另一個城市樹Mod
爲每個主要保留添加一個完整的LOD樹以及它們各自的橫幅,一些植物和較小的樹,用於沙盒NPC的空閒標記,並修復各種問題。 考慮到mathy的3DTrees。
截圖 共 8 張
模組介紹 作者原文
爲每個主要保留添加一個完整的LOD樹以及它們各自的橫幅,一些植物和較小的樹,用於沙盒NPC的空閒標記,並修復各種問題。 考慮到mathy的3DTrees。
最初,我打算用樹木覆蓋每個樹;但我得出的結論是,一個較大的樹比分散在數據庫上的多個樹更好,原因有幾個:視覺效果,性能和兼容性。我經歷了幾次迭代,並相信我最終得到的是好的。
受影響的城市:Markarth,Riften,Solitude,Whiterun,Windhelm
這個mod需要什麼:
每個保持一個完整的LOD樹和橫幅(Whiterun樹在其周圍放置了碰撞標記,以防止由於在CK中放大並且沒有直接網格編輯而造成剪裁);一些植物和較小的樹木(主要是Solitude和Whiterun)
空閒和傢俱標記(主要是同伴會使用,但沙盒NPC也會 - 例如,在Markarth鐵匠Ghorza和Tacitus將坐在瀑布邊緣)
Mulush,Markarth的冶煉廠監督員,現在擁有一套獸人護甲和狼牙棒。因爲SMOrc。
我發現的各種問題都已修復。 Markarth鐵匠的一塊導航網與其餘部分沒有聯繫;已經添加了在Markarth鐵匠的牢房邊界的navmesh,它修復了NPC(尤其是巡邏警衛)被困在樓梯的一側;改進了Markarth鐵匠在水域周圍的導航網(我已經徹底測試了,而NPC可能不喜歡在那裏路徑,他們當然可以); Markarth鐵匠上面的瀑布略微夾在山上; Markarth Keep的瀑布引起了後退,這已經通過使用兩個較小的瀑布來解決(在Markarth礦山附近的橋上存在類似的問題);孤獨牆內的爐篦已被重新定位爲可見; Bards學院花園附近的山網被夾在牆上; Dragonsreach的火盆已經正確對齊;在Whiterun入口處的火盆餘燼已經縮小到適當的火盆。
沒有香草參考/ navmesh被刪除;我的編輯是故意的。
要求:
沒有。雖然這個模式是用mathy的3DTrees和植物創建的(我強烈推薦),但這並不是一個很難的要求。我不能保證與其他樹模型的理想結果,但我不認爲它太糟糕。如果你很好奇,試試看看:)因此我會在下載之前將3DTrees列爲要求。
兼容性/加載順序:
與其他城市大修一起放置。應該與其他城市模式部分兼容,但它歸結爲你想從哪個mod。如果您只是尋找樹位置,請將其置於其他城市上方進行大修。如果你想要這個mod的其他功能,請將其置於其他城市大修之下。無論加載順序如何,您可能會從此mod獲得其他功能,但不是全部功能。當然,我會喜歡mod的兼容性補丁,如果沒有其他人的話,我打算將來製作它們。
性能:
這個mod增加了5個完整的LOD樹模型 - 這意味着他們的模型將在地圖上的任何地方完全呈現和可見(與保持橫幅相同)。我不能確切地說這需要多少性能,但在一個不錯的裝備我不擔心。如果你有土豆,可能會擔心。即便如此,也許沒有一個巨大的打擊。
謝謝:
Bethesda,儘管他們最近的做法,多年來創造了令人難以置信的世界
用於CK視頻的Darkfox127
mathy79是一個奇妙的樹模型,促使我創造這個
社區,使Bethesda遊戲無限更好
————————————————————————————————————————————————————————
*NO LONGER SUPPORTED
Initially, I intended to cover each hold with trees; but I came to the conclusion that one larger tree would be better than multiple trees scattered over the holds for a few reasons: visuals, performance and compatibility. I went through a few iterations and believe what I ended up with is good.
Cities affected: Markarth, Riften, Solitude, Whiterun, Windhelm
What this mod entails:
One full LOD tree and banner for each hold (Whiterun tree has collision markers placed around it to prevent clipping due to scaling up in the CK and no direct mesh edits); some plants and smaller trees (mainly Solitude and Whiterun)
Idle and furniture markers (mostly companions will use, but sandboxing NPCs will too - for instance, at the Markarth blacksmith Ghorza and Tacitus will sit at the waterfall ledge)
Mulush, the smelter overseer in Markarth, now has a set of Orcish armor and mace. Because SMOrc.
Various problems I noticed were fixed. A piece of navmesh at the Markarth blacksmith was not connected to the rest; navmesh at the cell border of the Markarth blacksmith has been added, which fixes NPCs (especially patrolling guards) from becoming stuck at the side of the stairs; improved the navmesh around the waterspace at the Markarth blacksmith (I've tested thoroughly, while NPCs may not prefer to path there, they certainly can); waterfall above Markarth blacksmith slightly clipped in mountain; waterfall at Markarth Keep was causing pushback, this has been fixed by using two smaller waterfalls (a similar problem existed at the bridge near Markarth mines); grate inside Solitude wall has been repositioned to be visible; mountain mesh near Bards College garden was clipping through wall; brazier at Dragonsreach has been aligned properly; brazier embers at Whiterun entrance have been scaled down a tad to fit brazier properly.
No vanilla references/navmesh have been deleted; my edits are intentional.
Requirements:
None. While this mode was created with mathy's 3DTrees and plants in mind (which I highly recommend), it is not a hard requirement. I can't guarantee ideal results with other tree mods, but I don't think it'd be too bad. If you're curious, try it and see:) For this reason I will still list 3DTrees as a requirement before download.
Compatibility/Load Order:
Place alongside other city overhauls. Should be partially compatible with other city mods, but it comes down to what you want from which mod. If you are just looking for the tree placements, put this above other city overhauls. If you want the other features from this mod, place this below other city overha …
安裝與使用 安裝:按包內說明操作
- 解壓本站下載的壓縮包,先讀包內的 readme / 說明檔案。
- 這類遊戲沒有通用的模組管理器:有的模組直接替換遊戲檔案、有的放進遊戲專屬的 Mods 資料夾、有的要先裝遊戲對應的社群載入器或工具,以包內說明為準。
- 嚴格按說明放置檔案;標註「前置依賴」的模組需要把依賴一併裝好。
- 啟動遊戲確認載入成功;部分遊戲需要在設定或模組選單裡手動啟用。
不同遊戲、不同模組的安裝位置差異很大,包內說明是最可靠的依據。