耶和華博物館運輸箱補丁(非官方)
一些Dragonborn博物館的運輸板條箱被放置在網眼地形上,如果演員試圖在它們之間進行導航,它們會被卡住。 此修補程序將板條箱移動到默認情況下沒有導航網格的附近邏輯位置,從而確保與基本遊戲以及在這些區域沒有對導航網格進行實質性更改的任何Mod兼容。
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模組介紹 作者原文
一些Dragonborn博物館的運輸板條箱被放置在網眼地形上,如果演員試圖在它們之間進行導航,它們會被卡住。 此修補程序將板條箱移動到默認情況下沒有導航網格的附近邏輯位置,從而確保與基本遊戲以及在這些區域沒有對導航網格進行實質性更改的任何Mod兼容。
非正式補丁如果Icecreamassassin或Legacy開發團隊中的任何人都在他們身邊解決此問題,並在將來的更新中發佈修復程序,則將不再需要此補丁。
Dragonborn SSE的最新版本的Legacy添加了一個實用的運輸系統,使您可以將物品發送到Solitude中的博物館,從而幫助您避免過於煩惱或不得不經常去Solitude。但是,位於溫特霍爾德,溫德赫爾姆,裏夫滕和馬卡斯的板條箱卻被放置在馬格維什地形上的馬車旁邊。如果它們位於NPC永遠不會選擇通過的位置(例如內角),通常這可能是無害的-但事實證明,馬車司機本身似乎經常在馬車周圍走動...是有道理的。它們會卡住,或者有時您會發現它們站在板條箱的頂部。修改ICAIO(使他們根據天氣和一天中的時間尋找庇護所或溫暖地帶)之類的編輯購物車駕駛員行爲的Mods將使其更加引人注目。
快速解決方案是將板條箱移動到在上下文中有意義的最近的導航網格“孔”。我個人不喜歡在馬路中間看到箱子旁邊的箱子,因此移動它們似乎是雙贏的。
我試圖將箱子放在整潔合理的地方。在所有四種情況下,它們都位於最初未被導航的區域。還應注意避免任何閒置的標記,內戰標記等。
裝運箱的新位置:
“獎勵”:黎明之星的箱子並沒有完全造成問題。它們在航海地形上,但是在一個NPC仍然不會用於導航的角落裏(嗯,如果提示他們繞過玩家角色或另一個NPC等障礙物,那應該不會經常發生)。儘管如此,在通往Windpeak Inn的臺階的另一側,還是一個不帶網眼的地點,上面有幾個桶和幾個雪莓灌木。灌木叢沒有碰撞,那麼爲什麼不交換它們呢?因此,換掉我做的它們,它仍然可以正常工作,很漂亮,希望它不易成爲遊戲中的問題。
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問題:它與mod x兼容嗎?
這個mod非常簡單,應該與大多數mod兼容。已在沉浸式公民,更衣室地板,Grass Mods的景觀補丁(此補丁應按加載順序放置在較低的位置)以及影響給定區域但不更改導航網格的許多其他工具中進行了測試。它不能與修改箱子的新位置或編輯導航網格的mod兼容,以至於新位置現在將位於導航地形上,從而阻礙了mod的用途。請注意,mod更改了這些單元格中的導航網格這一事實並不一定意味着它將不兼容。這只是將板條箱和一些植物或靜態物品移動到需要的地方。導航網格本身未做任何編輯。在Markarth,我畫了一些風景以去除一些草並保持場景整潔(請檢查上面的屏幕截圖)。它將與其他也解決該單元中景觀問題的mod衝突,但是衝突僅意味着您可能會在路磚和諸如此類的東西上彈起草來-沒什麼讓Skyrim習慣我們的習慣了!
希望您喜歡這個補丁。
非常感謝Icecreamassassin,讓我上傳了此補丁。如果還沒有,請檢查“ Dragonborn SSE的舊版”(但是,爲什麼還要檢查此mod?)並確保您認可它。
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UNOFFICIAL PATCH If and when Icecreamassassin or anyone on the Legacy development team addresses this issue on their side, releasing a fix in a future update, this will no longer be needed.
Legacy of The Dragonborn SSE's latest version added a practical shipment system allowing you to send items to the museum in Solitude, helping you avoid getting over-encumbered or having to make the trip to Solitude so often. But the crates in Winterhold, Windhelm, Riften and Markarth are placed beside the carriage over navmeshed terrain. This could be harmless in general if they were in a position (such as an inner corner) that NPCs would never choose to navigate through - but it turns out that the carriage drivers themselves seem to walk around the carriage quite often... Makes sense. And they get stuck, or sometimes you'll find them standing on top of the crates. Mods that edit the cart drivers' behaviour, like ICAIO (which makes them seek shelter or warmth depending on weather and time of day) will make this more noticeable.
A quick fix for this is to move the crates to the nearest navmesh "hole" that makes sense in the context. I'm personally not very fond of seeing the crates next to the carriage, in the middle of the road, so moving them seems to be a win-win.
I tried to keep the crates in places that were tidy and made sense. In all four cases they're located in areas that were originally not navmeshed. Also cared to avoid any idle markers, civil war markers and the like.
New locations of the shipment crates:
"Bonus": the crates in Dawnstar weren't exactly creating a problem. They were over navmeshed terrain, but in a corner that NPCs wouldn't use for navigation anyway (well, they might if prompted to go around an obstacle such as the player character or another NPC, but that shouldn't happen very often). Still, on the other side of the steps to the Windpeak Inn, there was a non navmeshed spot with a few barrels and a couple of snowberry shrubs; the shrubs don't have collisions, so why not swap them? So, swap them I did, and it's still functional, pretty and hopefully less prone to being a problem in game.
Question: is it compatible with mod x?
This mod is very simple and should be compatible with most mods. Tested in game with Immersive Citizens, Cutting Room Floor, Landscape Fixes for Grass Mods (this patch should be placed lower in the load order) and many others that affect the given areas, but don't change navmesh. It won't be compatible with mods that make changes in the new location of the crates or edit navmesh in such a way that the new spot will now be over navmeshed terrain, thwarting …
安裝與使用 安裝:按包內說明操作
- 解壓本站下載的壓縮包,先讀包內的 readme / 說明檔案。
- 這類遊戲沒有通用的模組管理器:有的模組直接替換遊戲檔案、有的放進遊戲專屬的 Mods 資料夾、有的要先裝遊戲對應的社群載入器或工具,以包內說明為準。
- 嚴格按說明放置檔案;標註「前置依賴」的模組需要把依賴一併裝好。
- 啟動遊戲確認載入成功;部分遊戲需要在設定或模組選單裡手動啟用。
不同遊戲、不同模組的安裝位置差異很大,包內說明是最可靠的依據。