PEAK Scout Cannon

版本 v1.0.1·更新於 2026-09-14

Launch farther, Get pulled into the cannon harder, change direction and angle while inside or outside the cannon, pick it back up, see the trajectory and shorten the fuse time!

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模組介紹 作者原文

PEAK Scout Cannons

A full scout-cannon overhaul for PEAK. Aim them, pick them back up, see where you may land with a visible trajectory, launch more than just scouts, and still crank the force if you want to.

This is the extended rework of my older mod Stronger Auto Scout Cannons that only touched fuse timer and force changes.

Any bugs, feedback, or praises can be launched directly into the PEAK modding discord at this post PEAK Scount Cannons

Features

  • Stronger cannons — Boost launch, item, backpack, and push force (host). Pull force is yours: how hard you get sucked in. Set a multiplier to 1 for vanilla.
  • Auto-fire — Lights the fuse when anything is in the barrel (optional). This is yours alone in multiplayer.
  • Custom fuse — Change how long it takes to fire. -1 keeps vanilla (3 seconds). Minimum override is 1 second. This is yours alone, and the shot uses the fuse of whoever is in the barrel, not whoever placed the cannon.
  • Aim after placing — Scroll to change barrel pitch. Turn with Q/E (rebindable), Shift+scroll, and left/right movement while seated. Each of those can be turned off. Scroll step, yaw speed, and aim-while-inside are yours if the host has aiming on.
  • Pick it back up — Hold interact on a placed cannon to put it back in your hands.
  • Trajectory — Landing arc and glow disc so you can see where a shot goes. Color, range, and lifetime are yours. If the host has trajectories off (or does not have this mod), they stay off. If the host has them on, you can still turn yours off if you dont want it on.
  • Launch more than scouts — Pull and launch mobs, birds, and other nearby physics objects.
  • Host-synced multiplayer — Launch force, aiming on/off, pickup on/off, and extra launches follow the host. If the host does not have this mod, those stay vanilla / off for everyone. Pull, fuse, auto-fire, aim feel, keybinds, and trajectory look stay client-side as described above.

Controls

| Action | How |

|--------|-----|

| Pitch | Scroll (also while sitting in the barrel) |

| Turn | Default Q / E (toggle or rebind in config) |

| Turn (alt) | Shift + scroll (can be turned off) |

| Turn (seated) | Left/right movement keys while in the barrel (off with EnableMoveYawWhileInside; leftover walk-in strafe is ignored) |

| Pick up | Hold interact, or set PickupKey (G, etc.) to replace interact for cannon pickup only. Same hold time. Fuse still uses vanilla interact. |

Walking around a placed cannon will not yaw it. Movement keys only turn it when you are in the barrel.

Multiplayer

The host owns gameplay: launch multipliers, launch-everything, pickup allowed, and whether aiming/swivel is enabled at all. Everyone in the lobby should use this mod. If the host does not have it, those extras stay off.

Your machine only

  • PullForceMultiplier (how hard you get pulled in)
  • EnableAutoFire
  • FuseTimeOverride (the shot uses the occupant’s fuse while someone is in the barrel)
  • AimWhileInside, AngleDegreesPerTick, YawDegreesPerSecond (only used if the host has aiming on)
  • All keybinds and bind toggles
  • Trajectory color, range, lifetime, and landing disc
  • EnableTrajectory can be turned off even if the host has it on. You cannot turn it on if the host has it off or does not have the mod.

Pitch, yaw, and picking a cannon back up are synced so other players see the same cannon — and cannot duplicate a cannon that was already picked up.

Configuration

After launching the game once with the mod installed, a config file will be created at:

BepInEx/config/tony4twentys.PEAK_Scout_Cannons.cfg

Vanilla values are called out so you can put a setting back to stock without guessing.

General

| Setting | Default | Description |

|---------|---------|-------------|

| EnableMultipliers | true | Apply launch/item/backpack/push multipliers. Turn off for vanilla 1x on those. Host-controlled. Pull is client-only. |

| LaunchForceMultiplier | 2 | Player launch. 1 is vanilla. |

| ItemLaunchForceMultiplier | 2 | Item launch. 1 is vanilla. |

| BackpackLaun

安裝與使用 安裝:BepInEx 外掛

  1. 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
  2. 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
  3. 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
  4. 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。

帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。

前置依賴

下面這些內容需要先安裝,否則該模組不會生效:

BepInEx-BepInExPack_PEAK

檔案與校驗

檔案名稱
PEAK_Scout_Cannon-1.0.1.zip
檔案大小
136.9 KiB