人體模型管理
香草人體模型的替換腳本,可確保它們保持原狀且永不偏離。 對進行中的遊戲安全。
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模組介紹 作者原文
香草人體模型的替換腳本,可確保它們保持原狀且永不偏離。 對進行中的遊戲安全。
3000/5000香草模特修復腳本
這是經過重新設計的香草腳本,它替代了處理模特行爲的默認香草腳本。
現在如何運作:
Bethesada過於頻繁地依賴OnLoad()事件,並且它過於不可靠。僅當單元加載到內存中時該函數纔會觸發,並且直到該單元從內存中卸載後纔再次觸發。遊戲會保留您訪問的最後2個單元格以及當前的一個單元格,以便在它們之間移動時加快加載速度,但是該功能永遠不會觸發,直到您離開該區域並在一段時間後返回。當單元加載時,通常會發生3件事。加載3D對象,運行腳本並處理AI程序包。遊戲似乎喜歡隨機執行這些操作,如果您的顯卡強大,則3D會在任何腳本或AI進程之前很好地加載,但是如果您有話要說,我們會說更多的土豆,AI和腳本可以在3D之前觸發完全讀取。這可能會導致人體模型出現問題,因爲它們在加載之前將對其AI和位置進行管理,這可能會導致錯誤,並且還可能導致人體模型漂移,因爲遊戲會嘗試在重置之前將它們重置並有機會移動到首先。
我做了什麼:
我只是簡單地更改了OnLoad()函數,以利用OnCellAttach()代替,這將在每次將對象加載到單元格時觸發。我還引發了循環延遲,因此人體模型3D已完全加載,並且AI在運行放置重置功能之前已進行了處理。這導致腳本等到加載了人體模型,他們的AI已經考慮過漫遊到下一個最近的Navmesh位置,然後將其拍打回到其編輯器位置,而不是依賴於所鏈接的Xmarker標題。插槽設備功能根本沒有被觸及過,並且將以它們始終具有的相同方式運行,因此仍然存在一些人多年來報告的使用香草人體模型的自發性不裝備或物品重複的問題。
你可以做什麼:
將此添加到您的遊戲並儘可能地測試模特。給我您關於性能,任何滯後或CTD問題(不應有的)或任何意外行爲的任何反饋。我希望這可以解決“天際”這一古老的聖盃問題。
安裝/卸載:
可以在Skyrim安裝中將其作爲一個鬆散文件安裝(假設您尚未解壓縮BSA),也可以將其作爲自己的條目添加到您的Mod管理程序中。該腳本沒有任何更改的屬性,只是重新編寫了代碼,因此應可以將其添加到正在進行的遊戲中。要卸載,只需刪除文件。如果您已從Skyrim BSA中解壓縮腳本並將其手動安裝到Skyrim安裝中,則可能已覆蓋了鬆散的腳本,因此您需要從BSA中重新提取該腳本。如果您不知道我在說什麼,那麼您就不必擔心,您可能還沒有做任何事情。——————————————————————————————————————————————————————————————
Vanilla Mannequin Fix Script
This is a re-worked vanilla script which replaces the default vanilla script that handles mannequin behavior.
How it works Now:
Bethesada relies on the OnLoad() event far too often and it is far too unreliable. The function fires only when a cell loads into memory and DOES NOT fire again until that cell is unloaded from memory. The game retains the last 2 cells you visited plus your current one in memory for faster loading as you move between them, but this function will never fire again until you have left the area and come back in some time later. When cells load, there are typically 3 things that happen; 3D objects are loaded, scripts run and AI packages process. The game seems to like to do these in random order and if your video card is beefy the 3D will load well before any scripts or AI processes, but if you have shall we say more of a potato, AI and scripts can fire before 3D is fully loaded. This can cause issues with the Mannequins because they will have their AI and placement managed before they are loaded, which can cause errors and also cause the mannequins to wander because the game tries to reset them before they are there and had a chance to move to begin with.
What I have done:
I have simply changed the OnLoad() functions to utilize OnCellAttach() instead which will fire EVERY time the object is loaded into the cell. I've also thrown in a loop delay so that the mannequin 3D is fully loaded and the AI has processed before it runs the placement reset function. This results in the script waiting until the Mannequin has been loaded, their AI has thought about wandering to the next nearest Navmesh location, THEN it will slap them back to their editor location instead of relying on the Xmarker heading they are linked to. The slot equip functions have not been touched at all and will behave in the same way they always have so there could still be issues with spontaneous unequip or item duplication that some people have reported over the years with the vanilla mannequins.
What you can do:
Add this to your game and test mannequins as much as possible. Give me any feedback you might have concerning performance, any lag or CTD issues (shouldn't be any) or any unexpected behaviors. I hope that this can be a solution to the age old holy grail issue of Skyrim.
Installation/Uninstall:
Either install this as a loose file in your Skyrim installation (assuming you have NOT unpacked your BSA) or add as its own entry in your mod management program. This script does not have any altered properties, just reworked code, so it should work to add to a game already in progress. To uninstall simply remove the files. If you HAVE unpacked your scripts from the Skyrim BSA and installed this manually into your Skyrim install, you may have overwritten the loose script so you will need to re-extract it from your BSA. If you ha …
安裝與使用 安裝:按包內說明操作
- 解壓本站下載的壓縮包,先讀包內的 readme / 說明檔案。
- 這類遊戲沒有通用的模組管理器:有的模組直接替換遊戲檔案、有的放進遊戲專屬的 Mods 資料夾、有的要先裝遊戲對應的社群載入器或工具,以包內說明為準。
- 嚴格按說明放置檔案;標註「前置依賴」的模組需要把依賴一併裝好。
- 啟動遊戲確認載入成功;部分遊戲需要在設定或模組選單裡手動啟用。
不同遊戲、不同模組的安裝位置差異很大,包內說明是最可靠的依據。