ManVSNature
This is a modpack designed for suffering! Play how you like, though if you hit no mountain shrines it'll be easy...
模組介紹 作者原文
README
Welcome to Man Vs Nature, a bit of a challenge-statement to any and all players.
Built to embody the phrase itself, the premise is simple. The Planet is gonna kill you. For real this time.
Currently a bug where some stages will just not spawn enemies at all. No I don't know how to fix it, No propersave won't fix it. It's just a run ender. Please send me a log if you encounter it so I can get help (strangepersonofstrangecity.4624, discord.)
Highly reccomended to turn your graphics down to handle the pack.
Further Info on the modpack here
Associated Music Pack [here] (
Don't use the music if you're recording or streaming, mithrix's theme is copyright infringment incarnate
ChangeLog
- 2.0.5
- removal of the "survivor fix" mods
- a bunch of bugfix mods for survivors
- otherwise unchanged!
- 2.0.4
- Mithrix's level hp gain nerfed. He was a little too anti god run. at least for a regular survivor run.
- amalgamated wisp's chance of appearing made 2%. stone greater wisp's chance of appearing boosted to 16%. I was getting tired of that instantkill problem too.
- 2.0.3
- this update almost had shrine of repair, but there was a bad incompatibility. Know I tried.
- Alpha Constructs nerfed for attack speed, so storm+warfare hurts less.
- vulture variants completely removed. Neither one had real, trackable shots, and both basically instakilled you.
- White caulrons now replace the redscrap cauldron, and a garunteed scrapper is on stage 5, at the price of printers.
- 2.0.2
- Imp Acceleration nerfed. those imp variants are a little too nasty for stage 1 as-is.
- Nuclear Jellyfish are now unique, so the hp inflation stops happening.
- all wisps are now unique. Again, Hp Inflation with variant multiplier. Makes stuff a bit of a nightmare.
- Mul-T and Artificer given a proper 80 acceleration stat.
- various characters given +2 to base damage, to avoid peashooter issues. (everything is really tanky, after all.)
- 2.0.1
- Removed totality completely, didn't feel like it was like.. red rarity. which it should be, it's the red among the essence. and I didn't know how to fix it.
- Buffed the Imp Overlord, seeing as I forgot to before the official drop.
- removed highitemviz, just. didn't work out
- added eclipse curse.:)
- 2.0.0
- We're finally, finally, finally back. With a full rework! It's amazing I am glad to be back!
- added augmentum and all it's touches!
- unlocked the starstorm items and let them be used.
- removed arcane blades, mu construct, and a couple other things.
- Using inferno now, instead of typhoon!
- added further aim assist!
- many characters lost buffs. unfortunately.
- crafted a custom music mod to go with the modpack, but don't use it if you plan to record, probably. I did put in some copyright infringment.
- please just go check the document if you've been commited to the pack for a while.
- 1.12.10
- Did I say I restored collapse? Well, NOW I did.
- 1.12.9
- it was not allignrexhurtbox, but GiveItBack. Fixed and returned Rex's Buffs.
- Restored Collapse, with nerfs.
- Aegis no longer allows barrier decay.
- worms can now Properly Double-Elite.
- Microbots can drop independant of captain.
- Magma Worms on Sky Meadow!
- the game will wait until everyone is readied up before launching in multiplayer.
- 1.12.8
- Yeah so allignrexhurtbox deleted rex when running.
- changed the overloading buff slightly, I need to pay more attention.
- 1.12.7
- added cursecatcher for my eclipse fans. Rex's Self-Damage is a death sentence that needs correcting.
- Added alignrexHitbox. Now he can actually run away from things.
- Minor(?) overloading buff, after realizing I could get hith overloadiing bombs from a Double-Elited Solus and not take any damage.
- Replaced Artifact of Revival with a pillarrevive mod. It was a holdover from the betterpillar days we don't need anymore.
- 1.12.6
- Fixed it so void bands show u
安裝與使用 安裝:BepInEx 外掛
- 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
- 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
- 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
- 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。
帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。
下面這些內容需要先安裝,否則該模組不會生效: