歐洲大刀2_02 HD
歐洲Zweihänder大牌,直筒和flambard版本
截圖 共 8 張
模組介紹 作者原文
歐洲Zweihänder大牌,直筒和flambard版本
它能做什麼
它增加了兩個版本的歐洲雙手劍,大約在15'-16'世紀,被稱爲“Zweihaender”。 (或者在蘇格蘭,它將被稱爲克萊莫爾。)
與現代遊戲不同的是,如果它可以用雙手使用,那麼所有遊戲都稱之爲“雙手”,歷史上大多數遊戲被稱爲“長劍”,並且允許結合使用一種和兩種手技術。被稱爲Zweihaender(雙手)或Bidenhaender(雙手),它必須是一把如此大小的劍,它實際上需要雙手放在劍柄上,全職。這是長劍作爲戰爭武器的最終演變。
歷史上,使用雙手證明的僱傭兵獲得了兩倍於正常僱傭兵的工資,被稱爲“doppelsöldner”(即雙僱傭兵,雖然更多的是“雙重支付”的意思。)一方面,這反映了自我風險增加,但人們實際上支付高價往往表明這是值得的。
在遊戲中,武器具有與天造鋼鋼巨劍相同的速度和基礎傷害,但它具有更大的射程(這是武器存在的全部原因),更高的交錯機會(由於純粹的動量),以及兩倍的暴擊幾率。它也會對背刺傷害產生巨大的加成,如果你使用匕首進行額外隱形傷害的隱身特權。
它有一個55英寸長的刀片,寬度約爲2英寸,還有一個8英寸無刃的ricasso,可以用來抓住刀片並使用武器作爲短矛。假設遊戲中的平均人大約5'10“高,即與現今的成年人類男性幾乎相同,計算這些值。
它可以用鋼製成,就像普通的鋼製巨劍一樣,但是你需要更多的鋼錠來製造更大的刀片。
它沒有劍鞘,因爲這些武器在歷史上並不是用鞘進行的。他們被肩上的ricasso帶着,就像一把手槍。
版本是:
1.直的Zweihänder,可能是這種武器最常見的變種。
2.FlambardZweihänder,顧名思義,它有一個flambard或“火焰”刀片。它基本上是波浪狀的。這也是相對普遍的,雖然製造勞動密集程度更高,因此更昂貴,因此不是每個僱傭兵都有。它仍然在爭論波浪邊緣應該如何變得更好,但很多劍就是這樣製造的。
如何獲得它
製作它們。畢竟,它只需要鋼鐵匠。
或者只需在控制台中鍵入“help zweihaender”(不帶引號),然後使用“player.additem xxxxxxxx 1”(同上),其中xxxxxxxx是上一個命令顯示的項目ID,用於您想要的任何變體。你只需要在庫存中獲得一個。
如何安裝它
使用目錄在“Data”文件夾中提取存檔。在啓動器的插件文件列表中選擇它。
如何重新安裝它
從Data目錄中刪除.esp文件。
刪除Meshes和Textures目錄中的MGSword目錄。
衝突
它不應該與任何東西發生衝突。
版本史
2.02:
修復了刀柄上的切線(所以現在它也在SE中呈現)
2.01:
修正了刀片的尺寸(10%太大)
增加了十字尺寸
刀片上有更多血跡
2.00:
完全重做刀片和手柄
完全重做紋理,現在是HD
更好的血液
1.01:
用反射替換了chrome_e效果,以減少WTH照明
增加光澤度,看起來像正確拋光的鋼
1.0:
第一個天際
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WHAT IT DOES
It adds two versions of a european two-hander sword, circa 15'th-16'th century, called a "Zweihaender". (Or in Scotland it would be called a Claymore.)
Unlike modern games which call everything a "two-hander" if it can be used with both hands, historically most such were called a "long sword" and allowed a combination of one and two hand techniques. To be called a Zweihaender (two-hander) or Bidenhaender (both-hander), it had to be a sword of such size that it actually needed both hands on the hilt, full time. It is the final evolution of the longsword as a weapon of war.
Historically, mercenaries certified in the use of the two-hander received twice the pay of a normal mercenary and were called "doppelsöldner" (i.e., double mercenary, though more in the meaning of "double paid".) On one hand this reflected the increased risk to self, but that people were actually paying that high price tends to indicate that it was worth that.
In game the weapon has the same speed and base damage as the skyforged steel greatsword, but it has greater range (which was the whole reason such weapons existed), higher chance to stagger (due to sheer momentum), and twice the chance to crit. It also gets a hefty bonus to backstab damage, IF you took the stealth perks that give you extra stealth damage with a dagger.
It has a 55 inch long blade, with a width of about 2 inches and an 8 inch unsharpened ricasso which can be used to grab the blade and use the weapon as a short spear. These values are calculated assuming that the average human in the game is about 5'10" tall, i.e., pretty much the same as an adult human male nowadays.
It can be crafted with steel, just like a normal steel greatsword, but you'll need more steel ingots for the bigger blade.
It does not have a scabbard, since these weapons were historically not carried in sheaths. They were carried with the ricasso on the shoulder, like a polearm.
The versions are:
- The Straight Zweihänder, probably the most common variant of this weapon.
- The Flambard Zweihänder which, as the name says, it has a flambard or "flame" blade. It's wavy, basically. It was also relatively common, though more labour intensive to make and thus more expensive, so not every mercenary had one. It's still debated exactly how the wavy edge was supposed to be better, but lots of swords were made like that.
HOW TO GET IT
Craft them. It only needs steel smithing, after all.
Or just type "help zweihaender" (without the quotes) in the console, and then use "player.additem xxxxxxxx 1" (ditto), where xxxxxxxx is the item id the previous command showed you for whichever variant …
安裝與使用 安裝:按包內說明操作
- 解壓本站下載的壓縮包,先讀包內的 readme / 說明檔案。
- 這類遊戲沒有通用的模組管理器:有的模組直接替換遊戲檔案、有的放進遊戲專屬的 Mods 資料夾、有的要先裝遊戲對應的社群載入器或工具,以包內說明為準。
- 嚴格按說明放置檔案;標註「前置依賴」的模組需要把依賴一併裝好。
- 啟動遊戲確認載入成功;部分遊戲需要在設定或模組選單裡手動啟用。
不同遊戲、不同模組的安裝位置差異很大,包內說明是最可靠的依據。