實際孔雀石獸人裝備
帶有孔雀石立方體貼圖的獸人裝甲/武器網格。 精益狼的形狀更好的武器網格。 與任何紋理一起使用
模組介紹 作者原文
帶有孔雀石立方體貼圖的獸人裝甲/武器網格。 精益狼的形狀更好的武器網格。 與任何紋理一起使用
我建議您先安裝Cathedral Armory,然後再安裝amidianborn的寂靜之書盔甲和武器,並用它覆蓋大教堂的武器庫。大教堂軍械庫有一個您不想覆蓋的紋理,但我已將其包含在存檔中,因此您可以用此覆蓋兩個mod。這將爲您提供amidianborn的漫反射,法線和反射貼圖,但保留大教堂軍械庫的一張反射貼圖。這個mod只是添加了網格和立方體貼圖。
Cathedral Armory中的網格非常好,但是1)如果您使用amidianborn的紋理,它們最終看起來就像是由鐵而不是孔雀石製成,以及2)如果是錯誤或其他原因,則是idk,但是許多網格卻沒有實際上沒有啓用環境映射。它們具有正確的紋理路徑,但未正確標記它們以實際顯示多維數據集貼圖。我已解決此問題,但我還更改了立方體貼圖以使其與不是很綠色的amidianborn紋理更好地配合使用。我還在裝甲鈍器上繪製了環境地圖,但武器卻變得更亮了。由於某種原因,裝甲設置爲1.0 env地圖比例,但武器設置爲0.2,使其比裝甲更暗淡。
獸人看似原始,但實際上是熟練的工匠,因此我認爲他們知道如何拋光金屬。因此,我將兩者都設爲0.75,在我看來,它應該比精靈或鋼質盔甲更鈍,但比鐵質更亮。由於我使用的是灰色的阿米底伯恩紋理,因此我決定使用立方體貼圖使孔雀石應具有綠色的彩虹色虹彩。換句話說,材質本身不是綠色,而只是立方體貼圖是綠色的。我想這與色折射在現實世界中如何工作更相似。因此,這意味着您可以使用任何想要的紋理,但是我發現最漂亮的紋理是amidianborn的。 (如果您知道其他人,請隨時告訴我)mod託管在oldrim鏈接上,但紋理與SSE兼容。關於那個mod,我認爲只有刀鋒盔甲是不兼容的,並且有一個修正。
所有內容均已通過nifscan檢查,並且沒有任何錯誤。裝甲網格基於原始網格。 USSEP中有一些網格替換,我儘可能將它們用作起點。武器網格基於LeanWolf的較薄武器網格。戰錘基於USSEP網格。如果您希望孔雀石礦石和鑄錠看起來相似,建議您嘗試使用CC的增強礦脈。硅錠不會像我的護甲網那樣虹彩。如果有人想要的話,我以後可能會做孔雀石mod。
————————————————————————————————————————
I recommend you install Cathedral Armory, then install amidianborn book of silence armor AND weapons, overwriting cathedral armory with it. There's one texture from Cathedral Armory that you don't want to overwrite, but I've included it in the archive so you can just overwrite both mods with this. That will give you the diffuse, normal, and reflection maps from amidianborn, but preserve one reflection map from cathedral armory. This mod just adds meshes and a cubemap.
The meshes in Cathedral Armory are nice but 1) if you use amidianborn's textures they end up looking like they're made out of iron, not malachite, and 2) idk if it's a mistake or what, but a lot of the meshes don't actually have environment mapping enabled. They have the right texture paths but they're not flagged correctly to actually display the cube maps. I fixed that but I also changed the cube maps to work better with amidianborn's textures, which aren't very green. I also made the environment maps on the armor duller but the weapons shinier. For some reason the armor was set to 1.0 env map scale, but the weapons were set to 0.2, making them much duller than the armor.
The orcs may seem primitive but they are actually expert craftsmen, so I think they know how to polish metal. So I went with 0.75 for both, it should look duller than elven or steel armor but shinier than iron in my opinion. And since I'm using the gray amidianborn textures I decided to use the cubemap to give it that green rainbowy iridescence that malachite should have. In other words the material itself isn't green, it's just the cubemap that's green. Which I guess is more similar to how chromatic refraction would work in the real world anyway. So that means you can use any textures you want, but the nicest looking ones I've found are amidianborn's. (if you know of another one feel free to let me know) The mod is hosted on the oldrim but the textures are compatible with SSE. Regarding that mod, I think only the blades armor is incompatible and there is a fix for that.
Everything's been checked with nifscan and is free of any errors. Armor meshes are based on the originals. There are a few mesh replacements in the USSEP, I used those as a starting point where possible. Weapon meshes are based on LeanWolf's thinner weapon meshes. The warhammer is based on the USSEP mesh. If you want your malachite ore and ingots to look similar, I suggest you try CC's enhanced ore veins. The ingots won't be quite as iridescent as my armor meshes though. I might do a malachite mod later on if someone wants that.
安裝與使用 安裝:按包內說明操作
- 解壓本站下載的壓縮包,先讀包內的 readme / 說明檔案。
- 這類遊戲沒有通用的模組管理器:有的模組直接替換遊戲檔案、有的放進遊戲專屬的 Mods 資料夾、有的要先裝遊戲對應的社群載入器或工具,以包內說明為準。
- 嚴格按說明放置檔案;標註「前置依賴」的模組需要把依賴一併裝好。
- 啟動遊戲確認載入成功;部分遊戲需要在設定或模組選單裡手動啟用。
不同遊戲、不同模組的安裝位置差異很大,包內說明是最可靠的依據。