環境故事擴展
遊戲中環境故事的新增內容。
截圖 共 3 張
模組介紹 作者原文
遊戲中環境故事的新增內容。
貝塞斯達做得非常好的事情之一是環境故事。基本上這個想法是在廣闊的開放世界中遇到一具屍體或奇怪的景象,並利用周圍地區給你的線索來拼湊故事。我自己發現這是貝塞斯達比幾乎任何遊戲開發者都做得更好的一件事。我自己想成爲一名業餘故事講述者,我決定嘗試講述這種講故事的媒介。我在天際中放置了許多場景。一些悲慘的,一些愚蠢的,一些參考其他媒體甚至我的一些朋友來自modding社區。你能找到他們嗎?
未來的計劃
- 保持更多實施。目標是達到100個新增加的目標,這個目標不大可能實現,因爲我要麼已經耗盡了想法,要麼耗盡了將它們帶入世界的地方。天際是巨大的,但它仍然是有限的。我將每10次添加更新一次,添加100個標記版本1.0。
- 改善已經實現的場景的混亂。
- 也許,梅貝,看看做索爾斯海姆。我也想做Falskaar和其他新的土地mods,雖然我會說實話我有點懶。
常問問題
問:爲什麼每個人都死了?
答:由於介紹這些故事的媒介,有一個活人很難。也就是說,這個mod增加了2個活npcs。好吧,我想一年半?
問:你能爲X mod製作補丁嗎?
答:可能是的。我自己並沒有使用很多mod,所以兼容性沒有經過測試,儘管我有一個我擔心的mod列表。如果您發現問題,請在帖子標籤中說明。在最壞的情況下,你將有剪切對象,沒有任何CTD或破壞保存。
問:她可以打開嗎?
答:是的,但僅限於某些模式的幫助。
問:當我接近它們時,你的mod中的一些新對象會存在。
答:是的,因爲這些對象沒有爲它們生成LOD。如果這困擾你,請運行SSELODGen或Dyndolod。
問:LE版。
答:自己做這件事並不難。
兼容性問題
這是一個(可能)與我有問題的mod的列表,雖然我懷疑有任何問題,我只是過於謹慎。我會隨着時間的推移確認它們是否存在,最壞的情況是你有剪切對象,因爲這個mod沒有腳本或類似的東西。
龍族的遺產
超越天際:布魯瑪
被遺忘的地下城
天際人(任何版本)
確認不兼容
供應商 - 天際的悲劇故事:在NPC和故事方面,兩個mod之間存在重疊。
喜歡我的MOD?
然後看看我的其他工作。
並考慮支持我。
注意:我所有的mod都是開放的,你可以隨心所欲地做任何事情,但要確保所用資源的作者都被記入。
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One of the things Bethesda does extremely well is environmental storytelling. Basically the idea is coming across a corpse or some odd sight in the vast open world and using the clues given to you by the surrounding area to piece together the story. I myself find this to be the 1 thing Bethesda does better than almost any game developer. I, fancying myself to be an amateur storyteller myself decided I would try my hand at this medium of storytelling. I have placed a number of scenes throughout Skyrim. Some tragic, some silly and some references to other media and even some friends of mine from the modding community. Can you find them all?
Future plans
-Keep implementing more. The goal is to hit 100 new additions, this goal is unlikely to be reached as I will either run out of ideas or run out of places to put them into the world. Skyrim is vast but it is still finite. I will post an update every 10 additions with 100 additions marking Version 1.0.
-Ever improve the cluttering of the already implemented scenes.
-Maybe, MAYBE, look at doing Solstheim. I'd also like to do Falskaar and other new lands mods, though I'll be honest I'm a bit lazy.
FAQ
Q: Why is everyone dead?
A: Due to the medium in which these stories are told it's fairly difficult to have a living person. That said, there are 2 living npcs added by this mod. Well, one and a half I guess?
Q: Can you make a patch for X mod?
A: Probably yes. I don't use a lot of mods myself so compatibility isn't tested, though I have a list of mod that I have concerns about. In the event you find an issue do say something in the posts tab. At worst you will have clipping objects, nothing that will CTD or break saves.
Q: Can she bobs open?
A: Yes, but only with the help of certain mods.
Q: Some new objects from your mod pop in to existence when I get close to them.
A: Yes this happens as these objects don't have LOD generated for them. Run SSELODGen or Dyndolod if this bothers you.
Q: LE version.
A: It's not hard at all to do it yourself.
Compatibility Concerns
Here is a list of mods that (MAY) have issues with mine, though I'm doubtful there are any problems, I'm just being over cautious. I will confirm over time whether they are or not, again at worst you have clipping objects as this mod has no scripts or anything like that.
Legacy of the Dragonborn
Beyond Skyrim: Bruma
Forgotten Dungeons
People of Skyrim (any version)
Confirmed Incompatible
Vendors - Tragic Stories of Skyrim: There is overlap between the two mods in terms of NPCs and stories.
LIKE MY MOD?
Then check out my other work.
And consider supporting me.
Note: All my mods are open for you to do whatever you wish with them, but make sure the authors of the resources used are credited.
安裝與使用 安裝:按包內說明操作
- 解壓本站下載的壓縮包,先讀包內的 readme / 說明檔案。
- 這類遊戲沒有通用的模組管理器:有的模組直接替換遊戲檔案、有的放進遊戲專屬的 Mods 資料夾、有的要先裝遊戲對應的社群載入器或工具,以包內說明為準。
- 嚴格按說明放置檔案;標註「前置依賴」的模組需要把依賴一併裝好。
- 啟動遊戲確認載入成功;部分遊戲需要在設定或模組選單裡手動啟用。
不同遊戲、不同模組的安裝位置差異很大,包內說明是最可靠的依據。