EngineerUnlimitedTurrets

版本 v1.1.0·更新於 2026-09-13

Engineer turret limit scales as max(3, charges). Lightweight BepInEx 5 Mono mod — 9 charges = 9 turrets, works for both stationary and mobile turrets.

模組介紹 作者原文

EngineerUnlimitedTurrets

Engineer turret limit scales as max(3, charges) for Risk of Rain 2 — e.g., 9 charges = 9 turrets.

Simple BepInEx 5 Mono mod using On.RoR2.CharacterMaster.GetDeployableSameSlotLimit. No config — limit reads GenericSkill.maxStock for Special (includes Lysate Cell EquipmentMagazineVoid and other bonusStockFromBody). Floor 3 so you never get fewer than vanilla+1. Covers both TR12 Gauss (stationary) and TR58 Carbonizer (mobile) — they share DeployableSlot.EngiTurret.

Install

r2modman

  • Install dependencies: BepInExPack and HookGenPatcher (auto-installed)
  • Drop EngineerUnlimitedTurrets.dll into BepInEx/plugins/EngineerUnlimitedTurrets/ or import the.zip via Import local mod

Manual

Copy plugins/EngineerUnlimitedTurrets/EngineerUnlimitedTurrets.dll to Risk of Rain 2/BepInEx/plugins/EngineerUnlimitedTurrets.

How It Works

Hooks RoR2.CharacterMaster.GetDeployableSameSlotLimit(DeployableSlot):

slot == DeployableSlot.EngiTurret? Mathf.Max(3, body.skillLocator.special.maxStock): orig(self, slot)

Falls back to 1 + EquipmentMagazineVoid when body unavailable. No prefab edits, no save impact. Multiplayer: host and clients need the mod (networkMode: both).

Verification

  • Launch via r2modman Start modded
  • Engineer with 1 charge: place 4th turret — oldest should not die (floor 3)
  • Engineer with 9 charges (e.g., 8 Lysate Cells): place 9, 10th should kill oldest; 9 should coexist
  • Check BepInEx/LogOutput.log for EngineerUnlimitedTurrets 1.1.0 loaded — EngiTurret limit scales as max(3, charges)

Performance

99 turrets is already heavy (AI tick). If you stress-test 100+, expect FPS drop — that's vanilla AI cost, not this mod.

Development

  • Target: netstandard2.1 (RoR2.dll uses 2.1, 2.0 fails CS1705), BepInEx 5.4.2122, HookGenPatcher 1.2.9, Mono (not IL2CPP)
  • Build: dotnet build -c Release → bin/Release/netstandard2.1/EngineerUnlimitedTurrets.dll
  • Author: tinymario (com.tinymario.EngineerUnlimitedTurrets)

Changelog

See CHANGELOG.md.

安裝與使用 安裝:BepInEx 外掛

  1. 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
  2. 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
  3. 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
  4. 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。

帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。

前置依賴

下面這些內容需要先安裝,否則該模組不會生效:

bbepis-BepInExPackRiskofThunder-HookGenPatcher

檔案與校驗

檔案名稱
EngineerUnlimitedTurrets-1.1.0.zip
檔案大小
9.8 KiB
SHA-256
45c0992e339805e30ad3213beb2ea3df5b2b88b1e5a7fd10f2946e25c7d481b1
入庫時間
2026-10-10 06:30