創世紀釋放水平的實驗腳本調整
該腳本調整修改了已經令人讚歎的Genesis Unleashed“核心腳本”,以加快生成速度,並在每種情況下最大化敵人生成的可能性。
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模組介紹 作者原文
該腳本調整修改了已經令人讚歎的Genesis Unleashed“核心腳本”,以加快生成速度,並在每種情況下最大化敵人生成的可能性。
Genesis Unleashed確實是邁向敵人生成mod的下一步發展,它使用關鍵字來動態掃描任何和所有地牢(包括經過修改的副本)以及生成大量負載的敵人。
但是,在使用此mod時有兩件事引起了我的注意。
首先,此mod會隨着時間的推移緩慢生成敵人以防止崩潰,這會導致敵人在玩家經過的“之後”區域生成。導致大部分產生的敵人永遠不會與玩家接觸。
但是,SOT團隊警告我,刪除計時器會完全導致高水平玩家的CTD。因此,我逐漸縮短了SOT_Genesis腳本中的等待計時器,以瞭解在不導致崩潰的情況下可以將其縮短多少,並且我將產卵時間從幾分鐘縮短爲45至60秒(最大40個產卵數)。這意味着一旦您進入任何地牢牢房,那個地方就會到處充滿敵人,他們想在一分鐘之內將您殺害至死。
此實驗版本已通過40級以上的高級玩家和10個隨從的測試,在我自己的測試會話中CTD爲零,請隨時嘗試。除非進入地牢後的45〜60秒內有CTD,否則您就可以出發了。
使用我的實驗性SOT_Genesis腳本版本時,需要牢記兩件事。
1.我沒有,也不會使用地下城表面生成來測試我的腳本。這太冒險了,太複雜了。如果您使用我的腳本版本並保持表面生成,則後果自負。我不會更改此腳本以適合表面生成。除非您確實需要地牢表面生成,否則我建議您禁用並保持表面生成數量最小。
2.我同時使用高級敵人mod和Genesis Unleashed的NPC Releveller功能對其進行了測試,它們都很好用。但是,我沒有在高級玩家角色中使用任何戰利品放置功能(寶物和藥水模塊)對其進行測試。如果出現問題,請先禁用它們。
其次,初始掃描腳本中包含某些朋友或敵人檢測功能,當您有很多隨從時,這些功能可以防止隨機放置生成對象(發黴的頭骨)。特別是由跟隨者控制模組(例如EFF)控制。
因此,我禁用了GenesisAutoSkull腳本中嵌入的大多數檢測功能,以確保敵人在任何可能的情況下生成,並在整個主要任務和同伴任務中對其進行了遊戲測試,併產生了負面影響。
這些負面影響是自從我刪除了平民檢測參數以來,敵人就在一些民用地雷中產卵了。輸入任何一個之前,您必須在MCM或Genesis Book中手動將其禁用。除此之外,幾乎所有單元格都無法通過關鍵字檢查生成,因此您不必擔心。
安裝
您顯然需要原始的Genesis Unleashed 4.7。它的鏈接在需求標籤中。
之後,您應該下載我的mod並將腳本文件粘貼到Data / Scripts文件夾中。無需對源腳本文件執行相同的操作。
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Genesis Unleashed is indeed next evolutionary step towards enemy spawn mods, using keywords to dynamically scans any and all dungeons -including modded ones- and spawning loads and loads of enemies.
However, there was two thing came into my attention while using this mods.
First, this mod spawns enemies slowly over time to prevent crash which results in enemies spawning in area "After" player passed through. Resulting in major portion of spawned enemies never make any contact with player.
However, SOT team warned me that removing timer completely results in CTD for high level players. So instead, I shortened wait timer within SOT_Genesis script gradually to see how much it can be shortened without causing crash and I have shortened spawn time from several minutes to 45~60 seconds in maximum 40 spawn number. That means once you enter any dungeon cells, that place will be full of enemies want to murder you to death within a minute at maximum.
This experimental version has been tested with high level player past level 40 and 10 followers and resulted in zero CTD in my own test sessions so feel free to try it. Unless there's CTD during those 45~60 seconds after you entered the dungeon, you're good to go.
There's two things you have keep in mind when using my version of experimental SOT_Genesis script.
- I didn't and I will not test my script with dungeon surface spawn. It's too risky and complicated. If you use my version of script and keep surface spawn then It's your own risk. I'll not change this script to suit surface spawn. Unless you really need dungeon surface spawn, I advise you to disable and keep surface spawn count as minimal.
- I tested it with both High Level Enemies mod and Genesis Unleashed's NPC Releveller function which worked just fine. However, I didn't test it with any loot placement functions(Both treasure and potion module) in high level player character. If something goes wrong, disable them first.
Second, there's certain friend or foe detection functions included within initial scan script which prevents placement of spawner object(That moldy skull) randomly when you have many followers. Especially controlled by follower control mods like EFF.
So, I disabled most of those detection functions embeded within GenesisAutoSkull script to ensure enemy spawn in any possible occasion and playtested it through entire main quest and companions quest with one negative impact.
Those negative impact is that enemies spawning in some of civilian mines since I removed civilian detection parameters. You have to disable them in MCM or Genesis Book manually before entering any of them. Other then that, almost all of cells are blocked from spawning through keyword checks so you don't have to worry.
Installation
You obviously need original Genesis Unl …
安裝與使用 安裝:按包內說明操作
- 解壓本站下載的壓縮包,先讀包內的 readme / 說明檔案。
- 這類遊戲沒有通用的模組管理器:有的模組直接替換遊戲檔案、有的放進遊戲專屬的 Mods 資料夾、有的要先裝遊戲對應的社群載入器或工具,以包內說明為準。
- 嚴格按說明放置檔案;標註「前置依賴」的模組需要把依賴一併裝好。
- 啟動遊戲確認載入成功;部分遊戲需要在設定或模組選單裡手動啟用。
不同遊戲、不同模組的安裝位置差異很大,包內說明是最可靠的依據。