替代道奇動畫(SE)
厭倦了同樣的古老閃避? 好吧,通過這個mod,我爲Ultimate Dodge mod添加了新的動畫。
截圖 共 4 張
模組介紹 作者原文
厭倦了同樣的古老閃避? 好吧,通過這個mod,我爲Ultimate Dodge mod添加了新的動畫。
抱歉,視頻質量我沒有最好的遊戲電腦
如果您喜歡mod,請考慮認可
Dash Dodge:
旋轉道奇:
我發現安裝了CGO和TUDM的完全是意外的機械師。顯然,使用CGO跳躍兩次可以使您的角色能夠躲避半空,因此您實際上可以進行破折號/閃避。即使此機制是CGO的副作用,但它很酷,我想看看DS Servant是否可以完全躲避空氣而不必跳兩次。
我從哪裏得到這個主意的:
這個想法是在發佈了名爲glenmoril的mod之後產生的,該mod具有很大的血腥影響力,所以我認爲自己通過添加短劃線躲避和血液小瓶修復等合適的動畫使遊戲更像是血腥的(從我的另一個mod)。最終的道奇Mod是一個很好的起點,因爲它不處理任何腳本,並且完全是基於行爲的道奇系統。它還具有重量依賴性和耐力控制,例如黑暗的靈魂和血腥的,並且不允許躲避中擺,這使它對我更加平衡,以及爲什麼我不喜歡td躲避和CGO的躲避系統版本。
Tk Dodge和CGO:
儘管不是我的優先事項,但我可能會開始爲CGO製作躲避動畫。我真的很想將其製作爲僅CGO的mod,但是隨着CGO的發佈,我很失望地看到它沒有TUDM這麼多的功能,所以我推遲了它的開發,以後再考慮將其使用。目前,當涉及到躲避設置和躲避機制時,TUDM似乎是最好的,因此它將成爲我動畫使用的主要模塊。我根本不願意爲tk躲閃製作動畫,因爲我個人不使用它,而且我不喜歡它會因爲使用腳本而引起的延遲。我只爲自己使用的或以後要使用的模組製作動畫,因此不幸的是,對於某些人來說,他們的躲閃模組無法獲得動畫。至於CGO,我會考慮爲其製作動畫,但我真的希望它具有TUDM之類的更多功能,因此目前它不在我要做的事情之列。
安裝:
手冊-
您需要安裝Ultimate Dodge mod才能使動畫正常工作。
-在您選擇的Mod Manager中手動安裝TUDM
-安裝完成後,打開TUDM和我的mod的文件夾
-將我的mod中的動畫拖放到TUDM的動畫中(記住要備份TUDM的原始動畫)
-運行Nemesis或Fnis,無論您使用哪個
-(也不要忘記使用聲音修補程序,因此在滾動時可以聽到閃躲的聲音)
Mod Manager安裝-
如果您通過Mod Manager安裝了Ultimate Dodge Mod,則只需下載我的Mod並選擇與TUDM合併的文件即可替換文件夾中的動畫。
-運行Nemesis或Fnis,無論您使用哪個
-(也不要忘記使用聲音修補程序,因此在滾動時可以聽到閃躲的聲音)
注意事項:
-如果您只想單獨替換滾動或步進躲避,則需要手動將文件替換爲滾動名稱或步進躲避名稱。(如果您仍然需要TUDM的普通滾動或步進躲避但想要某些動畫來自我的Mod
-您可以根據需要混合和匹配動畫,因此可以爲左和右方向設置旋轉躲避,爲向前和向後方向設置虛線躲避,反之亦然。隨心所欲地製作動畫。
我的其他模組:
替代藥水飲用動畫
支持:
如果有人願意幫助我爲遊戲機籌集資金,我將接受捐贈,我將不勝感激。
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Sorry for video Quality I dont have the best pc for gaming
Please consider Endorsing if you like the mod
Dash Dodge:
Spin Dodge:
I found a totally unintended mechanic with CGO and TUDM installed. Apparently jumping twice with CGO allows your character to be able to dodge mid air so you can actually air dash/dodge. Even though this mechanic is a side effect of CGO's it is cool and i would like to see if DS Servant can allow air dodging fully without having to jump twice.
Where I got the idea from:
This idea came about after the release of the mod called glenmoril which has a lot of bloodborne influence in it so i took it upon myself to make the game even more like bloodborne by adding fitting animations like dash dodging and blood vial healing(from my other mod). The ultimate dodge mod was a good place to start as it deals with no scripts and is fully a behavior based dodge system. It also has weight dependency and stamina control like dark souls and bloodborne and doesnt allow dodging mid swing which makes it much more balanced to me and why i dislike tk dodge and CGO's versions of a dodge system.
Tk Dodge & CGO:
Though its not my priority, i might start making dodge animations for CGO. I really wanted to make this a CGO only mod but with the release of CGO i was disappointed to see that it doesn't have as many features as TUDM so I postponed my progress on it and will consider working it them later. For now TUDM seems to be the best when it comes to dodge settings and dodge mechanics so it will be the primary mod for my animations to work with. Im not interested in making animations for tk dodge at all because i personally dont use it and i dont like the delay it causes because it uses scripts. I only make animations for mods i use or are gonna use at a later date, so unfortunately for some people their dodge mod wont get animations. As for CGO, i will consider working on animations for it but i really want it to have more features like TUDM so for now its not on the top of my list for to-do.
Installation:
Manual-
You need to have The Ultimate Dodge mod installed for the animations to work.
- Manually install TUDM in your mod manager of choice
- Once its installed open the file folder for TUDM and my mod
-Drag and drop the animations from my mod into that of TUDM's animations(remember to back up TUDM's original animations)
--Run Nemesis or Fnis which ever one you use
-(Also don't forget to use the sound patcher so when you roll you can hear dodge sound)
Mod manager Install-
If you installed The Ultimate Dodge Mod through your Mod Manager then just download my mod and select merge files with TUDM to repl …
安裝與使用 安裝:按包內說明操作
- 解壓本站下載的壓縮包,先讀包內的 readme / 說明檔案。
- 這類遊戲沒有通用的模組管理器:有的模組直接替換遊戲檔案、有的放進遊戲專屬的 Mods 資料夾、有的要先裝遊戲對應的社群載入器或工具,以包內說明為準。
- 嚴格按說明放置檔案;標註「前置依賴」的模組需要把依賴一併裝好。
- 啟動遊戲確認載入成功;部分遊戲需要在設定或模組選單裡手動啟用。
不同遊戲、不同模組的安裝位置差異很大,包內說明是最可靠的依據。