fire that forges the strongest blades. Also the placebo effect.
[How To Use]
There is a toggle power added to the player if you would like to enable or disable this effect at any point. By default it is enabled.
All you ha …
安裝與使用 安裝:按包內說明操作
- 解壓本站下載的壓縮包,先讀包內的 readme / 說明檔案。
- 這類遊戲沒有通用的模組管理器:有的模組直接替換遊戲檔案、有的放進遊戲專屬的 Mods 資料夾、有的要先裝遊戲對應的社群載入器或工具,以包內說明為準。
- 嚴格按說明放置檔案;標註「前置依賴」的模組需要把依賴一併裝好。
- 啟動遊戲確認載入成功;部分遊戲需要在設定或模組選單裡手動啟用。
不同遊戲、不同模組的安裝位置差異很大,包內說明是最可靠的依據。