RandomizerModifiers
Re-enables the disabled Split Personality and Butter Fingers mission modifiers (randomize employee and weapons on revive).
模組介紹 作者原文
RandomizerModifiers
A BepInEx mod for Mycopunk that re-enables two vanilla mission modifiers that were disabled (spawn weight set to 0):
- Split Personality — randomizes your employee/character on revive
- Butter Fingers — randomizes your weapons on revive
Features
- Restores spawn weights for the existing vanilla modifiers (no reimplementation needed)
- Identifies modifiers by their UnityEvent method bindings (RandomizeCharacterOnRevive / RandomizeGearOnRevive),
with API name fallbacks
- Configurable enable toggles and spawn weights (0–100)
- Optional debug dump of the full mission modifier pool
Dependencies
- Mycopunk (base game)
- BepInExPack_Mycopunk — Version 5.4.2403 or
compatible
Building
dotnet build --configuration Release
Output: bin/Release/netstandard2.1/RandomizerModifiers.dll
Installing / r2modman (recommended)
Install the package normally.
Manual
Place RandomizerModifiers.dll in:
/BepInEx/plugins/
Configuration
Config file: BepInEx/config/sparroh.randomizermodifiers.cfg
| Section | Key | Default | Description |
|---------|--------------------------|---------|-----------------------------------------------------------------------------|
| General | Enable Split Personality | true | Re-enable Split Personality (randomize employee/character on revive) |
| General | Enable Butter Fingers | true | Re-enable Butter Fingers (randomize weapons on revive) |
| Weights | Split Personality Weight | 1 | Spawn weight for Split Personality (vanilla used 0 to disable; range 0–100) |
| Weights | Butter Fingers Weight | 1 | Spawn weight for Butter Fingers (vanilla used 0 to disable; range 0–100) |
| Debug | Log Modifiers On Load | false | Log every mission modifier API name, weight, and methods when Global loads |
Multiplayer
Mission modifiers are synced as indices into the shared modifier pool. Host and clients should all run this mod so
rolls stay consistent. Weights only affect which modifiers get selected when missions refresh.
Help
- Modifiers still never appear? Check the BepInEx log for successful weight changes. Raise the weights, or enable
Log Modifiers On Load to confirm they were found.
- Could not find modifier? Enable Log Modifiers On Load and check which entries expose
RandomizeCharacterOnRevive / RandomizeGearOnRevive.
- Mod not loading? Verify BepInEx is installed and check the console for errors.
Authors
- Sparroh
License
This project is licensed under the MIT License — see the LICENSE file for details.
安裝與使用 安裝:按包內說明操作
- 解壓本站下載的壓縮包,先讀包內的 readme / 說明檔案。
- 多數模組依賴遊戲的模組載入器:常見做法是用社群模組管理器(如 r2modman)選中本遊戲安裝,由管理器自動處理載入器與依賴。
- 手動安裝時,把模組檔案放進遊戲目錄下對應的 Mod / plugins 資料夾。
- 啟動遊戲確認載入成功;帶「前置依賴」的模組需要把依賴一併安裝。
不同模組的安裝位置差異較大,包內說明是最可靠的依據。
下面這些內容需要先安裝,否則該模組不會生效: