arigwen的食譜(適用於安魂曲3.2.0 SSE)
此mod被設計爲對《安魂曲》的輕量級添加,可更大程度地治癒家禽,食物,燉菜,湯和飲料。 它目前處於beta版本,以準備SE的完整Requiem。 我對將要納入最終版本的任何批評和建議感興趣。
截圖 共 5 張
模組介紹 作者原文
此mod被設計爲對《安魂曲》的輕量級添加,可更大程度地治癒家禽,食物,燉菜,湯和飲料。 它目前處於beta版本,以準備SE的完整Requiem。 我對將要納入最終版本的任何批評和建議感興趣。
MARIGWEN的食譜
簡要概述
此mod被設計爲對《安魂曲》的輕量級添加,可更大程度地治癒家禽,食物,燉菜,湯和飲料。它目前處於beta版本,以準備將於今年晚些時候發佈的SE的完整Requiem。我對將要納入最終版本的任何批評和建議感興趣。必須安裝SSE轉換版本的Requiem 3.2.0。沒有此要求,該模組將無法工作。
描述
這個mod由兩個esps組成(目前)。
Requiem_PoulticesandSalves.esp-這將添加更多的泥敷配方並增加製作數量。
Requiem_UsefulFood.esp-這會在食物,湯和燉菜上增加額外的增益,增加製作的數量並增加效果的持續時間。
方法
所有食物均按其基本成分(馬鈴薯,西紅柿,鹽)分類。然後將這些成分輸入表格,併爲其分配增益。鍊金術中使用的所有鍊金術成分(例如鹽和大蒜)都被分配了有用的成分(無毒)。隨着更多成分添加到配方中,所有拋光劑的濃度都會降低。使用此表及其相應成分重新制作了所有熟食,湯和燉菜。例如,每個包含番茄的配方都會具有相同的拋光效果,但是隨着向配方中添加更多成分,拋光效果會降低。未煮熟的食物具有額外的增益作用,但保留了其“原始”特性,因此食用它們仍需要強健的胃。對於此版本,我沒有修改任何飲料或酒精。
數量
所有食譜製作3至5份。因此,一個足智多謀的冒險家可以在繁忙的一週中度過聖代節晚餐。
持續時間
持續時間增加了,以減少白天頻繁進食的需要。早飯應該帶您到下午早些時候,在那裏您可以再次喫東西。您可以根據需要喫零食來結束一天的生活。
需要反饋
這是一個beta版本,旨在爲今年晚些時候的SSE準備正式的正式安魂曲。它處於beta形式,因爲我創建了對“ A Dead is Dead”遊戲通關有用的增益,但是我有興趣進行修改以適應不同的遊戲風格。因此,請考慮以下內容
1.增益過多還是不足?
2.是否應該有其他食譜?
3.持續時間是否太長或不夠?
我創建了一個論壇,以便所有建議和批評都可以在一個位置提供。如果您決定改用評論部分,我沒有問題,只是知道我可能會將評論移到“論壇”部分。
Marigwen是誰?
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劇透:表演
安裝方式
使用您最喜歡的Mod Manager安裝到Skyrim \ Data文件夾中。它應該位於您的加載順序中的Requiem.esp之後,也應位於任何修改食品,湯,燉菜或軟膏的補丁之後;除非您更喜歡它們的效果。
要求
Skyrim SE-當前版本
非官方的天際特別版補丁
安魂曲v3.2.0-轉換爲SSE
學分
安魂曲隊
改裝社區尋求靈感
一般其他資料
用TES5Edit清洗
感謝您閱讀到底。記得…..
測量兩次,一次安裝
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MARIGWEN’S RECIPES
BRIEF OVERVIEW
This mod was designed to be a lightweight addition to Requiem providing greater usefulness of healing poultices, food, stews, soups and beverages. It is currently in a beta version in preparation of the full Requiem for SE release expected later this year. I am interested in any critique and suggestions which I will incorporate into the final release. An SSE converted version of Requiem 3.2.0 must be installed. The mod will not work without this requirement.
DESCRIPTION
This mod is comprised of two esps (for now).
Requiem_PoulticesandSalves.esp - This adds additional poultice recipes and increases the quantity made.
Requiem_UsefulFood.esp - This adds additional buffs to food, soups and stews, increases the quantity made and increases the duration of the effects.
Methodology
All foods were classified by their basic ingredients (potatoes, tomatoes, salt). These ingredients were then entered into a table and buffs were assigned to them. Any alchemy ingredients used such as salt and garlic were assigned the useful components (no poisons) from their alchemical makeup. All buffs are reduced in concentration as more ingredients are added to a recipe. All cooked foods, soups and stews were recreated using this table and their respective ingredients. As an example, every recipe that includes a tomato will have the same buff, but that buff will be lowered as more ingredients are added to the recipe. Uncooked foods have additional buffs but retain their "raw" characteristics, so a strong stomach is still needed for their consumption. For this release I did not modify any drinks or alcohol.
Quantity
All recipes make between 3 and 5 servings. So a resourceful adventurer can spend their Sundas evening cooking for their busy week.
Duration
Durations have been increased to reduce the need to eat frequently during the day. A good morning meal should take you to early afternoon where you can then eat again. You can round out the day by snacking as needed.
Feedback Desired
This is a beta release in preparation of a full official Requiem for SSE later this year. It is in beta form because I created the buffs to be useful for A Dead is Dead playthrough, but I am interested in modifying to accommodate different playstyles. So, consider the following
- Are the buffs too much or not enough?
- Should there be any additional recipes?
- Is the duration too long, or not enough?
I created a Forum so that all suggestions and criticism could be available in one location. I have no issue if you decide to use the comment section instead, just know that I will likely move that comment over into the Forum section.
Who is Marigwen?
Spoiler:
Sh …
安裝與使用 安裝:按包內說明操作
- 解壓本站下載的壓縮包,先讀包內的 readme / 說明檔案。
- 這類遊戲沒有通用的模組管理器:有的模組直接替換遊戲檔案、有的放進遊戲專屬的 Mods 資料夾、有的要先裝遊戲對應的社群載入器或工具,以包內說明為準。
- 嚴格按說明放置檔案;標註「前置依賴」的模組需要把依賴一併裝好。
- 啟動遊戲確認載入成功;部分遊戲需要在設定或模組選單裡手動啟用。
不同遊戲、不同模組的安裝位置差異很大,包內說明是最可靠的依據。