PEAK Ticks

版本 v1.1.0·更新於 2026-08-26

Customize tick attach, growth, poison/injury, and vegetation rules. Gloom/Swamp foliage fix, host config sync, Toss a Tick compatibility.

模組介紹 作者原文

PEAK Ticks 🕷️

Version 1.1.0 — Customize how ticks attach, grow, and affect players across a run.

Walking through whitelisted vegetation can attach ticks. The mod scans each biome segment after you progress (e.g. lighting campfires) to register plants for touch detection — setup is spread across frames to limit FPS spikes. Only 1 tick will attach at a time unless you hit a tick bomb, so pick them off as soon as you get them!

Everyone in the lobby should install this mod so tick rules stay consistent. The host’s config is synced to clients in multiplayer via PEAKLib host handshake + PhotonCustomPropsUtils room properties. If the host does not have the mod, clients disable PEAK Ticks gameplay for that lobby (prevents tick exploits when rules do not match).

Works with Toss a Tick (optional): when both mods are installed and authorized, thrown ticks follow the same attach limits, bodyparts, growth, and status rules as everything else. No Toss a Tick update required for 1.1.0.

Should also work with PEAK Blow Darts for the Tick Blow Gun.

  • 🗣️ Find the mod in the Peak Modding Discord under #mod-releases to discuss mod related topics like issues/reports/appreciation

🛠️ Features

Attach

  • 🎯 Attach ticks to random eligible bodyparts (configurable list; one tick per bodypart)
  • 🔢 Support multiple ticks per player (vanilla is 1; configurable up to 18)
  • 🌿 Vegetation attach — walking through whitelisted plants in Shore, Tropics, Roots, Alpine, Mesa, and Gloom (Swamp) can attach ticks
  • 🌑 Gloom foliage — cattails, Venus leaves, and vines in the Swamp Props folders
  • 💣 Tick bomb — rare bursts that attach several ticks at once
  • 🧹 Retires vanilla map TickTrigger spawns when the mod is active (uses mod attach logic instead)

Growth

  • ⏱️ Configurable time to reach full size (vanilla: 300 seconds)
  • 📏 Configurable max scale, or uncapped growth for ever-growing ticks

Poison / Injury

  • ☠️ Configurable pulse interval, flat poison per pulse, and per-tick poison cap
  • 📈 Size-based poison — stronger pulses as ticks grow
  • 🩸 Injury mode — apply Injury instead of Poison while keeping the same pulse tuning
  • ♾️ Optional uncapped status per tick

Removal

  • 👇 Look down at ground to pick ticks off! Easier than raycasting onto the tick!

Multiplayer

  • 🤝 Host must have PEAK Ticks (PEAKLib plugin GUID handshake)
  • 🔄 Host config syncs to joining clients
  • 🚫 Clients cannot use mod tick gameplay when the host lacks the mod

⚙️ Config Options

You can change these in the mod's config file at:

BepInEx/config/tony4twentys.PEAK_Ticks.cfg

Attach

| Setting | Default | Description |

|---------|---------|-------------|

| MaxTicksPerPlayer | 18 | Maximum ticks on one player at once. Vanilla is 1. |

| AttachBodyparts | (see below) | Comma-separated bodyparts eligible for random attach. Each bodypart holds at most one tick. |

Default AttachBodyparts:

Knee_R,Knee_L,Hip_R,Hip_L,Hip,Torso,Shoulder_R,Shoulder_L,Elbow_R,Elbow_L,Arm_L,Arm_R,Foot_R,Foot_L,Neck,Head,Hand_R,Hand_L

Vegetation

| Setting | Default | Description |

|---------|---------|-------------|

| EnableVegetationAttach | true | Whitelisted plants can attach ticks in supported biomes |

| AttachChance | 0.01 | Chance (0–1) a vegetation touch triggers an attach burst |

| EnableTickBomb | true | Rare tick bomb bursts on successful attach rolls |

| TickBombChance | 0.01 | Chance (0–1) of a tick bomb per successful burst |

| TickBombMinTicks | 2 | Minimum ticks attached during a tick bomb |

| TickBombMaxTicks | 18 | Maximum ticks attached during a tick bomb |

| TouchCooldownSeconds | 60 | Cooldown before the same player can trigger another burst |

| TagTouchDistance | 0.1 | Max distance (m) from detector to tagged foliage for attach |

Poison

| Setting | Default | Description |

|---------|---------|-------------|

| PoisonPulseIntervalSeconds | 29 | Seconds between status pulses. Vanilla is 29. |

| UseInjuryInsteadOfPoison | false | Apply Injury instead of Poison |

| PoisonPerPulse | 0.05 | Flat poison per pulse (ignored w

安裝與使用 安裝:BepInEx 外掛

  1. 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
  2. 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
  3. 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
  4. 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。

帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。

前置依賴

下面這些內容需要先安裝,否則該模組不會生效:

BepInEx-BepInExPack_PEAKPEAKModding-PEAKLib_CoreSnosz-PhotonCustomPropsUtils

檔案與校驗

檔案名稱
PEAK_Ticks-1.1.0.zip
檔案大小
139.6 KiB