可登高梯子SE
Modders資源,可爬行梯子。 沒有動畫。
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模組介紹 作者原文
Modders資源,可爬行梯子。 沒有動畫。
通過下載此文件,假設您已經能夠根據需要和偏好使用/應用/修改/複製資源。不要請求更改等。這是一個非常簡單的模板/教程,您應該能夠自己進行更改。實現這一效果還有許多其他方法和變化,這只是其中一個非常基本的例子。
如何
創建一個具有以下屬性的新激活器:name:ladder(或其他對象),activate text override:click,model:dungeons\riften\tgroom\riftenrwtgroomroundladder01.nif(或首選),然後單擊OK。
回到你的激活器並附加_pf_爬升梯腳本(或你自己的版本)。不要在這裏填寫標記屬性。如果使用原始腳本,則使用(any)>player在此處填寫player屬性。
轉到單元格,單擊並將激活器從對象窗口拖到查看器窗口中,然後將其放置到位,根據需要調整大小/重新調整方向。
一旦所有內容都對齊,請轉到對象窗口,在“世界對象>靜態”下找到xmarker。將一個X標記放在梯子頂部,另一個放在底部。
在查看器窗口中單擊“上一步”激活器,然後轉到“腳本”選項卡。轉到屬性並使用各自的xmarkers填充兩個標記屬性。
都做完了!讓它進入遊戲並根據需要進行任何更改。
重要音符
1)沒有動畫。它會逐漸消失(如果玩家使用)。
2)由於沒有動畫,NPC無法自行激活。然而,使用“我需要你爲我做點什麼”的對話將允許他們“攀登”。
3)應該是明顯的,但要確保當激活時,玩家不能靠近錯誤的標記。在幾乎所有情況下,這不應該是一個擔心,但值得注意。
4)你不需要使用X標記,你只需要一些東西將玩家移動到參考位置。確保您的目標/標記位於您希望玩家站立的位置。
5)還有一些其他激活器屬性可以根據您的喜好進行更改,例如聲音。我用梯子的聲音,但可能會有更好的。
由於動畫/npc的問題,把梯子放在人口稠密的地方,比如旅館,是一個非常可怕的想法。如果需要(如通過腳本),可以強制某個區域的npc激活梯子。或者嘗試用傢俱記號筆做一些巫術。
在ck中有一個包含要查看的示例梯形圖的重複單元格。你可以使用控制台命令“coc-pf-houseexample”在遊戲中對手機進行coc操作。我建議從主菜單而不是從保存的遊戲Cocoding。不進行測試時禁用esp,它不適用於一般遊戲。
如果你使用你的mod資源,我想把它放在mod頁面上。給我發一個鏈接或者在評論裏貼出來。
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By downloading this file, you are assumed to already have the ability to use/apply/modify/replicate the resource as per your needs and preferences. Do not request changes etc. This is a very simple template/tutorial and you should be capable of making changes yourself. There are many other methods and variations of achieving this effect, this is just a very basic example of one.
How To
Create a new activator with the following properties: Name: Ladder (or other object), Activate Text Override: Climb, Model: Dungeons\Riften\TGRoom\RiftenRWTGRoomRoundLadder01.nif (or preferred) And click ok.
Go back to your activator and attach the _PF_climbladder script (or your own version). Do not fill in the marker properties here. If using the original script then fill in the player property here using (any) > player.
Go to your cell, click and drag your activator from your object window into your viewer window and get it into place, resizing/reorienting as necessary.
Once everything is aligned, go to your object window and find xmarker under World Objects > Static. Place one X marker at the top of your ladder and another at the bottom.
Click back on your activator in the viewer window and go to the scripts tab. Go to properties and fill in the two marker properties using your respective xmarkers.
All done! Give it a go in game and make any changes as needed.
Important notes
- There are no animations. It fades out (if used by the player) instead.
- Because there is no animation, NPC are unable to activate it by themselves. However, using the "I need you to do something for me" dialogue will allow them to "climb".
- Should be obvious, but ensure that when activated, the player cannot be closer to the wrong marker. It should not be a worry in almost all cases, but worth noting.
- You don't have to use X markers, you just need something to move the player to, and to reference position. Ensure your object/marker is in the location you want the player to be standing.
- There are a few other activator properties that can be changed to your preference such as sound. I use the ladder sound, but there may be better ones.
Because of the animation/NPC issue, it would be a truly horrible idea to place the ladders in well-populated areas such as an inn. You could force NPC in an area to activate the ladders if/when needed such as via script. Or maybe attempt some wizardry with furniture markers.
There is a duplicated cell containing an example ladder to look at in CK. You can coc to the cell in game using the console command "coc _pf_houseexample". I recommend COCing from the main menu rather than from a saved game. Deactivate the esp when not testing, it is not intended for usage in general gameplay.
If you use the resource for your mod, I'd love to feature it on the mod page. Send me a link or post it in the comments.
安裝與使用 安裝:按包內說明操作
- 解壓本站下載的壓縮包,先讀包內的 readme / 說明檔案。
- 這類遊戲沒有通用的模組管理器:有的模組直接替換遊戲檔案、有的放進遊戲專屬的 Mods 資料夾、有的要先裝遊戲對應的社群載入器或工具,以包內說明為準。
- 嚴格按說明放置檔案;標註「前置依賴」的模組需要把依賴一併裝好。
- 啟動遊戲確認載入成功;部分遊戲需要在設定或模組選單裡手動啟用。
不同遊戲、不同模組的安裝位置差異很大,包內說明是最可靠的依據。