龍獅爲SSE和安魂曲1.7
SSE轉換azirok的需求Dragonborn的內容。 需要安魂曲1.7。
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模組介紹 作者原文
SSE轉換azirok的需求Dragonborn的內容。 需要安魂曲1.7。
完全要求Dragonborn,使Solstheim成爲一個高級區域,用於已經擊敗Alduin的角色。這個補丁是衆所周知的困難,但到目前爲止,唯一一個真正給米拉克的任務線感到“壓軸大戲”的人。
爲什麼?
因爲我更喜歡Requiem 1.7而不是新版本。
我做了什麼:
- 刪除舊USKP文件的所有依賴項,修復生成的錯誤,並轉發相關的USSEP編輯。
- 刪除了對武器和裝甲修復的隱藏依賴。如果有足夠的人想要將兩者結合使用,我會修補它們而不是需要WAF。
- 轉換了最終的插件,然後在這裏和那裏修復了一些刪除的引用。
除此之外,經驗是100%azirok。
要求
- Requiem 1.7,可在Requiem下載頁面的舊文件部分找到。 1.7.3更新是不必要的。補丁應該也適用它,如果你真的想要它,但它包含半實現的未來質量效應,所以你真的可以避免它。這個版本很容易轉換:只需在Creation Kit中重新保存插件(強烈建議使用CK Fixes)並在網格,紋理和動畫上運行Cathedral Assets Optimizer。
- USSEP
- Azirok的安魂曲 - 資源。再次,轉換非常簡單。您可以使用Cathedral Assets Optimizer處理整個BSA。
加載訂單
放在Requiem.esp下面。
在Azirok的Dragonborn之後,應該裝載snbcj的經典食品和飲料以及經典鍊金術大修。他的其他mods的順序是無關緊要的,但請注意Minor Arcana Reborn與Requiem 1.7不兼容(至少目前爲止)。
時間就是一切 - 通常應放在一切安魂曲之後,以便微調你想要的東西。我真的建議你讓Miraak的邪教徒在Dragonslayer之後攻擊你,或者在高級別,否則他們會活着你。
如果您有任何涉及Dragonborn內容的安魂曲補丁,您可能需要將它們置於此之上,除非它們的更改是最基本的以確保其功能。
積分
Xarrian首先創建安魂曲,Ogerboss保持活力
Azirok,用於製作此補丁並允許我發佈SSE轉換
——————————————————————————————————————————————————
Fully reqtifies Dragonborn, making Solstheim a high-level area intended for characters who already defeated Alduin. This patch is notoriously difficult but so far is the only one managing to truly give the feeling of "grand finale" to Miraak's questline.
Why?
Because I prefer Requiem 1.7 over the newer versions.
What I have done:
- Removed all dependencies on the old USKP files, fixed the resulting bugs, and forwarded relevant USSEP edits.
- Removed the hidden dependency on Weapons and Armor Fixes. If enough people want to use the two together I'll patch them instead of making WAF required.
- Converted the final plugin and then fixed a fews deleted references here and there.
Other than that, the experience is 100% azirok.
Requirements
- Requiem 1.7, available in the old files section of the Requiem download page. The 1.7.3 update is unecessary. The patch should work with it too, if you really want it, but it contains the half-implemented future Mass Effect, so really you can avoid it. This version is pretty straightforward to convert: just re-save the plugin in the Creation Kit (CK Fixes is highly recommended) and run Cathedral Assets Optimizer on the meshes, textures and animations.
- USSEP
- Azirok's Requiem - Resources. Again, very straightforward to convert. You can have the whole BSA treated by Cathedral Assets Optimizer.
Load Order
Put below Requiem.esp.
snbcj's Classic Food and Drink and Classic Alchemy Overhaul should be loaded AFTER Azirok's Dragonborn. His other mods' order is irrelevant, though do note that Minor Arcana Reborn isn't compatible with Requiem 1.7 (at least for now).
Timing is Everything - generally should be placed after everything Requiem in order to fine tune what you want. I really recommend you to set Miraak's cultists to attack you after Dragonslayer, or at high level, or else they will eat you alive.
If you have any Requiem patch that touches Dragonborn content you may need to put them above this one unless their changes are primordial to ensure their functionality.
Credits
Xarrian for creating Requiem in the first place, and Ogerboss for keeping it alive
Azirok, for making this patch and giving me permission to post the SSE conversion
安裝與使用 安裝:按包內說明操作
- 解壓本站下載的壓縮包,先讀包內的 readme / 說明檔案。
- 這類遊戲沒有通用的模組管理器:有的模組直接替換遊戲檔案、有的放進遊戲專屬的 Mods 資料夾、有的要先裝遊戲對應的社群載入器或工具,以包內說明為準。
- 嚴格按說明放置檔案;標註「前置依賴」的模組需要把依賴一併裝好。
- 啟動遊戲確認載入成功;部分遊戲需要在設定或模組選單裡手動啟用。
不同遊戲、不同模組的安裝位置差異很大,包內說明是最可靠的依據。