清除史密斯樹
新的Smithing振作樹,區分了輕型裝甲,重型裝甲和武器。
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模組介紹 作者原文
新的Smithing振作樹,區分了輕型裝甲,重型裝甲和武器。
我對Smithing振作樹不滿意,也不想更改遊戲的玩法,所以我製作了自己的mod。此mod將Smithing樹分成3個不同的分支:
重裝甲
輕甲
武器類
每個分支按照每個類別中最強的順序排列。值得注意的是,武器部門的順序與裝甲部門的順序完全不同。這是因爲特定材料的武器與其相應的裝甲具有不同的可比功率水平。
還有兩個新類別:基本和皮革。基本版包括您通常通常可以立即訪問的所有配方。您不再固有地會打鐵!您必須首先在鐵匠鋪樹上放一個點,以便能夠製作鐵齒輪。皮革是鋼鐵的輕質替代品,需要您事先進行基本的鍛造。現在,“高級裝甲”的特權也已分爲“比例裝甲史密斯”和“獸人裝甲縮放”,因爲板甲和獸人裝甲在本質上是等效的。
這個mod也大大改變了回火的處理方式。以前,只要您具有必要的史密斯等級,就可以鍛鍊所需的任何武器或盔甲。現在,每個回火配方都被鎖定在樹中相應的特權後面。爲了彌補這一點,所有特權現在都爲該類別的武器提供2.5倍的回火效果,而不是基礎的2倍。爲了與該Mod的其餘部分保持一致,我無法歸類爲現有類別的任何調質配方現在都屬於“ Exotic鐵匠”特權所涵蓋的新類別。一般來說,這包括在天際中通常找不到的武器或盔甲,或者看起來與其他裝備太不同。我不是最熟悉《上古卷軸》傳說的人,所以如果我對任何物品進行了錯誤分類,請告訴我,我可以解決這個問題。
警告
這是我製作的第一個mod,這意味着可能存在大量的bug。我相信,您目前無法調平至完美無瑕的水平,因爲調溫水平被隱藏在與Creation Kit中的津貼和配方部分完全不同的地方。尚未測試。根據我的感覺,這可能會保留在mod的最終版本中,因此需要Smithing藥水和結界以達到更高的脾氣水平。但是,如果發現您認爲應該使用此mod進行任何錯誤或更改,請告訴我。此mod絕對不在最終版本中,我樂於接受新想法以使其變得更好。
這個mod肯定與其他史密斯振興樹mod不兼容。它目前處於未經測試的狀態,因此它甚至可能與諸如CACO或其他手工製作的mod的mod不兼容。同樣,如果您發現任何問題,請告訴我,我們將努力解決。
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I was unhappy with the Smithing perk tree and didn't want to change how the game played, so I made my own mod. This mod splits up the Smithing tree into 3 distinct branches:
Heavy armor
Light armor
Weapons
Each branch follows in order of what's the strongest for each category. Notably, the weapons branch's order is completely different than the armor branches. This is intended, as weapons from specific materials have different comparable power levels from their corresponding armors.
There are also two new categories: basic and leather. Basic includes all of the recipes that you would normally have access to immediately. No longer do you inherently know how to smith! You must first put a point into the smithing tree to be able to craft iron gear. Leather is the light counterpart to steel, which requires you to have basic smithing beforehand. The "Advanced Armors" perk has now also been split up into "Scaled Armor Smithing" and "Orcish Armor Scaling," as plate and orcish armor are essentially equivalent.
This mod also drastically changes how tempering is handled. Previously, you could temper any weapon or armor piece that you wanted, as long as you had the necessary Smithing level. Now, every single tempering recipe is locked behind their corresponding perks in the tree. To compensate for this, all perks now grant a 2.5x buff to tempering for that category, instead of the base 2x. To follow in line with the rest of the mod, any tempering recipes that I couldn't classify into an existing category now falls into a new category covered by the "Exotic Blacksmith" perk. Generally speaking, this includes weapons and armor not normally found within Skyrim or simply look too different from other sets. I'm not the most familiar with Elder Scrolls lore, so if I misclassified any items, let me know and I can fix that.
WARNING
This is the first mod I have ever made, which means there are probably tons of bugs. I believe that currently you are unable to temper past Flawless, as the tempering levels are hidden in a completely separate place from both the perks and recipe section in the Creation Kit. This is not yet tested. Depending on how I feel, this might remain in the final build of the mod so that the Smithing potions and enchantments are required to achieve higher temper levels. However, if you find any bugs or changes you think should be made with this mod, please let me know. This mod is definitely not in it's final build, and I am open for new ideas to make it better.
This mod is definitely not compatible with other Smithing perk tree mods. It is currently in an incredibly untested state, so it might not even be compatible with mods such as CACO or other crafting mods. Again, if you find any issues please let me know and I will work to fix them.
安裝與使用 安裝:按包內說明操作
- 解壓本站下載的壓縮包,先讀包內的 readme / 說明檔案。
- 這類遊戲沒有通用的模組管理器:有的模組直接替換遊戲檔案、有的放進遊戲專屬的 Mods 資料夾、有的要先裝遊戲對應的社群載入器或工具,以包內說明為準。
- 嚴格按說明放置檔案;標註「前置依賴」的模組需要把依賴一併裝好。
- 啟動遊戲確認載入成功;部分遊戲需要在設定或模組選單裡手動啟用。
不同遊戲、不同模組的安裝位置差異很大,包內說明是最可靠的依據。